Player Matchup

Cliodhna
Cliodhna
ChampagnePP
Cliodhna
Level 96
God Stats
1W - 0L
1,396 SR
Queue Stats
115W - 99L
1,422 Elo+
Party 1
Danzaburou
Danzaburou
KingPotato5386
Danzaburou
Level 14
God Stats
3W - 1L
1,518 SR
Queue Stats
6W - 6L
1,315 Elo+
Party 1
Nu Wa
Nu Wa
TheOneBluntMan
Nu Wa
Level 63
God Stats
29W - 25L
1,645 SR
Queue Stats
156W - 132L
1,497 Elo+
Party 1
Vamana
Vamana
TrueFieldstonian
Vamana
Level 68
God Stats
4W - 6L
1,548 SR
Queue Stats
26W - 35L
1,387 Elo+
Party 1
Cthulhu
Cthulhu
Tweaknelius
Cthulhu
Level 32
God Stats
8W - 6L
1,509 SR
Queue Stats
33W - 29L
1,439 Elo+
Party 1
Team Averages
Level 55
1,523 SR
1,412 Elo+

VS

Team Averages
Level 60
1,448 SR
1,429 Elo+
Sobek
Sobek
 
Sobek
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Bvockuss2
Ne Zha
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,381 Elo+
Party 2
Ra
Ra
Oxymus5140
Ra
Level 89
God Stats
1W - 4L
1,240 SR
Queue Stats
231W - 288L
1,431 Elo+
Party 2
Anhur
Anhur
SupBeto
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ChampagnePP
Cliodhna
15
3 / 0 / 2
9,157
572
3,265
9,202
3,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
KingPotato5386
Danzaburou
15
4 / 1 / 0
9,524
595
7,888
11,496
3,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
2 / 2 / 1
9,197
575
10,861
7,624
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 2 / 3
9,248
578
4,831
12,653
12,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
Tweaknelius
Cthulhu
12
0 / 0 / 3
7,690
481
2,590
8,058
6,132
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
6
1 / 1 / 0
5,737
359
1,337
7,506
3,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cabrakan
 
Cabrakan
1
0 / 1 / 0
4,460
279
102
1,918
813
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
Bvockuss2
Ne Zha
13
0 / 2 / 2
7,522
470
8,123
12,056
3,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 5 / 0
8,189
512
6,356
11,163
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
SupBeto
Anhur
13
2 / 2 / 2
7,676
480
3,688
10,058
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
11
Kills
5
5
Deaths
11
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
0
1
L
Cabrakan
 
Cabrakan
0
1
0
0
L
Ne Zha
Bvockuss2
Ne Zha
0
2
2
0.5
W
Cliodhna
ChampagnePP
Cliodhna
3
0
2
4
W
Danzaburou
KingPotato5386
Danzaburou
4
1
0
4
L
2
5
0
0.4
L
Anhur
SupBeto
Anhur
2
2
2
1.5
W
2
2
1
1.25
W
2
2
3
1.75
W
Cthulhu
Tweaknelius
Cthulhu
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,435
Damage
19,606
49,033
Taken
42,701
28,248
Mitigated
14,749
21,087
Healing
13,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,337
22
28
2,960
7,506
3,388
0
2,024
5,341
7,369
0
L
Cabrakan
 
Cabrakan
102
102
0
4
1,918
813
0
989
795
710
0
L
Ne Zha
Bvockuss2
Ne Zha
8,123
1,519
0
4,357
12,056
3,849
0
2,989
8,731
0
52,589
W
Cliodhna
ChampagnePP
Cliodhna
3,265
210
0
3,730
9,202
3,728
1,402
683
8,449
0
47,584
W
Danzaburou
KingPotato5386
Danzaburou
7,888
4,257
195
7,538
11,496
3,921
2,999
988
10,496
0
71,758
L
6,356
695
342
3,771
11,163
3,944
0
3,180
7,755
60,372
0
L
Anhur
SupBeto
Anhur
3,688
1,415
0
2,225
10,058
2,755
0
3,210
6,628
0
40,840
W
10,861
2,864
92
2,120
7,624
2,082
3,677
1,411
6,048
58,728
0
W
4,831
2,767
790
4,934
12,653
12,385
3,569
3,747
8,698
0
35,728
W
Cthulhu
Tweaknelius
Cthulhu
2,590
226
417
1,271
8,058
6,132
219
511
7,547
19,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,816
Gold Earned
33,584
398
Minions Killed
322
0
Camps Cleared
0
1,533,166
Distance Traveled
1,095,031
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,737
359
12
1
0
135,021
3
L
Cabrakan
4,460
279
0
0
0
19,261
0
L
Ne Zha
7,522
470
92
6
0
335,633
3
W
Cliodhna
9,157
572
90
6
0
368,660
4
W
Danzaburou
9,524
595
110
7
0
278,334
1
L
Ra
8,189
512
128
8
0
290,547
5
L
Anhur
7,676
480
90
6
0
314,569
0
W
Nu Wa
9,197
575
98
6
0
286,225
5
W
Vamana
9,248
578
73
5
0
281,062
1
W
Cthulhu
7,690
481
27
2
0
318,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role