Player Matchup

Ne Zha
Ne Zha
Colezilla88
Ne Zha
Level 86
God Stats
0W - 1L
1,595 SR
Queue Stats
27W - 44L
1,391 Elo+
Party 1
Ymir
Ymir
Nat_E_boy
Ymir
Level 17
God Stats
2W - 1L
1,681 SR
Queue Stats
4W - 8L
1,391 Elo+
Party 1
Guan Yu
Guan Yu
Oblivious_312
Guan Yu
Level 109
God Stats
0W - 3L
1,313 SR
Queue Stats
23W - 29L
1,462 Elo+
Party 1
Nox
Nox
outlaw7480
Nox
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 32L
1,322 Elo+
Party 1
Team Averages
Level 65
1,522 SR
1,391 Elo+

VS

Team Averages
Level 84
1,542 SR
1,295 Elo+
Hel
Hel
I Ieroin
Hel
Level 111
God Stats
1W - 0L
1,539 SR
Queue Stats
1W - 1L
1,063 Elo+
Party 2
Mulan
Mulan
SexyyPiglet
Mulan
Level 81
God Stats
1W - 0L
1,555 SR
Queue Stats
1W - 2L
1,339 Elo+
Party 2
Ra
Ra
SoaringDeer3544
Ra
Level 117
God Stats
1W - 1L
1,508 SR
Queue Stats
2W - 5L
1,279 Elo+
Party 2
Chiron
Chiron
kingderoo
Chiron
Level 26
God Stats
1W - 0L
1,565 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
1 / 4 / 2
9,490
678
8,737
16,105
7,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Ymir
15
1 / 3 / 0
9,634
688
6,477
12,622
7,253
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
17
3 / 5 / 1
10,698
764
10,331
18,268
14,155
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 3 / 1
9,078
648
7,350
6,127
2,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 7
10,494
750
3,959
9,504
3,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
1 / 2 / 9
11,074
791
10,642
17,390
13,933
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
0 / 3 / 11
10,970
784
4,807
14,594
9,694
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
kingderoo
Chiron
19
13 / 0 / 0
13,139
939
18,937
11,392
3,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
15
15
Deaths
6
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
4
2
0.5
W
1
1
7
4.5
L
Ymir
1
3
0
0.33
L
Guan Yu
3
5
1
0.7
W
1
2
9
2.75
W
0
3
11
1.83
W
Chiron
kingderoo
Chiron
13
0
0
13
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,895
Damage
38,345
53,122
Taken
52,880
30,566
Mitigated
30,721
8,807
Healing
30,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
8,737
2,162
43
4,101
16,105
7,146
475
3,012
13,093
0
40,841
W
3,959
0
7,529
6,083
9,504
3,439
998
3,296
6,208
22,927
0
L
Ymir
6,477
714
172
2,115
12,622
7,253
352
1,644
10,978
32,746
0
L
Guan Yu
10,331
1,644
742
1,634
18,268
14,155
0
2,302
15,966
206
49,795
W
10,642
1,649
843
4,788
17,390
13,933
203
3,357
14,033
0
37,698
W
4,807
759
2,507
3,656
14,594
9,694
927
4,200
10,394
42,611
0
W
Chiron
kingderoo
Chiron
18,937
9,495
378
4,253
11,392
3,655
5,841
3,814
7,578
0
59,471
L
7,350
218
0
0
6,127
2,012
0
2,666
3,461
32,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,900
Gold Earned
45,677
229
Minions Killed
257
9
Camps Cleared
12
1,024,171
Distance Traveled
1,068,135
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,490
678
48
3
4
279,749
2
W
Hel
10,494
750
43
3
4
264,595
1
L
Ymir
9,634
688
50
4
0
225,419
0
L
Guan Yu
10,698
764
85
6
3
277,522
4
W
Mulan
11,074
791
67
5
1
250,999
1
W
Ra
10,970
784
68
5
3
273,865
3
W
Chiron
13,139
939
79
6
4
278,676
2
L
Nox
9,078
648
46
3
2
241,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role