Player Matchup

Janus
Janus
 
Janus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Fortunate0ne
Medusa
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,454 Elo+
Party 1
Bacchus
Bacchus
MaybeEzra
Bacchus
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 43L
1,368 Elo+
Party 1
Team Averages
Level 94
1,500 SR
1,440 Elo+

VS

Team Averages
Level 116
1,521 SR
1,508 Elo+
Xing Tian
Xing Tian
CitrineHail3
Xing Tian
Level 40
God Stats
6W - 7L
1,477 SR
Queue Stats
44W - 46L
1,426 Elo+
Solo
Chang'e
Chang'e
Hyperion342
Chang'e
Level 155
God Stats
6W - 3L
1,534 SR
Queue Stats
295W - 277L
1,604 Elo+
Solo
Cupid
Cupid
IAmLukaDocic
Cupid
Level 153
God Stats
13W - 9L
1,552 SR
Queue Stats
855W - 944L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 4 / 0
8,762
548
10,594
10,948
4,511
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Medusa
12
1 / 8 / 1
9,369
586
12,184
14,448
5,910
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
MaybeEzra
Bacchus
12
2 / 7 / 0
10,450
653
10,169
22,061
29,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CitrineHail3
Xing Tian
14
1 / 0 / 17
10,839
677
5,794
17,048
19,138
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Hyperion342
Chang'e
16
9 / 0 / 8
11,432
715
16,866
16,978
8,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
9 / 3 / 8
11,807
738
19,730
15,952
7,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
52
3
Kills
19
19
Deaths
3
1
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
0
0
W
Xing Tian
CitrineHail3
Xing Tian
1
0
17
9.5
L
Medusa
1
8
1
0.19
W
Chang'e
Hyperion342
Chang'e
9
0
8
13
W
9
3
8
4.33
L
Bacchus
MaybeEzra
Bacchus
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,947
Damage
42,390
47,457
Taken
49,978
39,774
Mitigated
34,503
8,529
Healing
26,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
10,594
549
162
2,298
10,948
4,511
72
6,771
3,721
45,822
0
W
Xing Tian
CitrineHail3
Xing Tian
5,794
351
2,085
2,101
17,048
19,138
468
5,385
11,663
17,304
0
L
Medusa
12,184
4,013
0
1,757
14,448
5,910
112
7,651
6,190
0
34,743
W
Chang'e
Hyperion342
Chang'e
16,866
700
8,426
10,948
16,978
8,021
1,193
7,092
9,886
41,520
0
W
19,730
11,114
914
2,019
15,952
7,344
1,503
8,765
7,187
0
64,126
L
Bacchus
MaybeEzra
Bacchus
10,169
1,167
347
3,965
22,061
29,353
48
6,759
14,724
16,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,581
Gold Earned
34,078
150
Minions Killed
181
3
Camps Cleared
8
868,033
Distance Traveled
938,872
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,762
548
82
5
1
291,726
3
W
Xing Tian
10,839
677
16
1
0
327,220
0
L
Medusa
9,369
586
57
4
2
278,722
4
W
Chang'e
11,432
715
73
5
3
332,307
4
W
Cupid
11,807
738
92
6
5
279,345
2
L
Bacchus
10,450
653
11
1
0
297,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role