Player Matchup

Thor
Thor
OneDankChair
Thor
Level 95
God Stats
3W - 3L
1,499 SR
Queue Stats
334W - 293L
1,596 Elo+
Solo
Bastet
Bastet
ProfessorCheeks
Bastet
Level 127
God Stats
17W - 17L
1,604 SR
Queue Stats
105W - 100L
1,563 Elo+
Party 2
Olorun
Olorun
SpeedyBreeze
Olorun
Level 160
God Stats
2W - 0L
1,754 SR
Queue Stats
375W - 247L
1,664 Elo+
Party 1
Cabrakan
Cabrakan
iRetcon
Cabrakan
Level 129
God Stats
1W - 0L
1,585 SR
Queue Stats
240W - 165L
1,703 Elo+
Party 1
Discordia
Discordia
xModifys
Discordia
Level 121
God Stats
2W - 0L
1,609 SR
Queue Stats
271W - 223L
1,557 Elo+
Party 2
Team Averages
Level 126
1,610 SR
1,616 Elo+

VS

Team Averages
Level 119
1,635 SR
1,625 Elo+
Ullr
Ullr
BobbyBeanz
Ullr
Level 156
God Stats
9W - 19L
1,407 SR
Queue Stats
608W - 598L
1,548 Elo+
Solo
Guan Yu
Guan Yu
Chef
Guan Yu
Level 160
God Stats
5W - 4L
1,727 SR
Queue Stats
807W - 431L
1,787 Elo+
Solo
Sylvanus
Sylvanus
Gate of Healing
Sylvanus
Level 156
God Stats
16W - 17L
1,604 SR
Queue Stats
277W - 279L
1,623 Elo+
Solo
King Arthur
King Arthur
Greenie212
King Arthur
Level 54
God Stats
3W - 4L
1,838 SR
Queue Stats
73W - 78L
1,588 Elo+
Solo
Tiamat
Tiamat
MrTeaGrey
Tiamat
Level 69
God Stats
18W - 18L
1,599 SR
Queue Stats
304W - 266L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 10
13,088
623
19,780
16,970
14,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
9 / 2 / 8
12,107
577
19,040
17,036
6,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
20
7 / 3 / 6
13,066
622
16,933
16,486
8,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cabrakan
iRetcon
Cabrakan
16
4 / 1 / 14
11,111
529
11,005
19,189
28,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
xModifys
Discordia
16
1 / 4 / 7
10,676
508
12,007
10,593
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 2
10,470
499
9,360
17,120
6,398
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Chef
Guan Yu
17
4 / 3 / 4
10,256
488
11,804
20,318
15,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sylvanus
13
2 / 8 / 5
9,147
436
6,939
24,092
28,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
Greenie212
King Arthur
16
2 / 9 / 0
9,978
475
9,731
22,663
15,996
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
MrTeaGrey
Tiamat
15
2 / 6 / 3
9,351
445
12,636
14,154
10,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
26
31
Kills
12
12
Deaths
31
45
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
Guan Yu
Chef
Guan Yu
4
3
4
2
L
Sylvanus
2
8
5
0.56
L
King Arthur
Greenie212
King Arthur
2
9
0
0.22
L
Tiamat
MrTeaGrey
Tiamat
2
6
3
0.58
W
10
2
10
7.5
W
9
2
8
6.5
W
Olorun
7
3
6
3.33
W
Cabrakan
iRetcon
Cabrakan
4
1
14
11
W
Discordia
xModifys
Discordia
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,765
Damage
50,470
80,274
Taken
98,347
60,400
Mitigated
77,207
29,308
Healing
20,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,360
2,877
0
1,049
17,120
6,398
0
9,482
7,438
0
77,634
L
Guan Yu
Chef
Guan Yu
11,804
2,201
1,492
6,448
20,318
15,846
0
5,158
15,008
0
75,870
L
Sylvanus
6,939
1,134
2,206
5,175
24,092
28,683
0
11,917
11,984
21,668
0
L
King Arthur
Greenie212
King Arthur
9,731
1,527
0
2,152
22,663
15,996
0
5,681
16,262
0
64,750
L
Tiamat
MrTeaGrey
Tiamat
12,636
1,219
152
2,213
14,154
10,284
203
5,530
8,437
67,121
0
W
19,780
5,166
0
4,867
16,970
14,570
204
2,407
14,455
0
79,548
W
19,040
6,191
0
7,281
17,036
6,297
924
4,540
12,318
0
84,176
W
Olorun
16,933
9,600
1,018
10,393
16,486
8,035
3,194
1,053
15,433
115,211
10,441
W
Cabrakan
iRetcon
Cabrakan
11,005
1,705
1,051
2,181
19,189
28,105
105
6,758
12,156
45,900
0
W
Discordia
xModifys
Discordia
12,007
465
0
2,517
10,593
3,393
375
4,205
6,090
76,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,048
Gold Earned
49,202
699
Minions Killed
578
0
Camps Cleared
0
2,128,740
Distance Traveled
1,892,425
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,470
499
144
7
0
378,257
5
L
Guan Yu
10,256
488
141
7
0
430,063
1
L
Sylvanus
9,147
436
26
1
0
357,889
7
L
King Arthur
9,978
475
141
7
0
362,836
4
L
Tiamat
9,351
445
126
6
0
363,380
6
W
Thor
13,088
623
176
8
0
428,742
4
W
Bastet
12,107
577
113
5
0
491,534
3
W
Olorun
13,066
622
196
9
0
386,718
1
W
Cabrakan
11,111
529
63
3
0
415,845
2
W
Discordia
10,676
508
151
7
0
405,901
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role