Player Matchup

Geb
Geb
Airplane___32
Geb
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
ExpansiveGaming
Zhong Kui
Level 30
God Stats
4W - 6L
1,319 SR
Queue Stats
48W - 57L
1,353 Elo+
Party 1
Awilix
Awilix
Fohke
Awilix
Level 68
God Stats
1W - 1L
1,248 SR
Queue Stats
44W - 54L
1,374 Elo+
Solo
Apollo
Apollo
XxDawKin18xX
Apollo
Level 106
God Stats
12W - 17L
1,393 SR
Queue Stats
350W - 407L
1,385 Elo+
Solo
Sol
Sol
xxMILK MANx
Sol
Level 44
God Stats
5W - 0L
1,425 SR
Queue Stats
21W - 41L
1,288 Elo+
Solo
Team Averages
Level 50
1,377 SR
1,380 Elo+

VS

Team Averages
Level 55
1,456 SR
1,360 Elo+
Sol
Sol
Ali_Uzumaki078
Sol
Level 46
God Stats
0W - 1L
1,764 SR
Queue Stats
88W - 94L
1,413 Elo+
Party 2
Kuzenbo
Kuzenbo
PRIMETIME9NIZZLE
Kuzenbo
Level 62
God Stats
0W - 2L
1,220 SR
Queue Stats
156W - 193L
1,334 Elo+
Solo
Loki
Loki
abdgamespro12
Loki
Level 65
God Stats
2W - 7L
1,317 SR
Queue Stats
125W - 140L
1,408 Elo+
Party 2
Bellona
Bellona
nickdanielsofi
Bellona
Level 45
God Stats
11W - 13L
1,522 SR
Queue Stats
113W - 147L
1,338 Elo+
Solo
Izanami
Izanami
xdweller
Izanami
Level 55
God Stats
36W - 40L
1,458 SR
Queue Stats
146W - 193L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 1
5,265
585
2,339
5,909
2,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
ExpansiveGaming
Zhong Kui
9
2 / 0 / 0
5,606
623
4,095
3,571
2,094
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Awilix
Fohke
Awilix
10
1 / 0 / 3
5,968
663
2,293
5,926
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
10
0 / 0 / 1
5,552
617
1,728
3,776
811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 0 / 2
5,390
599
4,535
3,805
1,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,701
189
0
0
0
7
0 / 2 / 1
4,663
518
2,051
8,420
6,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 0 / 0
5,118
569
3,070
5,460
1,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 0
4,863
540
1,352
4,969
3,189
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
xdweller
Izanami
8
1 / 2 / 0
5,114
568
4,222
4,019
1,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
1
1
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
0
0
0
0
W
Zhong Kui
ExpansiveGaming
Zhong Kui
2
0
0
2
W
Awilix
Fohke
Awilix
1
0
3
2.5
L
0
2
1
0.25
W
Apollo
0
0
1
0.5
L
0
0
0
0
L
0
2
0
0
L
Izanami
xdweller
Izanami
1
2
0
0.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,990
Damage
10,695
22,987
Taken
22,868
8,942
Mitigated
11,850
10,705
Healing
6,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,339
484
317
1,857
5,909
2,593
0
776
5,133
10,403
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
ExpansiveGaming
Zhong Kui
4,095
348
0
1,633
3,571
2,094
340
0
3,571
20,340
0
W
Awilix
Fohke
Awilix
2,293
412
0
2,477
5,926
2,274
52
315
5,611
0
31,930
L
2,051
945
0
2,294
8,420
6,046
0
4,282
4,138
9,262
0
W
Apollo
1,728
1,196
169
2,402
3,776
811
818
355
3,421
0
30,202
L
3,070
344
0
2,431
5,460
1,547
0
2,035
3,425
0
29,279
L
1,352
575
0
707
4,969
3,189
0
2,864
2,105
0
20,405
L
Izanami
xdweller
Izanami
4,222
2,842
0
1,098
4,019
1,068
112
1,214
2,805
0
27,014
W
4,535
1,764
0
1,850
3,805
1,170
0
605
3,200
21,889
3,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,781
Gold Earned
21,459
279
Minions Killed
185
0
Camps Cleared
0
896,241
Distance Traveled
706,379
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,265
585
19
2
0
174,885
2
L
Sol
1,701
189
0
0
0
0
0
W
Zhong Kui
5,606
623
53
6
0
169,682
3
W
Awilix
5,968
663
78
9
0
221,867
2
L
Kuzenbo
4,663
518
16
2
0
185,151
2
W
Apollo
5,552
617
80
9
0
152,716
0
L
Loki
5,118
569
62
7
0
210,541
0
L
Bellona
4,863
540
55
6
0
180,314
0
L
Izanami
5,114
568
52
6
0
130,373
1
W
Sol
5,390
599
49
5
0
177,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role