Player Matchup

Horus
Horus
Over1324
Horus
Level 63
God Stats
36W - 32L
1,597 SR
Queue Stats
259W - 293L
1,589 Elo+
Solo
Chronos
Chronos
SynMystical
Chronos
Level 125
God Stats
1W - 2L
1,529 SR
Queue Stats
87W - 102L
1,460 Elo+
Solo
Charybdis
Charybdis
niceculling
Charybdis
Level 147
God Stats
1W - 4L
1,668 SR
Queue Stats
336W - 268L
1,706 Elo+
Solo
Team Averages
Level 112
1,598 SR
1,585 Elo+

VS

Team Averages
Level 41
1,490 SR
1,416 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DuckingtonQuack
Cthulhu
Level 63
God Stats
11W - 12L
1,470 SR
Queue Stats
36W - 38L
1,443 Elo+
Party 1
Fenrir
Fenrir
RitzWRLD
Fenrir
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Over1324
Horus
13
6 / 4 / 6
8,814
801
7,184
16,474
12,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
SynMystical
Chronos
10
2 / 2 / 9
7,754
705
7,094
7,734
2,988
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
niceculling
Charybdis
11
5 / 7 / 6
8,182
744
11,208
11,895
5,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
6 / 5 / 6
9,526
866
14,445
13,456
9,585
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
4 / 4 / 9
9,339
849
10,302
10,074
6,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
RitzWRLD
Fenrir
12
3 / 5 / 8
8,442
767
7,023
12,367
7,885
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
36
13
Kills
13
13
Deaths
14
21
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
5
6
1.8
W
4
4
9
2.13
L
Horus
Over1324
Horus
6
4
6
2.25
W
Fenrir
RitzWRLD
Fenrir
3
5
8
1.4
L
Chronos
SynMystical
Chronos
2
2
9
3.25
L
Charybdis
niceculling
Charybdis
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,486
Damage
31,770
36,103
Taken
35,897
20,438
Mitigated
24,065
11,195
Healing
4,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
14,445
3,406
0
1,804
13,456
9,585
1,564
2,274
10,796
2,524
34,859
W
10,302
840
457
2,065
10,074
6,595
840
2,694
7,261
33,063
0
L
Horus
Over1324
Horus
7,184
2,739
1,877
6,613
16,474
12,346
0
4,926
11,548
0
22,830
W
Fenrir
RitzWRLD
Fenrir
7,023
1,415
0
332
12,367
7,885
280
2,553
9,622
0
11,570
L
Chronos
SynMystical
Chronos
7,094
2,164
0
2,035
7,734
2,988
174
1,927
5,807
20,811
0
L
Charybdis
niceculling
Charybdis
11,208
5,050
0
670
11,895
5,104
0
4,038
7,857
0
20,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,750
Gold Earned
27,307
104
Minions Killed
107
4
Camps Cleared
5
512,746
Distance Traveled
634,293
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,526
866
46
4
4
208,204
4
W
Cthulhu
9,339
849
50
5
1
220,280
0
L
Horus
8,814
801
36
3
1
206,757
2
W
Fenrir
8,442
767
11
1
0
205,809
0
L
Chronos
7,754
705
43
4
1
137,922
2
L
Charybdis
8,182
744
25
2
2
168,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role