Player Matchup

Discordia
Discordia
Eougne
Discordia
Level 45
God Stats
0W - 2L
1,289 SR
Queue Stats
20W - 17L
1,569 Elo+
Solo
Kali
Kali
GhoulStrife
Kali
Level 107
God Stats
1W - 2L
1,752 SR
Queue Stats
66W - 81L
1,483 Elo+
Party 1
Geb
Geb
LeOnArDoDaVeNCii
Geb
Level 94
God Stats
0W - 1L
1,757 SR
Queue Stats
18W - 16L
1,462 Elo+
Party 1
Tiamat
Tiamat
TikiTaki97
Tiamat
Level 87
God Stats
7W - 7L
1,386 SR
Queue Stats
31W - 31L
1,468 Elo+
Party 1
Olorun
Olorun
bergmann1312
Olorun
Level 22
God Stats
7W - 5L
1,543 SR
Queue Stats
15W - 12L
1,465 Elo+
Party 1
Team Averages
Level 71
1,545 SR
1,489 Elo+

VS

Team Averages
Level 75
1,568 SR
1,492 Elo+
Horus
Horus
 
Horus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Fornas28
Mulan
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 77L
1,467 Elo+
Solo
Olorun
Olorun
NanAutecK
Olorun
Level 18
God Stats
5W - 2L
1,632 SR
Queue Stats
29W - 18L
1,523 Elo+
Party 2
Arachne
Arachne
Watoba
Arachne
Level 125
God Stats
5W - 2L
1,622 SR
Queue Stats
27W - 17L
1,498 Elo+
Party 2
Charybdis
Charybdis
ruyuk
Charybdis
Level 66
God Stats
9W - 5L
1,586 SR
Queue Stats
21W - 14L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Eougne
Discordia
12
0 / 1 / 1
6,623
509
2,050
2,993
1,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
6 / 4 / 2
7,567
582
6,678
11,769
5,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 7 / 0
5,297
407
3,105
11,158
5,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
TikiTaki97
Tiamat
11
2 / 4 / 5
6,944
534
6,720
8,314
3,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
8
0 / 2 / 0
5,306
408
5,785
5,634
1,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 1 / 10
6,800
523
3,096
9,147
7,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
Fornas28
Mulan
14
6 / 0 / 1
8,592
661
3,741
6,736
4,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
NanAutecK
Olorun
12
3 / 2 / 9
7,731
595
8,194
8,667
2,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Watoba
Arachne
11
4 / 4 / 4
7,370
567
5,592
9,381
2,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
ruyuk
Charybdis
12
5 / 1 / 5
7,653
589
7,626
8,496
2,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
8
Kills
18
18
Deaths
8
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
1
10
5
L
Discordia
Eougne
Discordia
0
1
1
0.5
W
Mulan
Fornas28
Mulan
6
0
1
6.5
L
6
4
2
1.75
L
0
7
0
0
W
Olorun
NanAutecK
Olorun
3
2
9
3.75
L
Tiamat
TikiTaki97
Tiamat
2
4
5
1.13
W
Arachne
Watoba
Arachne
4
4
4
1.5
L
Olorun
0
2
0
0
W
Charybdis
ruyuk
Charybdis
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,338
Damage
28,249
39,868
Taken
42,427
18,147
Mitigated
19,918
8,388
Healing
18,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,096
980
2,178
3,389
9,147
7,335
14
3,903
5,194
0
8,508
L
Discordia
Eougne
Discordia
2,050
137
0
0
2,993
1,365
0
31
2,962
37,901
0
W
Mulan
Fornas28
Mulan
3,741
811
0
1,476
6,736
4,331
92
3,870
2,792
2,771
40,821
L
6,678
2,619
0
5,098
11,769
5,733
0
2,403
9,366
0
49,241
L
3,105
278
0
725
11,158
5,502
0
2,117
9,041
11,473
0
W
Olorun
NanAutecK
Olorun
8,194
5,583
425
3,489
8,667
2,969
547
3,704
4,713
38,035
0
L
Tiamat
TikiTaki97
Tiamat
6,720
449
65
1,628
8,314
3,889
0
2,082
6,232
35,235
0
W
Arachne
Watoba
Arachne
5,592
3,399
0
4,243
9,381
2,630
0
1,868
7,425
0
30,517
L
Olorun
5,785
2,305
0
872
5,634
1,658
0
1,592
4,042
28,310
3,746
W
Charybdis
ruyuk
Charybdis
7,626
4,712
0
3,502
8,496
2,653
811
3,229
5,191
0
57,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,737
Gold Earned
38,146
334
Minions Killed
365
0
Camps Cleared
0
1,254,170
Distance Traveled
1,344,591
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,800
523
14
1
0
283,976
7
L
Discordia
6,623
509
89
7
0
232,024
3
W
Mulan
8,592
661
112
9
0
256,959
7
L
Kali
7,567
582
89
7
0
279,446
3
L
Geb
5,297
407
10
1
0
247,566
4
W
Olorun
7,731
595
73
6
0
260,435
3
L
Tiamat
6,944
534
77
6
0
248,738
6
W
Arachne
7,370
567
57
4
0
307,536
1
L
Olorun
5,306
408
69
5
0
246,396
2
W
Charybdis
7,653
589
109
8
0
235,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role