Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Gus97_xD
Anhur
Level 76
God Stats
4W - 10L
1,273 SR
Queue Stats
480W - 481L
1,440 Elo+
Party 1
Danzaburou
Danzaburou
KsMigavfPro
Danzaburou
Level 124
God Stats
0W - 1L
1,239 SR
Queue Stats
120W - 118L
1,433 Elo+
Party 1
Raijin
Raijin
MaurockV
Raijin
Level 144
God Stats
1W - 3L
1,410 SR
Queue Stats
310W - 317L
1,445 Elo+
Party 1
Merlin
Merlin
RoyCaballero97
Merlin
Level 57
God Stats
3W - 5L
1,421 SR
Queue Stats
204W - 245L
1,382 Elo+
Party 1
Team Averages
Level 102
1,368 SR
1,440 Elo+

VS

Team Averages
Level 132
1,520 SR
1,433 Elo+
Hera
Hera
BraverStraw
Hera
Level 89
God Stats
2W - 1L
1,550 SR
Queue Stats
36W - 27L
1,460 Elo+
Solo
Neith
Neith
Century_Child-13
Neith
Level 149
God Stats
1W - 0L
1,428 SR
Queue Stats
45W - 53L
1,398 Elo+
Solo
Sobek
Sobek
LoopyShoe
Sobek
Level 148
God Stats
5W - 3L
1,575 SR
Queue Stats
329W - 364L
1,426 Elo+
Solo
Nemesis
Nemesis
Menarok
Nemesis
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 42L
1,469 Elo+
Solo
Thor
Thor
cazadorlex
Thor
Level 153
God Stats
2W - 0L
1,546 SR
Queue Stats
37W - 49L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
18
1 / 5 / 16
10,208
681
9,469
26,855
24,865
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
Gus97_xD
Anhur
17
7 / 7 / 10
11,438
763
8,209
15,546
5,275
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
KsMigavfPro
Danzaburou
17
3 / 9 / 13
10,814
721
11,757
14,612
4,466
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
MaurockV
Raijin
20
14 / 7 / 8
13,350
890
18,109
13,573
5,399
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 6 / 10
9,938
663
8,330
10,329
3,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 8
12,342
823
20,526
11,949
5,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
10 / 4 / 12
12,913
861
19,731
14,585
6,788
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sobek
LoopyShoe
Sobek
17
1 / 4 / 14
10,943
730
7,372
16,422
20,848
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
Menarok
Nemesis
17
9 / 7 / 5
11,429
762
10,852
18,485
12,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
7 / 5 / 14
11,492
766
12,188
14,221
6,023
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
87
26
Kills
34
34
Deaths
26
57
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
5
16
1.8
W
7
6
8
1.83
W
10
4
12
4
L
Anhur
Gus97_xD
Anhur
7
7
10
1.71
L
Danzaburou
KsMigavfPro
Danzaburou
3
9
13
1.06
W
Sobek
LoopyShoe
Sobek
1
4
14
2
L
Raijin
MaurockV
Raijin
14
7
8
2.57
W
Nemesis
Menarok
Nemesis
9
7
5
1.64
L
1
6
10
1
W
7
5
14
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,874
Damage
70,669
80,915
Taken
75,662
43,306
Mitigated
51,458
21,005
Healing
21,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
9,469
805
1,286
9,647
26,855
24,865
0
8,917
17,470
17,428
0
W
20,526
4,002
645
1,788
11,949
5,129
1,213
5,838
6,111
38,641
0
W
19,731
3,864
613
4,860
14,585
6,788
2,937
7,744
6,841
0
46,559
L
Anhur
Gus97_xD
Anhur
8,209
2,223
624
1,563
15,546
5,275
843
5,427
10,000
0
11,845
L
Danzaburou
KsMigavfPro
Danzaburou
11,757
3,927
211
1,579
14,612
4,466
1,910
3,780
10,618
0
30,289
W
Sobek
LoopyShoe
Sobek
7,372
753
688
3,024
16,422
20,848
480
6,850
9,572
16,895
0
L
Raijin
MaurockV
Raijin
18,109
1,697
2,322
2,308
13,573
5,399
729
5,835
7,527
38,602
0
W
Nemesis
Menarok
Nemesis
10,852
2,046
1,277
5,453
18,485
12,670
442
6,819
11,532
0
19,484
L
8,330
659
367
1,098
10,329
3,301
304
3,939
6,311
22,050
0
W
12,188
1,172
1,163
2,233
14,221
6,023
450
8,657
5,564
0
19,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,748
Gold Earned
59,119
125
Minions Killed
137
0
Camps Cleared
0
1,144,275
Distance Traveled
1,254,040
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,208
681
8
1
0
288,246
1
W
Hera
12,342
823
50
3
0
250,822
0
W
Neith
12,913
861
41
3
0
248,633
0
L
Anhur
11,438
763
13
1
0
246,607
1
L
Danzaburou
10,814
721
28
2
0
207,449
1
W
Sobek
10,943
730
20
1
0
263,215
0
L
Raijin
13,350
890
44
3
0
202,208
0
W
Nemesis
11,429
762
13
1
0
268,679
0
L
Merlin
9,938
663
32
2
0
199,765
0
W
Thor
11,492
766
13
1
0
222,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role