Player Matchup

Merlin
Merlin
 
Merlin
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Godfathersab
Neith
Level 101
God Stats
10W - 13L
1,395 SR
Queue Stats
38W - 46L
1,346 Elo+
Party 3
Hun Batz
Hun Batz
SublZero
Hun Batz
Level 16
God Stats
0W - 2L
1,298 SR
Queue Stats
5W - 6L
1,499 Elo+
Party 3
Cthulhu
Cthulhu
ssbanwells
Cthulhu
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Team Averages
Level 60
1,439 SR
1,469 Elo+

VS

Team Averages
Level 76
1,441 SR
1,404 Elo+
Freya
Freya
FartingLOL
Freya
Level 101
God Stats
56W - 34L
1,504 SR
Queue Stats
165W - 185L
1,430 Elo+
Solo
Cliodhna
Cliodhna
H4nchi
Cliodhna
Level 27
God Stats
3W - 5L
1,220 SR
Queue Stats
29W - 36L
1,357 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
ItsMrCakes
Morgan Le Fay
Level 105
God Stats
7W - 11L
1,394 SR
Queue Stats
55W - 53L
1,403 Elo+
Party 4
Atlas
Atlas
SlyTheCasua1
Atlas
Level 63
God Stats
15W - 11L
1,554 SR
Queue Stats
240W - 254L
1,413 Elo+
Party 1
Hercules
Hercules
mindoc
Hercules
Level 86
God Stats
21W - 20L
1,533 SR
Queue Stats
455W - 535L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 3 / 0
5,589
559
3,724
6,317
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
 
Gilgamesh
8
0 / 5 / 0
4,757
476
2,753
7,181
3,030
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
1 / 3 / 0
5,046
505
3,192
5,106
1,218
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
SublZero
Hun Batz
6
0 / 3 / 0
4,342
434
1,164
5,422
1,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
ssbanwells
Cthulhu
6
0 / 5 / 0
4,598
460
2,232
6,786
2,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
10
8 / 2 / 2
6,166
617
7,459
5,753
2,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
H4nchi
Cliodhna
8
1 / 2 / 6
5,348
535
2,942
2,878
780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morgan Le Fay
ItsMrCakes
Morgan Le Fay
11
3 / 0 / 1
6,127
613
3,004
4,691
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
2 / 0 / 8
5,839
584
2,795
6,179
2,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
mindoc
Hercules
12
5 / 0 / 0
7,198
720
5,069
4,943
5,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
2
Kills
19
19
Deaths
4
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
L
Gilgamesh
 
Gilgamesh
0
5
0
0
W
Freya
8
2
2
4.5
L
1
3
0
0.33
W
Cliodhna
H4nchi
Cliodhna
1
2
6
2
W
Morgan Le Fay
ItsMrCakes
Morgan Le Fay
3
0
1
3.5
W
2
0
8
6
L
Hun Batz
SublZero
Hun Batz
0
3
0
0
W
Hercules
mindoc
Hercules
5
0
0
5
L
Cthulhu
ssbanwells
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,065
Damage
21,269
30,812
Taken
24,444
10,207
Mitigated
12,560
5,517
Healing
11,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,724
0
0
1,492
6,317
1,590
0
2,406
3,678
28,691
0
L
Gilgamesh
 
Gilgamesh
2,753
1,195
0
1,285
7,181
3,030
0
0
6,725
0
16,876
W
Freya
7,459
2,557
489
2,132
5,753
2,239
0
1,369
4,356
20,758
5,600
L
3,192
815
0
1,516
5,106
1,218
0
2,991
2,107
0
26,627
W
Cliodhna
H4nchi
Cliodhna
2,942
144
0
1,667
2,878
780
298
359
2,489
0
17,244
W
Morgan Le Fay
ItsMrCakes
Morgan Le Fay
3,004
179
0
1,461
4,691
1,537
90
2,389
2,164
35,260
0
W
2,795
897
332
2,333
6,179
2,914
66
1,641
4,536
12,814
0
L
Hun Batz
SublZero
Hun Batz
1,164
529
0
1,000
5,422
1,452
0
1,547
3,821
0
13,116
W
Hercules
mindoc
Hercules
5,069
1,888
0
2,737
4,943
5,090
0
0
4,943
0
35,135
L
Cthulhu
ssbanwells
Cthulhu
2,232
223
0
224
6,786
2,917
0
5,366
1,378
5,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,332
Gold Earned
30,678
194
Minions Killed
259
0
Camps Cleared
0
1,012,904
Distance Traveled
987,398
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,589
559
67
7
0
203,480
2
L
Gilgamesh
4,757
476
34
3
0
211,590
2
W
Freya
6,166
617
30
3
0
194,275
0
L
Neith
5,046
505
53
5
0
189,749
3
W
Cliodhna
5,348
535
34
3
0
220,415
0
W
Morgan Le Fay
6,127
613
83
8
0
205,938
2
W
Atlas
5,839
584
20
2
0
195,306
0
L
Hun Batz
4,342
434
27
3
0
201,831
1
W
Hercules
7,198
720
92
9
0
171,464
0
L
Cthulhu
4,598
460
13
1
0
206,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role