Player Matchup

Chronos
Chronos
 
Chronos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
CosmicSalads
Sobek
Level 108
God Stats
6W - 4L
1,498 SR
Queue Stats
238W - 245L
1,516 Elo+
Solo
Team Averages
Level 108
1,500 SR
1,503 Elo+

VS

Team Averages
Level 83
1,506 SR
1,533 Elo+
Rama
Rama
Arrifnylr
Rama
Level 77
God Stats
1W - 3L
1,520 SR
Queue Stats
222W - 210L
1,514 Elo+
Solo
Nox
Nox
BunnySeris
Nox
Level 18
God Stats
1W - 3L
1,363 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Janus
Janus
HighKingRobert
Janus
Level 41
God Stats
86W - 111L
1,488 SR
Queue Stats
112W - 140L
1,471 Elo+
Solo
Bacchus
Bacchus
ReDSeBaSxX
Bacchus
Level 119
God Stats
12W - 9L
1,556 SR
Queue Stats
672W - 658L
1,579 Elo+
Solo
Fenrir
Fenrir
TheMindKillerTTV
Fenrir
Level 160
God Stats
25W - 24L
1,601 SR
Queue Stats
585W - 537L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
7
1 / 0 / 0
3,951
790
669
1,373
490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
 
Da Ji
6
1 / 1 / 0
3,702
740
581
2,950
747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Aphrodite
 
Aphrodite
6
1 / 0 / 2
3,702
740
395
1,316
284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
 
Cupid
6
1 / 1 / 1
3,629
726
1,527
1,945
361
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
1 / 1 / 3
3,568
714
1,287
3,773
1,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
7
0 / 1 / 1
3,725
745
1,126
2,798
734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

1
0 / 0 / 0
906
181
0
0
0
5
1 / 2 / 1
3,420
684
1,050
2,175
567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
ReDSeBaSxX
Bacchus
1
0 / 0 / 0
2,406
481
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
2 / 2 / 1
3,751
750
3,021
3,186
1,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
5
Kills
3
3
Deaths
5
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
0
0
1
W
Da Ji
 
Da Ji
1
1
0
1
W
Aphrodite
 
Aphrodite
1
0
2
2
W
Cupid
 
Cupid
1
1
1
1.5
L
Rama
0
1
1
0.5
L
0
0
0
0
W
1
1
3
2.5
L
1
2
1
0.75
L
Bacchus
ReDSeBaSxX
Bacchus
0
0
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,459
Damage
5,197
11,357
Taken
8,159
3,349
Mitigated
2,461
4,907
Healing
2,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
669
200
0
372
1,373
490
2,054
496
877
16,304
2,084
W
Da Ji
 
Da Ji
581
158
0
1,708
2,950
747
0
179
2,771
0
13,889
W
Aphrodite
 
Aphrodite
395
42
312
899
1,316
284
0
40
1,276
10,325
0
W
Cupid
 
Cupid
1,527
737
0
666
1,945
361
0
0
1,945
0
14,947
L
Rama
1,126
981
0
1,334
2,798
734
210
491
2,307
0
17,898
L
0
0
0
0
0
0
0
0
0
0
0
W
1,287
279
48
902
3,773
1,467
0
335
3,438
4,448
0
L
1,050
188
0
560
2,175
567
0
941
1,234
10,353
0
L
Bacchus
ReDSeBaSxX
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
3,021
1,116
0
803
3,186
1,160
0
810
2,376
0
11,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,552
Gold Earned
14,208
149
Minions Killed
95
0
Camps Cleared
0
448,927
Distance Traveled
282,705
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
3,951
790
42
8
0
68,162
1
W
Da Ji
3,702
740
42
8
0
100,875
1
W
Aphrodite
3,702
740
22
4
0
89,853
0
W
Cupid
3,629
726
32
6
0
85,707
0
L
Rama
3,725
745
46
9
0
77,508
2
L
Nox
906
181
0
0
0
0
0
W
Sobek
3,568
714
11
2
0
104,330
1
L
Janus
3,420
684
20
4
0
98,649
4
L
Bacchus
2,406
481
0
0
0
224
0
L
Fenrir
3,751
750
29
6
0
106,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role