Player Matchup

Arachne
Arachne
MOBAEnthusiastYT
Arachne
Level 38
God Stats
1W - 3L
1,202 SR
Queue Stats
101W - 89L
1,535 Elo+
Party 4
Danzaburou
Danzaburou
NekoShinoa
Danzaburou
Level 36
God Stats
4W - 0L
1,754 SR
Queue Stats
67W - 60L
1,505 Elo+
Party 1
Cthulhu
Cthulhu
NockJos
Cthulhu
Level 120
God Stats
15W - 8L
1,553 SR
Queue Stats
286W - 281L
1,488 Elo+
Party 1
Nu Wa
Nu Wa
Spiritpls
Nu Wa
Level 67
God Stats
6W - 8L
1,415 SR
Queue Stats
135W - 136L
1,535 Elo+
Party 4
Da Ji
Da Ji
Teeeo
Da Ji
Level 70
God Stats
21W - 10L
1,645 SR
Queue Stats
224W - 197L
1,544 Elo+
Party 4
Team Averages
Level 66
1,514 SR
1,522 Elo+

VS

Team Averages
Level 58
1,527 SR
1,487 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
KelloggSFinEsT
Scylla
Level 69
God Stats
0W - 2L
1,459 SR
Queue Stats
51W - 42L
1,502 Elo+
Party 2
Nemesis
Nemesis
MrWoofles
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Sol
Sol
Pehmt
Sol
Level 22
God Stats
6W - 2L
1,688 SR
Queue Stats
14W - 12L
1,458 Elo+
Party 3
Danzaburou
Danzaburou
WeebyDeeby
Danzaburou
Level 65
God Stats
4W - 7L
1,489 SR
Queue Stats
75W - 83L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 0
7,570
757
4,831
3,835
1,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
NekoShinoa
Danzaburou
9
3 / 1 / 3
6,045
605
3,504
4,977
1,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
NockJos
Cthulhu
9
1 / 1 / 6
5,635
564
3,408
7,143
4,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
Spiritpls
Nu Wa
11
6 / 0 / 5
6,988
699
5,947
2,693
758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Da Ji
Teeeo
Da Ji
11
6 / 0 / 5
6,734
673
4,810
7,146
2,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
2 / 4 / 0
4,642
464
1,596
6,593
2,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 6 / 0
4,771
477
1,957
5,347
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
MrWoofles
Nemesis
5
0 / 3 / 0
3,970
397
1,339
5,762
1,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sol
Pehmt
Sol
6
0 / 3 / 1
4,174
417
3,102
5,344
1,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
WeebyDeeby
Danzaburou
7
0 / 6 / 0
4,319
432
1,922
6,774
2,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
22
Kills
2
2
Deaths
22
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
4
0
0.5
L
0
6
0
0
W
6
0
0
6
L
Nemesis
MrWoofles
Nemesis
0
3
0
0
W
Danzaburou
NekoShinoa
Danzaburou
3
1
3
4.5
W
Cthulhu
NockJos
Cthulhu
1
1
6
4
L
Sol
Pehmt
Sol
0
3
1
0.17
W
Nu Wa
Spiritpls
Nu Wa
6
0
5
8.5
W
Da Ji
Teeeo
Da Ji
6
0
5
8.5
L
Danzaburou
WeebyDeeby
Danzaburou
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,500
Damage
9,916
25,794
Taken
29,820
10,371
Mitigated
8,510
10,193
Healing
4,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,596
417
0
480
6,593
2,550
0
1,884
4,709
0
6,961
L
1,957
41
0
182
5,347
1,093
0
2,816
2,531
22,890
0
W
4,831
2,896
0
1,821
3,835
1,591
0
0
3,835
0
35,921
L
Nemesis
MrWoofles
Nemesis
1,339
538
0
947
5,762
1,191
0
1,071
4,691
0
10,138
W
Danzaburou
NekoShinoa
Danzaburou
3,504
1,223
0
1,687
4,977
1,398
2,656
1,979
2,932
0
25,154
W
Cthulhu
NockJos
Cthulhu
3,408
138
324
1,538
7,143
4,274
224
1,116
5,987
17,068
0
L
Sol
Pehmt
Sol
3,102
806
0
1,815
5,344
1,080
312
2,355
2,989
17,385
2,789
W
Nu Wa
Spiritpls
Nu Wa
5,947
1,431
0
967
2,693
758
715
420
2,195
31,200
0
W
Da Ji
Teeeo
Da Ji
4,810
1,293
0
3,856
7,146
2,350
0
989
6,115
0
35,864
L
Danzaburou
WeebyDeeby
Danzaburou
1,922
582
0
1,251
6,774
2,596
0
1,229
5,545
0
16,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,972
Gold Earned
21,876
294
Minions Killed
168
0
Camps Cleared
0
955,034
Distance Traveled
759,638
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,642
464
6
1
0
152,246
2
L
Scylla
4,771
477
49
5
0
168,113
1
W
Arachne
7,570
757
88
9
0
201,170
0
L
Nemesis
3,970
397
33
3
0
172,003
0
W
Danzaburou
6,045
605
51
5
0
163,949
1
W
Cthulhu
5,635
564
26
3
0
185,549
3
L
Sol
4,174
417
40
4
0
133,712
2
W
Nu Wa
6,988
699
60
6
0
189,329
2
W
Da Ji
6,734
673
69
7
0
215,037
0
L
Danzaburou
4,319
432
40
4
0
133,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role