Player Matchup

Fenrir
Fenrir
BallsZach
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
KrustyyNipps
Cthulhu
Level 107
God Stats
0W - 1L
1,311 SR
Queue Stats
23W - 46L
1,197 Elo+
Party 1
Ra
Ra
soggytiddies
Ra
Level 5
God Stats
0W - 2L
1,158 SR
Queue Stats
0W - 2L
1,147 Elo+
Party 1
Team Averages
Level 39
1,323 SR
1,281 Elo+

VS

Team Averages
Level 93
1,360 SR
1,365 Elo+
Rama
Rama
MegaxLuckyxMonk
Rama
Level 149
God Stats
1W - 1L
1,411 SR
Queue Stats
149W - 127L
1,534 Elo+
Solo
Bellona
Bellona
ReeKingHaVoC247
Bellona
Level 86
God Stats
4W - 3L
1,268 SR
Queue Stats
82W - 135L
1,292 Elo+
Party 2
Kukulkan
Kukulkan
illxKillxSkills
Kukulkan
Level 44
God Stats
3W - 1L
1,401 SR
Queue Stats
6W - 9L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BallsZach
Fenrir
10
1 / 8 / 0
7,583
583
4,363
10,538
5,351
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
KrustyyNipps
Cthulhu
10
0 / 8 / 0
7,202
554
5,232
21,169
14,904
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 6 / 0
7,269
559
7,018
8,394
2,934
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 0 / 7
11,272
867
19,942
7,498
3,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 0 / 15
10,946
842
9,271
12,403
14,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
11
2 / 1 / 8
8,467
651
6,188
3,282
1,263
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
52
1
Kills
22
22
Deaths
1
0
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BallsZach
Fenrir
1
8
0
0.13
L
Cthulhu
KrustyyNipps
Cthulhu
0
8
0
0
W
14
0
7
17.5
W
6
0
15
13.5
W
Kukulkan
2
1
8
6
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,613
Damage
35,401
40,101
Taken
23,183
23,189
Mitigated
18,705
3,626
Healing
4,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BallsZach
Fenrir
4,363
2,070
0
450
10,538
5,351
0
2,319
8,219
0
9,704
L
Cthulhu
KrustyyNipps
Cthulhu
5,232
500
92
2,164
21,169
14,904
0
3,292
17,877
17,614
0
W
19,942
15,966
162
1,064
7,498
3,294
1,367
5,149
2,349
0
61,671
W
9,271
3,946
237
2,780
12,403
14,148
1,281
5,878
6,525
0
22,089
W
Kukulkan
6,188
777
0
392
3,282
1,263
0
1,599
1,683
17,463
0
L
7,018
837
277
643
8,394
2,934
208
1,345
7,049
28,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,054
Gold Earned
30,685
90
Minions Killed
149
3
Camps Cleared
9
559,374
Distance Traveled
618,493
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,583
583
16
1
1
173,370
0
L
Cthulhu
7,202
554
27
2
1
204,061
0
W
Rama
11,272
867
105
8
9
207,132
0
W
Bellona
10,946
842
26
2
0
224,580
1
W
Kukulkan
8,467
651
18
1
0
186,781
0
L
Ra
7,269
559
47
4
1
181,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role