Player Matchup

Bellona
Bellona
Dr_Alvan
Bellona
Level 125
God Stats
1W - 0L
1,325 SR
Queue Stats
158W - 164L
1,528 Elo+
Party 2
Arachne
Arachne
RunTheScene
Arachne
Level 79
God Stats
22W - 14L
1,605 SR
Queue Stats
175W - 155L
1,497 Elo+
Party 1
Achilles
Achilles
Toxict1t13
Achilles
Level 88
God Stats
3W - 2L
1,528 SR
Queue Stats
16W - 18L
1,426 Elo+
Party 2
Ra
Ra
TrivialAsh
Ra
Level 85
God Stats
50W - 49L
1,529 SR
Queue Stats
396W - 406L
1,487 Elo+
Party 1
Chang'e
Chang'e
fabian2009
Chang'e
Level 103
God Stats
24W - 12L
1,640 SR
Queue Stats
63W - 52L
1,548 Elo+
Party 2
Team Averages
Level 96
1,525 SR
1,497 Elo+

VS

Team Averages
Level 124
1,554 SR
1,477 Elo+
Chaac
Chaac
ChrisedChris
Chaac
Level 123
God Stats
15W - 9L
1,553 SR
Queue Stats
531W - 575L
1,458 Elo+
Party 3
Guan Yu
Guan Yu
Cylisia
Guan Yu
Level 160
God Stats
4W - 7L
1,512 SR
Queue Stats
268W - 260L
1,488 Elo+
Solo
Neith
Neith
Elwan72
Neith
Level 84
God Stats
1W - 4L
1,380 SR
Queue Stats
179W - 171L
1,507 Elo+
Solo
Rama
Rama
Lales98
Rama
Level 129
God Stats
4W - 1L
1,841 SR
Queue Stats
442W - 448L
1,493 Elo+
Solo
Ao Kuang
Ao Kuang
Razadoum
Ao Kuang
Level 122
God Stats
6W - 10L
1,482 SR
Queue Stats
689W - 745L
1,437 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dr_Alvan
Bellona
19
8 / 5 / 10
13,055
544
16,365
21,847
21,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
RunTheScene
Arachne
20
11 / 1 / 5
14,612
609
20,196
26,226
13,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
Toxict1t13
Achilles
19
4 / 7 / 8
12,478
520
9,669
26,334
27,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 2 / 12
13,324
555
19,215
16,094
13,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
fabian2009
Chang'e
17
3 / 4 / 16
12,654
527
14,315
20,866
26,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 6 / 3
12,409
517
27,141
27,652
30,489
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
Cylisia
Guan Yu
15
1 / 8 / 5
9,485
395
9,598
27,027
26,588
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Elwan72
Neith
17
3 / 5 / 7
11,301
471
16,972
15,851
6,598
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
Lales98
Rama
16
1 / 4 / 2
10,230
426
6,603
12,450
4,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Razadoum
Ao Kuang
16
4 / 8 / 3
10,545
439
7,331
22,950
10,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
38
31
Kills
18
19
Deaths
31
51
Assists
20
Player
Kills
Deaths
Assists
KDA
L
9
6
3
1.75
L
Guan Yu
Cylisia
Guan Yu
1
8
5
0.44
W
Bellona
Dr_Alvan
Bellona
8
5
10
2.6
L
Neith
Elwan72
Neith
3
5
7
1.3
L
Rama
Lales98
Rama
1
4
2
0.5
L
Ao Kuang
Razadoum
Ao Kuang
4
8
3
0.69
W
Arachne
RunTheScene
Arachne
11
1
5
13.5
W
Achilles
Toxict1t13
Achilles
4
7
8
1.14
W
5
2
12
5.5
W
Chang'e
fabian2009
Chang'e
3
4
16
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,760
Damage
67,645
111,367
Taken
105,930
103,459
Mitigated
77,856
46,185
Healing
34,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
27,141
3,980
109
10,275
27,652
30,489
0
7,992
18,630
16,600
71,661
L
Guan Yu
Cylisia
Guan Yu
9,598
1,200
1,154
8,523
27,027
26,588
0
9,045
17,714
0
46,656
W
Bellona
Dr_Alvan
Bellona
16,365
7,277
0
5,276
21,847
21,774
4,158
1,443
20,404
0
85,101
L
Neith
Elwan72
Neith
16,972
4,973
0
3,460
15,851
6,598
0
8,237
7,330
0
86,800
L
Rama
Lales98
Rama
6,603
5,801
0
4,870
12,450
4,138
0
1,703
10,656
0
65,522
L
Ao Kuang
Razadoum
Ao Kuang
7,331
1,325
0
6,239
22,950
10,043
0
6,911
15,619
41,885
12,273
W
Arachne
RunTheScene
Arachne
20,196
13,709
0
10,375
26,226
13,461
651
4,855
21,371
0
159,042
W
Achilles
Toxict1t13
Achilles
9,669
2,153
0
3,337
26,334
27,866
2,082
4,561
21,773
8,448
55,299
W
19,215
1,044
5,614
7,976
16,094
13,788
1,534
2,765
13,329
105,296
0
W
Chang'e
fabian2009
Chang'e
14,315
485
3,986
9,621
20,866
26,570
1,543
1,900
18,966
62,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,123
Gold Earned
53,970
711
Minions Killed
538
0
Camps Cleared
0
2,288,707
Distance Traveled
1,950,346
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,409
517
133
6
0
424,202
3
L
Guan Yu
9,485
395
73
3
0
444,854
7
W
Bellona
13,055
544
140
6
0
438,788
1
L
Neith
11,301
471
161
7
0
410,514
4
L
Rama
10,230
426
94
4
0
267,720
2
L
Ao Kuang
10,545
439
77
3
0
403,056
1
W
Arachne
14,612
609
185
8
0
548,314
7
W
Achilles
12,478
520
121
5
0
420,040
2
W
Ra
13,324
555
175
7
0
474,724
3
W
Chang'e
12,654
527
90
4
0
406,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role