Player Matchup

Zhong Kui
Zhong Kui
Diamond I
Amari kaMani
Zhong Kui
Diamond I
Level 113
God Stats
5W - 6L
1,621 SR
Queue Stats
568W - 543L
2,437 MMR
Solo
Loki
Loki
Diamond V
Lamar Sp609
Loki
Diamond V
Level 137
God Stats
5W - 7L
1,707 SR
Queue Stats
80W - 75L
2,150 MMR
Solo
Athena
Athena
Diamond I
PomskyDadsky
Athena
Diamond I
Level 156
God Stats
21W - 24L
1,591 SR
Queue Stats
515W - 507L
2,244 MMR
Solo
Apollo
Apollo
Diamond I
WHITENERd21
Apollo
Diamond I
Level 147
God Stats
15W - 15L
1,638 SR
Queue Stats
292W - 271L
2,326 MMR
Solo
Achilles
Achilles
Diamond III
pooh-glazzy
Achilles
Diamond III
Level 124
God Stats
11W - 4L
1,797 SR
Queue Stats
292W - 275L
2,122 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,671 SR
2,256 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 123
1,701 SR
2,254 MMR
Izanami
Izanami
Diamond I
Grandma in Urn
Izanami
Diamond I
Level 125
God Stats
11W - 5L
1,699 SR
Queue Stats
283W - 268L
2,428 MMR
Solo
Ganesha
Ganesha
Diamond IV
Maxpockett
Ganesha
Diamond IV
Level 116
God Stats
32W - 18L
1,689 SR
Queue Stats
213W - 193L
2,088 MMR
Solo
Tyr
Tyr
Diamond I
VivilaWZRD
Tyr
Diamond I
Level 68
God Stats
37W - 35L
1,622 SR
Queue Stats
95W - 81L
2,245 MMR
Solo
Hun Batz
Hun Batz
Diamond I
WentExtinct
Hun Batz
Diamond I
Level 159
God Stats
27W - 19L
1,719 SR
Queue Stats
119W - 99L
2,440 MMR
Solo
Merlin
Merlin
Diamond V
iAquaz
Merlin
Diamond V
Level 149
God Stats
16W - 8L
1,779 SR
Queue Stats
240W - 226L
2,071 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Amari kaMani
Zhong Kui
11
2 / 1 / 2
8,831
384
5,083
5,988
2,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 4 / 4
12,006
522
12,330
14,294
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Athena
13
1 / 4 / 3
9,224
401
6,268
15,846
11,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
20
6 / 7 / 1
12,890
560
14,969
26,670
7,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
pooh-glazzy
Achilles
18
3 / 7 / 2
11,285
491
14,300
25,403
22,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ChaacAtlasGebMulan

VS

Bans
SolCliodhnaArtioKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 3
15,833
688
19,794
20,467
8,235
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
Maxpockett
Ganesha
19
0 / 1 / 11
13,293
578
3,784
17,965
17,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
4 / 1 / 9
14,445
628
18,370
22,702
18,174
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hun Batz
WentExtinct
Hun Batz
20
7 / 7 / 5
14,777
642
14,471
21,252
11,134
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
iAquaz
Merlin
20
5 / 2 / 8
13,713
596
8,468
10,954
4,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
59
16
Kills
23
23
Deaths
16
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Amari kaMani
Zhong Kui
2
1
2
3
W
7
5
3
1.7
L
4
4
4
1.5
W
Ganesha
Maxpockett
Ganesha
0
1
11
5.5
L
Athena
1
4
3
0.63
W
4
1
9
8.5
L
Apollo
6
7
1
0.93
W
Hun Batz
WentExtinct
Hun Batz
7
7
5
1.36
W
Merlin
iAquaz
Merlin
5
2
8
4.5
L
Achilles
pooh-glazzy
Achilles
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,950
Damage
64,887
88,201
Taken
93,340
49,586
Mitigated
60,163
28,441
Healing
38,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Amari kaMani
Zhong Kui
5,083
315
0
2,178
5,988
2,885
0
781
5,098
36,747
0
W
19,794
12,543
0
8,995
20,467
8,235
2,847
2,199
18,220
0
148,361
L
12,330
2,859
0
4,150
14,294
5,364
0
2,777
11,264
0
90,077
W
Ganesha
Maxpockett
Ganesha
3,784
558
4,814
3,981
17,965
17,984
52
4,343
13,528
53,199
0
L
Athena
6,268
1,322
878
2,348
15,846
11,786
0
2,936
12,528
32,667
0
W
18,370
4,134
0
13,608
22,702
18,174
475
6,275
15,356
0
84,684
L
Apollo
14,969
10,628
0
12,140
26,670
7,040
682
4,608
21,873
0
115,123
W
Hun Batz
WentExtinct
Hun Batz
14,471
5,454
0
5,354
21,252
11,134
2,642
4,798
15,820
0
110,020
W
Merlin
iAquaz
Merlin
8,468
610
252
1,920
10,954
4,636
0
2,873
8,029
93,454
0
L
Achilles
pooh-glazzy
Achilles
14,300
2,638
0
6,747
25,403
22,511
0
1,699
22,619
7,949
70,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,236
Gold Earned
72,061
601
Minions Killed
773
0
Camps Cleared
0
1,881,566
Distance Traveled
2,252,979
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,831
384
77
3
0
209,180
4
W
Izanami
15,833
688
244
11
0
391,554
2
L
Loki
12,006
522
140
6
0
441,237
8
W
Ganesha
13,293
578
37
2
0
483,419
1
L
Athena
9,224
401
48
2
0
430,321
8
W
Tyr
14,445
628
160
7
0
499,679
11
L
Apollo
12,890
560
190
8
0
372,369
0
W
Hun Batz
14,777
642
164
7
0
462,180
5
W
Merlin
13,713
596
168
7
0
416,147
6
L
Achilles
11,285
491
146
6
0
428,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role