Player Matchup

Sol
Sol
Phil_solid
Sol
Level 149
God Stats
53W - 44L
1,601 SR
Queue Stats
555W - 541L
1,511 Elo+
Party 1
Odin
Odin
Styrofaom
Odin
Level 125
God Stats
3W - 4L
1,619 SR
Queue Stats
401W - 365L
1,433 Elo+
Party 1
Atlas
Atlas
coolcaleb132
Atlas
Level 89
God Stats
0W - 2L
1,248 SR
Queue Stats
308W - 319L
1,457 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
refriedreeve132
Ah Muzen Cab
Level 100
God Stats
3W - 4L
1,534 SR
Queue Stats
274W - 286L
1,426 Elo+
Party 2
Thanatos
Thanatos
xDBxDrSalt
Thanatos
Level 44
God Stats
3W - 7L
1,426 SR
Queue Stats
178W - 188L
1,472 Elo+
Solo
Team Averages
Level 101
1,486 SR
1,460 Elo+

VS

Team Averages
Level 75
1,522 SR
1,475 Elo+
Medusa
Medusa
Crockpot44
Medusa
Level 101
God Stats
2W - 3L
1,332 SR
Queue Stats
102W - 80L
1,518 Elo+
Solo
Zhong Kui
Zhong Kui
RTR_BaMa10023
Zhong Kui
Level 32
God Stats
5W - 3L
1,493 SR
Queue Stats
85W - 83L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
Roonical
Baron Samedi
Level 46
God Stats
4W - 4L
1,671 SR
Queue Stats
95W - 116L
1,433 Elo+
Solo
Chaac
Chaac
beaudaathlete
Chaac
Level 128
God Stats
50W - 35L
1,621 SR
Queue Stats
962W - 987L
1,445 Elo+
Solo
Kali
Kali
xl-CrazzY
Kali
Level 69
God Stats
5W - 5L
1,494 SR
Queue Stats
181W - 195L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
7,510
469
4,306
6,825
1,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Odin
12
2 / 1 / 1
7,593
475
10,248
13,462
11,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 1 / 9
8,591
537
5,784
10,844
6,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
refriedreeve132
Ah Muzen Cab
13
6 / 3 / 2
8,483
530
8,228
8,982
2,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
xDBxDrSalt
Thanatos
14
6 / 2 / 0
8,445
528
6,122
11,523
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Crockpot44
Medusa
15
1 / 6 / 3
8,620
539
6,173
9,808
3,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
RTR_BaMa10023
Zhong Kui
17
4 / 2 / 2
9,586
599
7,830
9,565
5,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Roonical
Baron Samedi
13
2 / 4 / 1
8,171
511
5,800
11,296
4,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 4 / 1
8,078
505
8,820
17,217
8,958
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kali
14
4 / 0 / 2
8,955
560
5,005
9,259
3,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
16
Kills
11
11
Deaths
16
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
Crockpot44
Medusa
1
6
3
0.42
L
1
4
0
0.25
W
Zhong Kui
RTR_BaMa10023
Zhong Kui
4
2
2
2.5
W
Baron Samedi
Roonical
Baron Samedi
2
4
1
0.63
L
Odin
2
1
1
2.5
W
0
4
1
0.13
L
1
1
9
5.5
L
Ah Muzen Cab
refriedreeve132
Ah Muzen Cab
6
3
2
2.33
L
Thanatos
xDBxDrSalt
Thanatos
6
2
0
3
W
Kali
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,688
Damage
33,628
51,636
Taken
57,145
25,599
Mitigated
25,449
26,023
Healing
24,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Crockpot44
Medusa
6,173
2,464
0
2,997
9,808
3,028
1,130
1,869
7,939
0
57,727
L
4,306
2,046
0
1,146
6,825
1,148
610
3,721
2,934
44,326
0
W
Zhong Kui
RTR_BaMa10023
Zhong Kui
7,830
395
0
5,229
9,565
5,971
38
3,976
5,589
70,040
0
W
Baron Samedi
Roonical
Baron Samedi
5,800
416
921
4,291
11,296
4,089
0
1,914
9,356
40,071
0
L
Odin
10,248
2,140
0
5,802
13,462
11,523
15
1,104
12,358
8,246
32,807
W
8,820
2,518
0
8,864
17,217
8,958
666
2,584
13,434
0
47,050
L
5,784
1,820
1,868
4,090
10,844
6,406
569
2,950
7,828
34,041
0
L
Ah Muzen Cab
refriedreeve132
Ah Muzen Cab
8,228
3,362
0
3,235
8,982
2,450
104
2,150
6,832
0
47,794
L
Thanatos
xDBxDrSalt
Thanatos
6,122
790
0
9,882
11,523
4,072
0
3,345
8,054
0
46,783
W
Kali
5,005
1,953
0
2,542
9,259
3,403
0
2,324
6,816
0
42,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,622
Gold Earned
43,410
387
Minions Killed
497
0
Camps Cleared
0
1,334,692
Distance Traveled
1,438,906
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,620
539
116
7
0
281,599
2
L
Sol
7,510
469
99
6
0
194,041
4
W
Zhong Kui
9,586
599
131
8
0
296,050
2
W
Baron Samedi
8,171
511
77
5
0
251,481
5
L
Odin
7,593
475
80
5
0
270,490
3
W
Chaac
8,078
505
95
6
0
265,444
0
L
Atlas
8,591
537
33
2
0
286,950
4
L
Ah Muzen Cab
8,483
530
92
6
0
292,788
1
L
Thanatos
8,445
528
83
5
0
290,423
1
W
Kali
8,955
560
78
5
0
344,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role