Player Matchup

Yemoja
Yemoja
Ravinsson
Yemoja
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,060 Elo+
Solo
Medusa
Medusa
Zimabluue
Medusa
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 148L
1,294 Elo+
Party 1
Guan Yu
Guan Yu
lolibenko
Guan Yu
Level 84
God Stats
1W - 2L
1,406 SR
Queue Stats
11W - 15L
1,391 Elo+
Solo
Thoth
Thoth
solgtn
Thoth
Level 53
God Stats
0W - 2L
1,230 SR
Queue Stats
148W - 163L
1,308 Elo+
Party 1
Arachne
Arachne
tuneboy 93
Arachne
Level 69
God Stats
11W - 5L
1,542 SR
Queue Stats
67W - 67L
1,378 Elo+
Solo
Team Averages
Level 62
1,435 SR
1,286 Elo+

VS

Team Averages
Level 73
1,481 SR
1,344 Elo+
Bastet
Bastet
Eeveebruh
Bastet
Level 109
God Stats
2W - 1L
1,400 SR
Queue Stats
189W - 192L
1,393 Elo+
Solo
Nike
Nike
KRYPT0NITE KING
Nike
Level 64
God Stats
5W - 8L
1,332 SR
Queue Stats
113W - 186L
1,260 Elo+
Solo
Sobek
Sobek
MadGones
Sobek
Level 36
God Stats
6W - 2L
1,623 SR
Queue Stats
84W - 86L
1,369 Elo+
Party 2
Izanami
Izanami
Sans-Gluten
Izanami
Level 67
God Stats
73W - 67L
1,552 SR
Queue Stats
88W - 99L
1,392 Elo+
Party 2
Nox
Nox
V1O1AT1ON
Nox
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 228L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ravinsson
Yemoja
13
0 / 4 / 6
8,534
406
4,717
12,426
10,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Zimabluue
Medusa
13
1 / 6 / 2
8,836
421
4,421
14,645
4,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
lolibenko
Guan Yu
17
0 / 4 / 1
10,184
485
2,927
11,528
8,541
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thoth
solgtn
Thoth
14
1 / 9 / 4
9,298
443
9,786
16,154
4,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
tuneboy 93
Arachne
18
8 / 6 / 2
11,653
555
17,580
25,060
9,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Eeveebruh
Bastet
17
4 / 1 / 5
10,885
518
6,614
13,987
6,507
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 3 / 2
10,224
487
5,980
11,755
6,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
MadGones
Sobek
17
2 / 2 / 20
12,043
573
12,487
18,684
24,451
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Izanami
Sans-Gluten
Izanami
19
16 / 3 / 5
13,258
631
19,886
13,847
6,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 2 / 8
11,598
552
10,768
14,482
6,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
67
10
Kills
27
29
Deaths
11
15
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Bastet
Eeveebruh
Bastet
4
1
5
6.5
W
1
3
2
0.67
W
Sobek
MadGones
Sobek
2
2
20
6
L
Yemoja
Ravinsson
Yemoja
0
4
6
0.75
W
Izanami
Sans-Gluten
Izanami
16
3
5
6.17
W
4
2
8
4
L
Medusa
Zimabluue
Medusa
1
6
2
0.33
L
Guan Yu
lolibenko
Guan Yu
0
4
1
0.13
L
Thoth
solgtn
Thoth
1
9
4
0.33
L
Arachne
tuneboy 93
Arachne
8
6
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,431
Damage
55,735
79,813
Taken
72,755
37,106
Mitigated
50,161
23,428
Healing
21,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Eeveebruh
Bastet
6,614
1,624
0
3,542
13,987
6,507
310
1,360
12,627
0
80,361
W
5,980
470
0
2,322
11,755
6,989
779
1,736
10,019
433
49,294
W
Sobek
MadGones
Sobek
12,487
1,287
351
5,706
18,684
24,451
1,111
4,897
13,787
30,409
7,603
L
Yemoja
Ravinsson
Yemoja
4,717
1,015
2,839
1,446
12,426
10,620
231
4,847
7,130
15,988
0
W
Izanami
Sans-Gluten
Izanami
19,886
14,390
0
5,723
13,847
6,031
6,310
3,217
10,630
0
90,566
W
10,768
1,610
282
3,788
14,482
6,183
1,216
3,554
10,928
69,988
0
L
Medusa
Zimabluue
Medusa
4,421
1,901
1
2,993
14,645
4,015
1,223
3,942
10,693
0
43,178
L
Guan Yu
lolibenko
Guan Yu
2,927
411
30
2,944
11,528
8,541
1,943
796
10,222
5,816
62,853
L
Thoth
solgtn
Thoth
9,786
675
0
2,866
16,154
4,543
730
4,923
11,117
54,697
0
L
Arachne
tuneboy 93
Arachne
17,580
12,212
0
10,309
25,060
9,387
1,085
6,639
18,161
0
78,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,505
Gold Earned
58,008
448
Minions Killed
492
0
Camps Cleared
0
1,800,598
Distance Traveled
2,016,916
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,885
518
97
5
0
490,245
6
W
Nike
10,224
487
88
4
0
391,564
0
W
Sobek
12,043
573
53
3
0
417,563
5
L
Yemoja
8,534
406
20
1
0
362,616
4
W
Izanami
13,258
631
123
6
0
370,441
2
W
Nox
11,598
552
131
6
0
347,103
0
L
Medusa
8,836
421
78
4
0
375,785
0
L
Guan Yu
10,184
485
136
6
0
308,912
0
L
Thoth
9,298
443
98
5
0
356,095
2
L
Arachne
11,653
555
116
6
0
397,190
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role