Player Matchup

Bakasura
Bakasura
ABushyStraw
Bakasura
Level 160
God Stats
6W - 1L
1,613 SR
Queue Stats
139W - 158L
1,408 Elo+
Party 2
Scylla
Scylla
ExposedPluto939
Scylla
Level 84
God Stats
3W - 3L
1,412 SR
Queue Stats
385W - 440L
1,457 Elo+
Solo
Kumbhakarna
Kumbhakarna
MrBakaSheep
Kumbhakarna
Level 142
God Stats
5W - 5L
1,478 SR
Queue Stats
302W - 324L
1,478 Elo+
Solo
Danzaburou
Danzaburou
SiLentMAniac15
Danzaburou
Level 106
God Stats
5W - 4L
1,524 SR
Queue Stats
45W - 53L
1,392 Elo+
Party 2
Ares
Ares
zoo_wee_lu
Ares
Level 121
God Stats
40W - 36L
1,575 SR
Queue Stats
71W - 66L
1,448 Elo+
Solo
Team Averages
Level 123
1,520 SR
1,437 Elo+

VS

Team Averages
Level 90
1,400 SR
1,437 Elo+
Artio
Artio
BiddiBiscuit
Artio
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
407W - 513L
1,458 Elo+
Solo
Tiamat
Tiamat
Leihanort
Tiamat
Level 53
God Stats
2W - 4L
1,366 SR
Queue Stats
119W - 135L
1,401 Elo+
Party 1
Baron Samedi
Baron Samedi
NotoriousJayDogs
Baron Samedi
Level 148
God Stats
0W - 1L
1,269 SR
Queue Stats
39W - 33L
1,541 Elo+
Solo
Izanami
Izanami
PrettyPablo
Izanami
Level 54
God Stats
52W - 75L
1,365 SR
Queue Stats
124W - 152L
1,346 Elo+
Party 1
Hun Batz
Hun Batz
diffuse_flex44
Hun Batz
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
209W - 216L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ABushyStraw
Bakasura
20
8 / 5 / 3
13,745
655
13,833
19,488
9,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 4 / 0
7,446
355
1,050
3,348
1,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
MrBakaSheep
Kumbhakarna
16
3 / 3 / 4
10,506
500
15,325
19,331
14,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
SiLentMAniac15
Danzaburou
20
9 / 3 / 3
12,891
614
13,541
14,562
4,625
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
2 / 3 / 5
9,691
461
10,617
21,405
21,565
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
9,092
433
10,599
20,021
16,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
Leihanort
Tiamat
15
4 / 2 / 2
10,041
478
13,285
11,782
7,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
NotoriousJayDogs
Baron Samedi
15
4 / 4 / 5
10,323
492
7,488
14,790
12,627
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
PrettyPablo
Izanami
17
5 / 8 / 2
10,750
512
10,309
16,476
5,299
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
16
4 / 4 / 5
10,617
506
7,613
16,359
6,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
33
22
Kills
18
18
Deaths
22
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ABushyStraw
Bakasura
8
5
3
1.9
L
1
4
1
0.38
W
0
4
0
0
L
Tiamat
Leihanort
Tiamat
4
2
2
2.5
W
Kumbhakarna
MrBakaSheep
Kumbhakarna
3
3
4
1.67
L
Baron Samedi
NotoriousJayDogs
Baron Samedi
4
4
5
1.63
L
Izanami
PrettyPablo
Izanami
5
8
2
0.75
W
Danzaburou
SiLentMAniac15
Danzaburou
9
3
3
3.5
L
Hun Batz
4
4
5
1.63
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,366
Damage
49,294
78,134
Taken
79,428
51,148
Mitigated
48,121
27,033
Healing
26,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ABushyStraw
Bakasura
13,833
8,903
0
10,685
19,488
9,695
5,181
5,579
13,683
0
111,083
L
10,599
1,001
268
9,510
20,021
16,733
330
8,332
10,079
44,177
0
W
1,050
0
0
160
3,348
1,055
0
2,372
708
12,832
0
L
Tiamat
Leihanort
Tiamat
13,285
1,793
75
3,322
11,782
7,385
2,768
6,939
4,257
55,645
0
W
Kumbhakarna
MrBakaSheep
Kumbhakarna
15,325
1,213
0
6,190
19,331
14,208
741
9,457
8,476
56,388
0
L
Baron Samedi
NotoriousJayDogs
Baron Samedi
7,488
362
549
4,468
14,790
12,627
0
2,828
10,782
39,745
0
L
Izanami
PrettyPablo
Izanami
10,309
7,316
0
3,353
16,476
5,299
2,204
1,082
14,835
0
68,172
W
Danzaburou
SiLentMAniac15
Danzaburou
13,541
6,323
0
4,980
14,562
4,625
3,124
2,603
11,843
0
98,446
L
Hun Batz
7,613
2,470
0
5,035
16,359
6,077
214
5,998
10,062
0
63,035
W
10,617
413
75
4,943
21,405
21,565
0
8,913
11,713
38,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,279
Gold Earned
50,823
536
Minions Killed
457
0
Camps Cleared
0
1,711,494
Distance Traveled
1,840,844
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,745
655
238
11
0
427,858
2
L
Artio
9,092
433
88
4
0
363,807
5
W
Scylla
7,446
355
23
1
0
123,480
1
L
Tiamat
10,041
478
108
5
0
415,010
2
W
Kumbhakarna
10,506
500
80
4
0
375,550
7
L
Baron Samedi
10,323
492
54
3
0
307,112
5
L
Izanami
10,750
512
118
6
0
332,618
5
W
Danzaburou
12,891
614
143
7
0
394,498
3
L
Hun Batz
10,617
506
89
4
0
422,297
5
W
Ares
9,691
461
52
2
0
390,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role