Player Matchup

Odin
Odin
DesKishadow
Odin
Level 121
God Stats
5W - 0L
1,639 SR
Queue Stats
77W - 78L
1,523 Elo+
Party 1
Achilles
Achilles
JuanKempachi
Achilles
Level 158
God Stats
1W - 0L
1,641 SR
Queue Stats
18W - 10L
1,620 Elo+
Party 1
Ganesha
Ganesha
SakeBoyZuko
Ganesha
Level 148
God Stats
2W - 2L
1,545 SR
Queue Stats
207W - 187L
1,547 Elo+
Party 3
Nox
Nox
nikattaq10
Nox
Level 133
God Stats
3W - 1L
1,486 SR
Queue Stats
75W - 55L
1,544 Elo+
Party 3
Hachiman
Hachiman
punkkid1995
Hachiman
Level 149
God Stats
3W - 4L
1,495 SR
Queue Stats
369W - 336L
1,623 Elo+
Party 1
Team Averages
Level 142
1,561 SR
1,571 Elo+

VS

Team Averages
Level 131
1,372 SR
1,524 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ATR FETTUCCINE
Hou Yi
Level 160
God Stats
2W - 3L
1,572 SR
Queue Stats
402W - 371L
1,547 Elo+
Party 2
Scylla
Scylla
Drosophylum
Scylla
Level 132
God Stats
2W - 5L
1,298 SR
Queue Stats
471W - 496L
1,529 Elo+
Solo
Susano
Susano
NiteWolf27
Susano
Level 125
God Stats
0W - 3L
1,215 SR
Queue Stats
44W - 49L
1,514 Elo+
Party 2
Bakasura
Bakasura
Sorrow132
Bakasura
Level 112
God Stats
0W - 2L
1,276 SR
Queue Stats
116W - 95L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 13
10,774
718
7,954
15,634
20,675
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
JuanKempachi
Achilles
17
4 / 6 / 11
10,569
705
16,172
20,017
30,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
SakeBoyZuko
Ganesha
19
0 / 3 / 20
10,439
696
13,503
23,339
19,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
3 / 4 / 17
11,053
737
10,613
8,516
3,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hachiman
punkkid1995
Hachiman
20
10 / 3 / 8
12,495
833
28,419
12,241
5,311
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
2 / 3 / 16
10,229
682
10,516
21,766
33,575
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
11 / 3 / 9
12,567
838
23,465
17,419
9,619
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
18
5 / 3 / 12
10,795
720
16,469
12,370
5,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Susano
NiteWolf27
Susano
15
0 / 6 / 14
9,579
639
6,879
14,069
6,434
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
Sorrow132
Bakasura
17
2 / 5 / 15
10,309
687
5,482
20,132
11,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
86
20
Kills
20
20
Deaths
20
69
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
3
16
3.33
L
11
3
9
5.17
W
3
4
13
2.38
L
Scylla
5
3
12
3.67
W
Achilles
JuanKempachi
Achilles
4
6
11
1.58
L
Susano
NiteWolf27
Susano
0
6
14
1.17
W
Ganesha
SakeBoyZuko
Ganesha
0
3
20
3.33
L
Bakasura
Sorrow132
Bakasura
2
5
15
1.9
W
3
4
17
2.88
W
Hachiman
punkkid1995
Hachiman
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,661
Damage
62,811
79,747
Taken
85,756
79,719
Mitigated
66,585
32,269
Healing
28,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
10,516
661
3,082
4,736
21,766
33,575
275
4,872
15,858
15,838
0
L
23,465
12,147
3,681
6,020
17,419
9,619
1,967
3,769
13,042
0
42,569
W
7,954
675
878
1,517
15,634
20,675
849
4,494
10,930
0
11,041
L
Scylla
16,469
508
269
2,996
12,370
5,832
360
3,746
8,157
37,008
0
W
Achilles
JuanKempachi
Achilles
16,172
1,918
1,316
4,914
20,017
30,427
839
4,564
15,395
0
33,282
L
Susano
NiteWolf27
Susano
6,879
1,050
686
1,395
14,069
6,434
0
4,992
8,583
0
17,105
W
Ganesha
SakeBoyZuko
Ganesha
13,503
358
1,313
8,158
23,339
19,512
190
7,115
16,084
32,472
0
L
Bakasura
Sorrow132
Bakasura
5,482
4,631
1,212
4,127
20,132
11,125
826
5,395
14,080
0
12,654
W
10,613
447
5,268
2,450
8,516
3,794
859
5,434
2,942
25,756
0
W
Hachiman
punkkid1995
Hachiman
28,419
11,190
2,078
4,377
12,241
5,311
3,132
5,378
6,863
0
55,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,330
Gold Earned
53,479
175
Minions Killed
152
0
Camps Cleared
0
1,490,787
Distance Traveled
1,339,996
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,229
682
15
1
0
268,806
1
L
Hou Yi
12,567
838
34
2
0
273,302
4
W
Odin
10,774
718
11
1
0
296,338
0
L
Scylla
10,795
720
44
3
0
248,018
3
W
Achilles
10,569
705
39
3
0
311,284
0
L
Susano
9,579
639
19
1
0
257,730
2
W
Ganesha
10,439
696
0
0
0
301,246
0
L
Bakasura
10,309
687
40
3
0
292,140
3
W
Nox
11,053
737
57
4
0
306,597
0
W
Hachiman
12,495
833
68
5
0
275,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role