Player Matchup

Agni
Agni
 
Agni
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GamerGirlFeet
Cthulhu
Level 128
God Stats
2W - 0L
1,569 SR
Queue Stats
103W - 122L
1,473 Elo+
Solo
Aphrodite
Aphrodite
MaxMarks
Aphrodite
Level 76
God Stats
8W - 9L
1,351 SR
Queue Stats
143W - 130L
1,501 Elo+
Party 2
Kali
Kali
SickCripple
Kali
Level 129
God Stats
1W - 0L
1,282 SR
Queue Stats
25W - 17L
1,506 Elo+
Solo
Danzaburou
Danzaburou
WreckemNasty
Danzaburou
Level 91
God Stats
2W - 1L
1,429 SR
Queue Stats
104W - 123L
1,516 Elo+
Party 2
Team Averages
Level 102
1,426 SR
1,499 Elo+

VS

Team Averages
Level 93
1,602 SR
1,477 Elo+
Tyr
Tyr
 
Tyr
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
CaptnCaliber
Agni
Level 65
God Stats
8W - 4L
1,725 SR
Queue Stats
205W - 229L
1,486 Elo+
Party 1
Medusa
Medusa
CosmicButtSack
Medusa
Level 88
God Stats
10W - 7L
1,624 SR
Queue Stats
259W - 236L
1,503 Elo+
Party 3
Achilles
Achilles
TalkierSiren848
Achilles
Level 105
God Stats
1W - 2L
1,539 SR
Queue Stats
122W - 127L
1,469 Elo+
Party 3
Arachne
Arachne
maggotwarlord
Arachne
Level 143
God Stats
59W - 29L
1,623 SR
Queue Stats
412W - 427L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
4 / 1 / 5
6,659
740
4,713
4,163
1,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
9
3 / 0 / 0
5,404
600
3,034
3,939
2,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
MaxMarks
Aphrodite
7
1 / 4 / 1
4,590
510
1,530
5,297
1,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
4 / 2 / 3
5,489
610
3,239
7,497
2,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
WreckemNasty
Danzaburou
7
0 / 2 / 2
4,401
489
4,502
5,426
1,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
2 / 1 / 4
4,925
547
5,122
6,493
3,599
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 5 / 1
4,490
499
2,086
5,506
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
4 / 1 / 2
5,102
567
5,199
4,782
1,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
5
0 / 3 / 0
3,928
436
1,402
4,270
2,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
8
2 / 2 / 0
5,108
568
2,920
6,168
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
12
Kills
8
9
Deaths
12
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
1
5
6.5
L
Tyr
 
Tyr
2
1
4
4
L
0
5
1
0.1
L
4
1
2
5
W
Cthulhu
3
0
0
3
W
Aphrodite
MaxMarks
Aphrodite
1
4
1
0.38
W
4
2
3
2.75
L
Achilles
0
3
0
0
W
Danzaburou
WreckemNasty
Danzaburou
0
2
2
0.5
L
Arachne
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,018
Damage
16,729
26,322
Taken
27,219
9,199
Mitigated
11,149
8,524
Healing
8,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
4,713
424
0
715
4,163
1,065
0
1,529
2,496
39,368
0
L
Tyr
 
Tyr
5,122
810
160
3,119
6,493
3,599
0
1,449
5,002
2,098
16,178
L
2,086
118
0
265
5,506
1,469
0
2,454
2,836
21,618
0
L
5,199
2,079
0
2,350
4,782
1,454
0
538
4,216
0
29,892
W
Cthulhu
3,034
1,001
0
1,156
3,939
2,841
228
0
3,657
24,140
0
W
Aphrodite
MaxMarks
Aphrodite
1,530
518
1,157
1,862
5,297
1,769
0
212
5,085
6,293
0
W
3,239
1,303
0
1,895
7,497
2,400
120
450
6,973
0
17,030
L
Achilles
1,402
453
0
660
4,270
2,340
0
2,454
1,507
0
8,245
W
Danzaburou
WreckemNasty
Danzaburou
4,502
2,302
0
1,739
5,426
1,124
0
146
5,280
0
24,532
L
Arachne
2,920
2,071
0
1,726
6,168
2,287
0
1,652
4,381
0
28,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,543
Gold Earned
23,553
247
Minions Killed
203
0
Camps Cleared
0
871,720
Distance Traveled
827,627
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,659
740
93
10
0
174,908
2
L
Tyr
4,925
547
31
3
0
191,359
4
L
Agni
4,490
499
39
4
0
179,019
3
L
Medusa
5,102
567
54
6
0
164,917
2
W
Cthulhu
5,404
600
63
7
0
174,823
2
W
Aphrodite
4,590
510
14
2
0
179,594
0
W
Kali
5,489
610
34
4
0
188,201
3
L
Achilles
3,928
436
17
2
0
108,965
0
W
Danzaburou
4,401
489
43
5
0
154,194
1
L
Arachne
5,108
568
62
7
0
183,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role