Player Matchup

He Bo
He Bo
BigBlackHolyMan
He Bo
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
23W - 20L
1,483 Elo+
Party 2
Ah Puch
Ah Puch
C4SE
Ah Puch
Level 82
God Stats
3W - 3L
1,565 SR
Queue Stats
76W - 76L
1,516 Elo+
Party 2
Sun Wukong
Sun Wukong
Shadowdoge3334
Sun Wukong
Level 46
God Stats
2W - 1L
1,339 SR
Queue Stats
67W - 85L
1,411 Elo+
Solo
Zhong Kui
Zhong Kui
Vevd
Zhong Kui
Level 89
God Stats
1W - 0L
1,227 SR
Queue Stats
6W - 8L
1,453 Elo+
Party 2
Baron Samedi
Baron Samedi
a wax pen
Baron Samedi
Level 124
God Stats
2W - 3L
1,754 SR
Queue Stats
209W - 229L
1,518 Elo+
Party 2
Team Averages
Level 73
1,477 SR
1,476 Elo+

VS

Team Averages
Level 50
1,406 SR
1,418 Elo+
Medusa
Medusa
 
Medusa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Ghettoduck
Ra
Level 10
God Stats
0W - 2L
1,471 SR
Queue Stats
2W - 7L
1,328 Elo+
Party 1
Mulan
Mulan
KingCurly71
Mulan
Level 48
God Stats
14W - 20L
1,405 SR
Queue Stats
153W - 168L
1,468 Elo+
Solo
Anhur
Anhur
PeanutZ650
Anhur
Level 43
God Stats
1W - 6L
1,230 SR
Queue Stats
39W - 54L
1,377 Elo+
Party 1
Merlin
Merlin
RichEric224
Merlin
Level 81
God Stats
20W - 26L
1,425 SR
Queue Stats
25W - 32L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 20
12,917
1,076
9,562
15,062
5,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
C4SE
Ah Puch
19
5 / 7 / 17
12,471
1,039
17,559
15,694
6,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Shadowdoge3334
Sun Wukong
20
7 / 7 / 21
13,119
1,093
16,843
21,338
16,225
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Zhong Kui
Vevd
Zhong Kui
19
9 / 3 / 16
14,246
1,187
16,005
19,157
14,831
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
a wax pen
Baron Samedi
20
9 / 4 / 22
14,035
1,170
23,696
16,303
8,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

171

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
8 / 9 / 12
13,827
1,152
24,271
21,536
7,458
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
5 / 7 / 10
13,021
1,085
16,515
17,995
6,590
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
8 / 11 / 9
13,402
1,117
26,028
28,514
32,780
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anhur
19
3 / 10 / 13
12,651
1,054
12,046
21,234
7,444
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
15
0 / 0 / 0
7,500
625
0
0
0

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
68
37
Kills
24
24
Deaths
37
96
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
8
9
12
1.56
W
7
3
20
5.67
W
Ah Puch
C4SE
Ah Puch
5
7
17
1.93
L
5
7
10
1.43
L
8
11
9
1.14
L
Anhur
3
10
13
0.95
L
Merlin
0
0
0
0
W
Sun Wukong
Shadowdoge3334
Sun Wukong
7
7
21
2.5
W
Zhong Kui
Vevd
Zhong Kui
9
3
16
5.67
W
Baron Samedi
a wax pen
Baron Samedi
9
4
22
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,665
Damage
78,860
87,554
Taken
89,279
51,571
Mitigated
54,272
26,433
Healing
9,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
24,271
8,971
0
1,111
21,536
7,458
0
14,971
6,383
0
53,420
W
9,562
1,325
514
1,931
15,062
5,654
0
1,754
13,308
23,102
0
W
Ah Puch
C4SE
Ah Puch
17,559
924
519
1,574
15,694
6,490
0
3,186
12,508
27,266
0
L
16,515
2,006
1,201
1,316
17,995
6,590
0
11,795
6,008
41,383
0
L
26,028
3,803
0
2,681
28,514
32,780
0
23,392
4,601
0
40,150
L
Anhur
12,046
8,182
0
3,270
21,234
7,444
0
16,280
4,750
0
37,219
L
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
Shadowdoge3334
Sun Wukong
16,843
1,658
239
3,167
21,338
16,225
0
6,902
14,436
864
23,562
W
Zhong Kui
Vevd
Zhong Kui
16,005
2,152
0
5,777
19,157
14,831
0
2,618
16,539
51,027
0
W
Baron Samedi
a wax pen
Baron Samedi
23,696
1,866
5,392
7,320
16,303
8,371
0
2,055
14,248
49,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,788
Gold Earned
60,401
232
Minions Killed
198
6
Camps Cleared
10
1,001,833
Distance Traveled
843,421
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,827
1,152
54
5
1
211,547
0
W
He Bo
12,917
1,076
43
4
0
204,342
0
W
Ah Puch
12,471
1,039
21
2
1
172,309
1
L
Ra
13,021
1,085
61
5
3
224,296
1
L
Mulan
13,402
1,117
30
3
0
203,310
0
L
Anhur
12,651
1,054
53
4
6
204,268
1
L
Merlin
7,500
625
0
0
0
0
0
W
Sun Wukong
13,119
1,093
21
2
1
217,113
1
W
Zhong Kui
14,246
1,187
94
8
2
205,496
0
W
Baron Samedi
14,035
1,170
53
4
2
202,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role