Player Matchup

Da Ji
Da Ji
Chance theRaptr
Da Ji
Level 67
God Stats
5W - 1L
1,653 SR
Queue Stats
16W - 30L
1,274 Elo+
Party 1
Tyr
Tyr
NismoKing-
Tyr
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,323 Elo+
Solo
Nu Wa
Nu Wa
SauceyBobRossy
Nu Wa
Level 109
God Stats
219W - 219L
1,437 SR
Queue Stats
294W - 312L
1,337 Elo+
Party 1
Medusa
Medusa
catien2
Medusa
Level 118
God Stats
11W - 15L
1,422 SR
Queue Stats
189W - 239L
1,319 Elo+
Party 1
Hel
Hel
x-Khione
Hel
Level 48
God Stats
5W - 12L
1,239 SR
Queue Stats
63W - 81L
1,407 Elo+
Party 1
Team Averages
Level 84
1,450 SR
1,332 Elo+

VS

Team Averages
Level 69
1,377 SR
1,255 Elo+
Hera
Hera
Martings2793
Hera
Level 103
God Stats
9W - 12L
1,385 SR
Queue Stats
36W - 53L
1,309 Elo+
Party 2
Rama
Rama
XxxApolis416
Rama
Level 35
God Stats
1W - 6L
1,225 SR
Queue Stats
2W - 9L
1,123 Elo+
Solo
Ra
Ra
ayrton2040
Ra
Level 101
God Stats
13W - 15L
1,426 SR
Queue Stats
31W - 49L
1,258 Elo+
Party 2
Horus
Horus
lemon_alpha384
Horus
Level 65
God Stats
1W - 3L
1,353 SR
Queue Stats
184W - 247L
1,335 Elo+
Solo
Ravana
Ravana
magallegop20
Ravana
Level 43
God Stats
5W - 6L
1,498 SR
Queue Stats
99W - 132L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 4
12,036
547
10,800
10,232
4,317
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
6 / 1 / 5
12,187
554
6,892
12,555
6,729
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
2 / 2 / 9
12,496
568
14,592
15,525
6,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
catien2
Medusa
16
3 / 3 / 3
11,637
529
4,322
18,352
7,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 2 / 4
10,551
480
4,235
9,576
6,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 3
11,932
542
15,714
13,055
3,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 7 / 1
7,401
336
2,189
10,894
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 4 / 4
9,369
426
7,957
9,756
2,877
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 6 / 0
7,265
330
1,836
11,667
4,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
7
0 / 4 / 1
6,843
311
1,834
7,196
1,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
25
Kills
8
9
Deaths
25
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
10
1
4
12
L
5
4
3
1.63
W
6
1
5
8.5
W
2
2
9
3.25
L
0
7
1
0.07
L
3
4
4
1.25
W
Medusa
catien2
Medusa
3
3
3
1.5
L
0
6
0
0
L
Ravana
0
4
1
0.13
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,841
Damage
29,530
66,240
Taken
52,568
31,402
Mitigated
15,027
23,722
Healing
10,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,800
3,191
571
1,173
10,232
4,317
1,205
1,540
8,692
0
43,400
L
15,714
3,938
0
3,581
13,055
3,731
93
4,326
8,431
103,261
0
W
6,892
1,229
455
2,522
12,555
6,729
2,101
1,340
11,215
0
60,198
W
14,592
1,655
59
5,078
15,525
6,635
5,999
5,966
9,559
99,886
0
L
2,189
617
0
981
10,894
2,132
0
3,848
6,734
0
25,760
L
7,957
252
186
1,962
9,756
2,877
0
4,486
4,976
49,263
0
W
Medusa
catien2
Medusa
4,322
1,983
500
2,782
18,352
7,294
6,853
9,695
8,657
0
69,370
L
1,836
1,105
154
2,220
11,667
4,748
0
1,938
9,565
0
19,804
L
Ravana
1,834
277
56
1,392
7,196
1,539
0
2,865
4,035
0
17,088
W
4,235
551
6,225
4,357
9,576
6,427
2,148
5,228
4,348
50,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,907
Gold Earned
42,810
564
Minions Killed
408
0
Camps Cleared
0
2,079,027
Distance Traveled
1,514,966
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,036
547
72
3
0
441,547
2
L
Hera
11,932
542
196
9
0
412,284
3
W
Tyr
12,187
554
109
5
0
438,190
2
W
Nu Wa
12,496
568
162
7
0
373,132
4
L
Rama
7,401
336
56
3
0
324,464
0
L
Ra
9,369
426
65
3
0
400,995
3
W
Medusa
11,637
529
146
7
0
401,104
1
L
Horus
7,265
330
45
2
0
232,968
1
L
Ravana
6,843
311
46
2
0
144,255
0
W
Hel
10,551
480
75
3
0
425,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role