Player Matchup

Neith
Neith
ATR FETTUCCINE
Neith
Level 160
God Stats
3W - 4L
1,419 SR
Queue Stats
402W - 371L
1,567 Elo+
Party 3
Odin
Odin
ChiefyGrande
Odin
Level 133
God Stats
0W - 1L
1,672 SR
Queue Stats
29W - 23L
1,600 Elo+
Party 2
Nox
Nox
GuilityCrown
Nox
Level 129
God Stats
12W - 9L
1,650 SR
Queue Stats
554W - 523L
1,563 Elo+
Solo
Ah Puch
Ah Puch
MyWeenerIs13inch
Ah Puch
Level 102
God Stats
0W - 1L
1,409 SR
Queue Stats
18W - 12L
1,611 Elo+
Party 2
Sol
Sol
NiteWolf27
Sol
Level 125
God Stats
0W - 1L
1,225 SR
Queue Stats
44W - 49L
1,532 Elo+
Party 3
Team Averages
Level 130
1,475 SR
1,575 Elo+

VS

Team Averages
Level 125
1,584 SR
1,544 Elo+
Vulcan
Vulcan
 
Vulcan
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Arsenicllama
Sobek
Level 128
God Stats
2W - 2L
1,601 SR
Queue Stats
61W - 61L
1,536 Elo+
Party 1
Merlin
Merlin
Derkerder
Merlin
Level 156
God Stats
4W - 1L
1,607 SR
Queue Stats
82W - 75L
1,616 Elo+
Party 1
Nike
Nike
Drosophylum
Nike
Level 131
God Stats
12W - 4L
1,778 SR
Queue Stats
471W - 496L
1,525 Elo+
Solo
Skadi
Skadi
EFCxWAFFLESTLER
Skadi
Level 106
God Stats
2W - 2L
1,435 SR
Queue Stats
148W - 159L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 7
7,809
781
8,902
9,016
4,063
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
0 / 5 / 13
7,605
761
5,722
11,886
11,240
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 2 / 9
7,648
765
7,570
6,375
2,422
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 8
8,016
802
9,788
12,912
13,930
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
6 / 5 / 4
8,590
859
9,559
10,413
3,608
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
3 / 4 / 8
9,188
919
10,342
8,074
3,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 8
8,357
836
4,289
13,597
14,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Derkerder
Merlin
16
5 / 2 / 6
9,604
960
13,459
7,942
3,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 3 / 10
9,494
949
6,376
11,599
12,666
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 3 / 7
8,455
846
7,236
9,021
3,362
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
58
14
Kills
19
19
Deaths
16
41
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
4
8
1.75
L
3
4
7
1.63
W
1
4
8
1.25
L
0
5
13
1.3
W
Merlin
Derkerder
Merlin
5
2
6
4
W
6
3
10
3.67
W
4
3
7
2.5
L
2
2
9
3.25
L
3
3
8
2.33
L
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,541
Damage
41,702
50,602
Taken
50,233
35,263
Mitigated
37,166
20,644
Healing
14,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
10,342
2,582
657
1,973
8,074
3,276
1,116
5,601
2,473
19,031
0
L
8,902
3,424
442
1,376
9,016
4,063
1,179
4,063
4,807
0
17,125
W
4,289
283
1,554
2,140
13,597
14,169
499
6,042
7,555
7,285
0
L
5,722
1,354
2,585
3,211
11,886
11,240
115
6,521
5,121
0
7,986
W
Merlin
Derkerder
Merlin
13,459
503
1,497
1,927
7,942
3,693
834
4,350
3,592
35,731
0
W
6,376
197
637
2,041
11,599
12,666
837
4,992
6,607
0
12,023
W
7,236
2,518
1,281
448
9,021
3,362
1,214
5,932
3,089
0
16,822
L
7,570
591
2,582
1,617
6,375
2,422
154
2,172
4,137
16,939
0
L
9,788
819
792
4,150
12,912
13,930
264
8,178
4,458
19,178
0
L
9,559
3,139
1,063
2,826
10,413
3,608
1,495
6,268
3,989
20,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,668
Gold Earned
45,098
87
Minions Killed
118
0
Camps Cleared
0
902,862
Distance Traveled
866,165
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,188
919
21
2
0
191,052
0
L
Neith
7,809
781
11
1
0
152,911
4
W
Sobek
8,357
836
13
1
0
174,413
2
L
Odin
7,605
761
5
1
0
197,287
3
W
Merlin
9,604
960
64
6
0
174,950
2
W
Nike
9,494
949
5
1
0
161,101
1
W
Skadi
8,455
846
15
2
0
164,649
1
L
Nox
7,648
765
19
2
0
198,306
2
L
Ah Puch
8,016
802
14
1
0
193,377
1
L
Sol
8,590
859
38
4
0
160,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role