Player Matchup

Nike
Nike
Gold II
 
Nike
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
ReverseHades567
Zhong Kui
Gold V
Level 119
God Stats
5W - 2L
1,652 SR
Queue Stats
116W - 122L
1,363 MMR
Solo
Xing Tian
Xing Tian
Bronze III
SarmsF
Xing Tian
Bronze III
Level 58
God Stats
1W - 2L
1,398 SR
Queue Stats
2W - 6L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,517 SR
1,454 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,598 SR
1,858 MMR
Horus
Horus
Gold III
 
Horus
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond III
SunnyDayDay
Sol
Diamond III
Level 129
God Stats
44W - 24L
1,742 SR
Queue Stats
144W - 101L
2,141 MMR
Party 1
Cupid
Cupid
Masters
iLoveTrapHentai
Cupid
Masters
Level 120
God Stats
3W - 1L
1,553 SR
Queue Stats
123W - 79L
1,933 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
1 / 6 / 3
8,587
572
6,305
19,251
12,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
ReverseHades567
Zhong Kui
12
1 / 3 / 2
8,634
576
10,034
14,240
9,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xing Tian
SarmsF
Xing Tian
11
2 / 6 / 2
9,379
625
5,672
18,196
19,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AchillesGilgameshMulanBastet

VS

Bans
OdinZeusGebFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
0 / 4 / 12
9,583
639
5,435
14,944
15,586
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
9 / 0 / 6
11,451
763
25,187
9,763
6,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 0 / 9
10,883
726
14,639
9,662
3,759
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
15
15
Deaths
4
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
6
3
0.42
W
Horus
 
Horus
0
4
12
1.5
L
Zhong Kui
ReverseHades567
Zhong Kui
1
3
2
0.67
L
Xing Tian
SarmsF
Xing Tian
2
6
2
0.5
W
9
0
6
12
W
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,011
Damage
45,261
51,687
Taken
34,369
41,775
Mitigated
25,526
8,964
Healing
16,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
6,305
301
33
3,396
19,251
12,286
0
9,855
9,396
2,110
23,193
W
Horus
 
Horus
5,435
3,163
2,768
5,453
14,944
15,586
341
6,337
7,197
0
15,198
L
Zhong Kui
ReverseHades567
Zhong Kui
10,034
139
0
4,017
14,240
9,599
0
5,818
8,422
36,895
0
L
Xing Tian
SarmsF
Xing Tian
5,672
269
0
1,518
18,196
19,890
0
7,832
10,364
13,076
0
W
25,187
9,230
0
4,273
9,763
6,181
1,840
4,498
4,949
71,898
5,262
W
14,639
6,873
626
3,797
9,662
3,759
1,532
5,691
3,872
0
46,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,600
Gold Earned
31,917
127
Minions Killed
170
4
Camps Cleared
9
764,800
Distance Traveled
835,672
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,587
572
39
3
3
254,414
3
W
Horus
9,583
639
18
1
0
272,237
0
L
Zhong Kui
8,634
576
78
5
1
258,358
8
L
Xing Tian
9,379
625
10
1
0
252,028
5
W
Sol
11,451
763
98
7
6
283,672
4
W
Cupid
10,883
726
54
4
3
279,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role