Player Matchup

Achilles
Achilles
Chowwdah
Achilles
Level 26
God Stats
4W - 5L
1,340 SR
Queue Stats
20W - 23L
1,404 Elo+
Party 2
Hercules
Hercules
Digit Goblin
Hercules
Level 44
God Stats
2W - 0L
1,830 SR
Queue Stats
76W - 78L
1,474 Elo+
Party 2
Nike
Nike
SACKUBUS
Nike
Level 18
God Stats
10W - 7L
1,549 SR
Queue Stats
35W - 29L
1,459 Elo+
Party 2
Team Averages
Level 29
1,573 SR
1,446 Elo+

VS

Team Averages
Level 67
1,507 SR
1,412 Elo+
Hera
Hera
Chonchi348
Hera
Level 25
God Stats
3W - 2L
1,478 SR
Queue Stats
25W - 29L
1,416 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FORE5
Tsukuyomi
Level 27
God Stats
3W - 4L
1,543 SR
Queue Stats
28W - 33L
1,394 Elo+
Party 1
Yemoja
Yemoja
roquesrolando
Yemoja
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
241W - 261L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chowwdah
Achilles
15
4 / 1 / 5
10,895
641
9,959
15,253
10,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
Digit Goblin
Hercules
14
4 / 0 / 7
10,584
623
14,416
23,312
16,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nike
14
3 / 0 / 7
11,380
669
9,794
14,610
6,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
8,985
529
18,060
10,494
4,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
FORE5
Tsukuyomi
11
0 / 5 / 1
8,632
508
9,731
15,895
9,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 0 / 0
9,930
584
9,822
12,230
15,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
11
Kills
1
1
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Achilles
Chowwdah
Achilles
4
1
5
6.5
W
Hercules
Digit Goblin
Hercules
4
0
7
7.5
L
Tsukuyomi
FORE5
Tsukuyomi
0
5
1
0.1
W
Nike
3
0
7
6.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,169
Damage
37,613
53,175
Taken
38,619
34,134
Mitigated
29,383
27,155
Healing
11,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,060
5,555
326
732
10,494
4,336
60
0
10,218
39,337
0
W
Achilles
Chowwdah
Achilles
9,959
1,717
0
2,496
15,253
10,380
80
8,664
5,775
0
44,544
W
Hercules
Digit Goblin
Hercules
14,416
3,474
0
12,948
23,312
16,942
421
11,307
11,190
0
38,760
L
Tsukuyomi
FORE5
Tsukuyomi
9,731
2,343
216
4,399
15,895
9,097
0
0
15,498
0
17,032
W
Nike
9,794
2,183
1,539
10,172
14,610
6,812
881
8,160
5,877
37
42,471
L
9,822
1,054
2,575
3,681
12,230
15,950
0
243
11,496
30,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,859
Gold Earned
27,547
167
Minions Killed
135
12
Camps Cleared
2
1,027,052
Distance Traveled
894,581
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,985
529
80
5
0
282,724
6
W
Achilles
10,895
641
59
3
7
334,404
3
W
Hercules
10,584
623
53
3
2
353,896
2
L
Tsukuyomi
8,632
508
17
1
1
298,540
1
W
Nike
11,380
669
55
3
3
338,752
1
L
Yemoja
9,930
584
38
2
1
313,317
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role