Player Matchup

Anhur
Anhur
 
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
LethalAssassin41
Cu Chulainn
Level 126
God Stats
2W - 0L
1,629 SR
Queue Stats
68W - 61L
1,562 Elo+
Solo
Ne Zha
Ne Zha
Lourry
Ne Zha
Level 115
God Stats
11W - 8L
1,514 SR
Queue Stats
235W - 229L
1,564 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tapatio Lays
Tsukuyomi
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 116L
1,490 Elo+
Solo
Heimdallr
Heimdallr
Velloss
Heimdallr
Level 153
God Stats
7W - 0L
1,978 SR
Queue Stats
178W - 183L
1,535 Elo+
Solo
Team Averages
Level 125
1,624 SR
1,530 Elo+

VS

Team Averages
Level 129
1,549 SR
1,492 Elo+
Scylla
Scylla
 
Scylla
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Necroticlol
Tiamat
Level 129
God Stats
1W - 2L
1,262 SR
Queue Stats
167W - 169L
1,451 Elo+
Party 1
Medusa
Medusa
Soulbleeder
Medusa
Level 47
God Stats
3W - 1L
1,848 SR
Queue Stats
145W - 140L
1,448 Elo+
Party 1
Eset
Eset
XxVoidKingxX
Eset
Level 158
God Stats
3W - 3L
1,633 SR
Queue Stats
552W - 525L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
5 / 4 / 11
10,779
829
8,130
13,308
4,682
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cu Chulainn
LethalAssassin41
Cu Chulainn
15
2 / 6 / 15
9,581
737
10,076
17,936
19,367
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
Lourry
Ne Zha
19
9 / 2 / 14
11,727
902
19,364
14,811
8,200
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
Tapatio Lays
Tsukuyomi
17
4 / 3 / 13
10,300
792
10,391
11,941
4,359
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Velloss
Heimdallr
19
7 / 3 / 18
11,063
851
13,483
14,877
5,506
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
19
9 / 4 / 7
11,595
892
20,066
13,265
5,821
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
 
Nu Wa
16
2 / 7 / 8
9,688
745
14,835
10,654
3,593
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
13
0 / 3 / 8
8,227
633
2,822
7,697
4,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Medusa
17
6 / 8 / 7
10,633
818
16,428
15,222
6,178
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 6 / 12
9,914
763
6,945
17,708
17,508
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
60
27
Kills
18
18
Deaths
28
71
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
4
11
2.63
L
Scylla
 
Scylla
9
4
7
3.13
L
Nu Wa
 
Nu Wa
2
7
8
0.86
W
Cu Chulainn
LethalAssassin41
Cu Chulainn
2
6
15
1.58
W
Ne Zha
Lourry
Ne Zha
9
2
14
8
L
Tiamat
0
3
8
1.33
L
Medusa
6
8
7
1.19
W
Tsukuyomi
Tapatio Lays
Tsukuyomi
4
3
13
3.5
W
Heimdallr
Velloss
Heimdallr
7
3
18
5.33
L
1
6
12
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,444
Damage
61,096
72,873
Taken
64,546
42,114
Mitigated
37,850
30,366
Healing
11,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,130
4,375
2,413
3,445
13,308
4,682
2,316
7,585
5,503
0
19,782
L
Scylla
 
Scylla
20,066
587
670
1,461
13,265
5,821
951
0
13,265
37,113
0
L
Nu Wa
 
Nu Wa
14,835
1,727
791
266
10,654
3,593
906
0
10,651
30,100
0
W
Cu Chulainn
LethalAssassin41
Cu Chulainn
10,076
645
2,511
2,336
17,936
19,367
110
8,076
9,614
0
21,609
W
Ne Zha
Lourry
Ne Zha
19,364
4,056
3,590
5,891
14,811
8,200
891
9,733
4,774
0
39,039
L
Tiamat
2,822
519
650
921
7,697
4,750
48
0
7,697
6,039
0
L
Medusa
16,428
6,652
375
1,169
15,222
6,178
1,313
0
15,222
0
22,393
W
Tsukuyomi
Tapatio Lays
Tsukuyomi
10,391
998
1,802
2,317
11,941
4,359
0
8,721
3,102
0
29,051
W
Heimdallr
Velloss
Heimdallr
13,483
3,336
1,342
4,719
14,877
5,506
2,076
9,387
5,212
0
40,610
L
6,945
996
2,116
2,850
17,708
17,508
282
0
17,708
16,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,450
Gold Earned
50,057
195
Minions Killed
122
0
Camps Cleared
0
1,241,922
Distance Traveled
1,210,660
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,779
829
50
4
0
222,749
0
L
Scylla
11,595
892
57
4
0
263,740
1
L
Nu Wa
9,688
745
32
2
0
228,773
0
W
Cu Chulainn
9,581
737
30
2
0
226,869
1
W
Ne Zha
11,727
902
29
2
0
305,141
0
L
Tiamat
8,227
633
1
0
0
233,156
1
L
Medusa
10,633
818
18
1
0
260,141
0
W
Tsukuyomi
10,300
792
27
2
0
260,636
1
W
Heimdallr
11,063
851
59
5
0
226,527
0
L
Eset
9,914
763
14
1
0
224,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role