Player Matchup

Jormungandr
Jormungandr
D4DEAD2
Jormungandr
Level 138
God Stats
7W - 7L
1,430 SR
Queue Stats
104W - 103L
1,502 Elo+
Party 2
Loki
Loki
MegaMango3000
Loki
Level 84
God Stats
4W - 6L
1,443 SR
Queue Stats
143W - 148L
1,468 Elo+
Party 2
Fenrir
Fenrir
Suaveaye
Fenrir
Level 27
God Stats
5W - 6L
1,500 SR
Queue Stats
57W - 63L
1,478 Elo+
Party 3
Heimdallr
Heimdallr
oAXLR8
Heimdallr
Level 55
God Stats
30W - 27L
1,536 SR
Queue Stats
124W - 121L
1,509 Elo+
Party 3
Hel
Hel
Ŵraith
Hel
Level 146
God Stats
3W - 4L
1,537 SR
Queue Stats
177W - 173L
1,543 Elo+
Party 2
Team Averages
Level 90
1,489 SR
1,500 Elo+

VS

Team Averages
Level 74
1,413 SR
1,322 Elo+
Bellona
Bellona
Cosmic Erosion
Bellona
Level 95
God Stats
7W - 7L
1,447 SR
Queue Stats
115W - 158L
1,287 Elo+
Party 1
Artio
Artio
KaptainXplo
Artio
Level 42
God Stats
2W - 10L
1,253 SR
Queue Stats
100W - 118L
1,348 Elo+
Party 1
Skadi
Skadi
Leviathan LX
Skadi
Level 59
God Stats
10W - 10L
1,454 SR
Queue Stats
52W - 79L
1,282 Elo+
Party 1
Kukulkan
Kukulkan
LokiButOnPc
Kukulkan
Level 67
God Stats
51W - 59L
1,390 SR
Queue Stats
143W - 171L
1,367 Elo+
Solo
Arachne
Arachne
XxThanatosXx753
Arachne
Level 107
God Stats
12W - 7L
1,522 SR
Queue Stats
169W - 192L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
D4DEAD2
Jormungandr
12
5 / 1 / 0
8,400
600
7,022
11,666
10,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 1 / 4
8,988
642
4,185
7,015
3,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
Suaveaye
Fenrir
12
3 / 1 / 8
8,276
591
5,640
9,316
4,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
oAXLR8
Heimdallr
13
5 / 0 / 3
8,234
588
7,782
6,919
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hel
14
2 / 0 / 6
9,291
664
5,325
3,522
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
6,176
441
2,501
8,148
6,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

7
0 / 5 / 1
5,260
376
2,237
14,271
8,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 5 / 1
5,811
415
4,851
7,071
1,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
LokiButOnPc
Kukulkan
3
0 / 1 / 0
4,425
316
281
1,380
348
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 3 / 1
7,022
502
5,545
11,632
3,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
18
Kills
3
3
Deaths
18
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Jormungandr
D4DEAD2
Jormungandr
5
1
0
5
L
0
5
1
0.1
L
0
5
1
0.1
L
Kukulkan
LokiButOnPc
Kukulkan
0
1
0
0
W
3
1
4
5
W
Fenrir
Suaveaye
Fenrir
3
1
8
7
L
2
3
1
0.83
W
Heimdallr
oAXLR8
Heimdallr
5
0
3
6.5
W
Hel
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,954
Damage
15,415
38,438
Taken
42,502
21,696
Mitigated
20,100
19,390
Healing
10,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,501
681
0
781
8,148
6,725
0
3,088
5,044
0
20,786
W
Jormungandr
D4DEAD2
Jormungandr
7,022
2,590
0
3,450
11,666
10,119
1,187
556
10,801
42,786
0
L
2,237
65
450
3,164
14,271
8,168
0
3,442
10,688
11,442
0
L
4,851
1,766
14
751
7,071
1,517
0
1,183
5,846
0
28,659
L
Kukulkan
LokiButOnPc
Kukulkan
281
80
78
137
1,380
348
0
907
371
5,473
0
W
4,185
1,279
0
1,666
7,015
3,106
633
50
6,965
0
67,498
W
Fenrir
Suaveaye
Fenrir
5,640
1,047
0
3,343
9,316
4,719
521
896
8,420
0
23,301
L
5,545
4,214
78
4,714
11,632
3,342
0
3,392
8,200
0
38,418
W
Heimdallr
oAXLR8
Heimdallr
7,782
3,240
0
2,246
6,919
2,659
2,094
455
6,464
0
55,930
W
Hel
5,325
322
6,099
2,586
3,522
1,093
1,339
561
2,961
56,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,189
Gold Earned
28,694
456
Minions Killed
226
0
Camps Cleared
0
1,372,506
Distance Traveled
1,073,653
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,176
441
48
3
0
200,007
1
W
Jormungandr
8,400
600
69
5
0
233,258
3
L
Artio
5,260
376
17
1
0
270,206
3
L
Skadi
5,811
415
58
4
0
234,721
0
L
Kukulkan
4,425
316
14
1
0
48,964
0
W
Loki
8,988
642
116
8
0
305,196
0
W
Fenrir
8,276
591
45
3
0
295,127
2
L
Arachne
7,022
502
89
6
0
319,755
0
W
Heimdallr
8,234
588
92
7
0
247,076
2
W
Hel
9,291
664
134
10
0
291,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role