Player Matchup

Arachne
Arachne
 
Arachne
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
KyngJD
Zhong Kui
Level 45
God Stats
9W - 2L
1,576 SR
Queue Stats
64W - 74L
1,326 Elo+
Solo
Gilgamesh
Gilgamesh
MikaTripp
Gilgamesh
Level 43
God Stats
2W - 2L
1,219 SR
Queue Stats
10W - 19L
1,238 Elo+
Solo
Skadi
Skadi
Speakerkn0ckerz
Skadi
Level 48
God Stats
6W - 4L
1,500 SR
Queue Stats
15W - 27L
1,328 Elo+
Party 2
Team Averages
Level 45
1,459 SR
1,378 Elo+

VS

Team Averages
Level 40
1,357 SR
1,213 Elo+
Bakasura
Bakasura
DanMojica2001
Bakasura
Level 42
God Stats
0W - 2L
1,284 SR
Queue Stats
14W - 17L
1,249 Elo+
Party 1
Tyr
Tyr
Elpapu03
Tyr
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 38L
1,268 Elo+
Party 1
Danzaburou
Danzaburou
Eqkaz
Danzaburou
Level 61
God Stats
4W - 12L
1,260 SR
Queue Stats
127W - 255L
1,181 Elo+
Party 3
Atlas
Atlas
JURUSOTISE
Atlas
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 24L
937 Elo+
Party 3
Raijin
Raijin
Slykite
Raijin
Level 65
God Stats
2W - 5L
1,241 SR
Queue Stats
48W - 53L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
19
7 / 4 / 4
11,623
581
11,708
16,733
7,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
 
Sylvanus
14
2 / 1 / 6
9,887
494
3,740
9,464
11,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
KyngJD
Zhong Kui
17
5 / 0 / 3
10,827
541
9,297
12,230
8,389
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
MikaTripp
Gilgamesh
15
2 / 3 / 4
10,335
517
7,360
12,214
7,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
10 / 1 / 1
11,515
576
14,037
9,772
4,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DanMojica2001
Bakasura
16
4 / 6 / 2
9,729
486
10,871
14,842
6,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 3 / 2
9,531
477
9,160
15,812
16,869
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Eqkaz
Danzaburou
12
0 / 8 / 0
8,166
408
4,294
12,199
3,370
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atlas
12
0 / 3 / 0
7,119
356
3,285
9,341
3,464
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
Slykite
Raijin
16
1 / 7 / 2
9,991
500
8,221
13,400
4,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
26
Kills
9
9
Deaths
27
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
4
4
2.25
W
Sylvanus
 
Sylvanus
2
1
6
5
L
Bakasura
DanMojica2001
Bakasura
4
6
2
0.83
L
4
3
2
1.67
L
Danzaburou
Eqkaz
Danzaburou
0
8
0
0
L
Atlas
0
3
0
0
W
Zhong Kui
KyngJD
Zhong Kui
5
0
3
6.5
W
Gilgamesh
MikaTripp
Gilgamesh
2
3
4
1.33
L
Raijin
Slykite
Raijin
1
7
2
0.29
W
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,142
Damage
35,831
60,413
Taken
65,594
40,103
Mitigated
35,152
22,820
Healing
10,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,708
7,613
0
6,430
16,733
7,788
1,296
2,051
14,190
0
84,168
W
Sylvanus
 
Sylvanus
3,740
1,375
2,107
2,694
9,464
11,822
532
1,708
7,316
19,977
0
L
Bakasura
DanMojica2001
Bakasura
10,871
5,785
0
2,592
14,842
6,725
513
1,960
12,882
0
64,863
L
9,160
1,415
0
2,435
15,812
16,869
242
3,490
12,322
2,632
39,048
L
Danzaburou
Eqkaz
Danzaburou
4,294
1,796
0
1,985
12,199
3,370
1,365
3,599
8,600
0
46,650
L
Atlas
3,285
873
0
608
9,341
3,464
680
755
8,586
24,144
0
W
Zhong Kui
KyngJD
Zhong Kui
9,297
1,087
0
7,188
12,230
8,389
1,365
3,726
8,084
57,532
0
W
Gilgamesh
MikaTripp
Gilgamesh
7,360
1,737
1,460
1,909
12,214
7,768
1,016
1,626
10,516
4,076
33,204
L
Raijin
Slykite
Raijin
8,221
760
0
2,495
13,400
4,724
0
4,484
8,916
65,023
0
W
14,037
6,828
0
1,032
9,772
4,336
2,427
2,797
6,921
0
100,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,187
Gold Earned
44,536
535
Minions Killed
465
0
Camps Cleared
0
1,937,172
Distance Traveled
1,734,631
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,623
581
142
7
0
421,278
3
W
Sylvanus
9,887
494
37
2
0
356,655
7
L
Bakasura
9,729
486
106
5
0
410,128
1
L
Tyr
9,531
477
72
4
0
371,245
4
L
Danzaburou
8,166
408
105
5
0
311,705
2
L
Atlas
7,119
356
37
2
0
316,534
0
W
Zhong Kui
10,827
541
112
6
0
375,118
1
W
Gilgamesh
10,335
517
72
4
0
388,111
4
L
Raijin
9,991
500
145
7
0
325,019
3
W
Skadi
11,515
576
172
9
0
396,010
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role