Player Matchup

Geb
Geb
MurkEmNAll
Geb
Level 154
God Stats
7W - 7L
1,533 SR
Queue Stats
392W - 349L
1,534 Elo+
Party 1
Mulan
Mulan
jimmygiv
Mulan
Level 109
God Stats
20W - 13L
1,553 SR
Queue Stats
294W - 276L
1,559 Elo+
Party 1
Sol
Sol
phatguy1
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,553 Elo+
Party 1
Team Averages
Level 93
1,529 SR
1,549 Elo+

VS

Team Averages
Level 53
1,454 SR
1,284 Elo+
Ra
Ra
MikeGBro
Ra
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,341 Elo+
Party 2
Fenrir
Fenrir
Whatarethis
Fenrir
Level 84
God Stats
3W - 3L
1,591 SR
Queue Stats
14W - 19L
1,314 Elo+
Party 2
Yemoja
Yemoja
shimmeries
Yemoja
Level 13
God Stats
0W - 2L
1,269 SR
Queue Stats
2W - 7L
1,196 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 11
9,078
648
8,072
14,265
16,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
jimmygiv
Mulan
13
8 / 4 / 7
10,028
716
15,896
14,781
14,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
6 / 0 / 8
9,689
692
12,626
7,088
2,575
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 2
8,693
621
6,460
11,418
6,425
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
11
3 / 7 / 2
8,625
616
11,767
18,227
9,355
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
shimmeries
Yemoja
13
0 / 2 / 4
8,829
631
6,995
11,452
9,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
16
Kills
5
5
Deaths
16
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
2
1
11
7.5
L
Fenrir
3
7
2
0.57
W
Mulan
jimmygiv
Mulan
8
4
7
2.88
W
6
0
8
10
L
Yemoja
shimmeries
Yemoja
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,594
Damage
25,222
36,134
Taken
41,097
34,032
Mitigated
25,061
6,464
Healing
12,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,460
542
2,675
2,556
11,418
6,425
0
5,819
5,225
28,908
0
W
8,072
1,048
0
897
14,265
16,788
17
6,228
8,037
28,012
0
L
Fenrir
11,767
2,985
0
1,446
18,227
9,355
0
9,073
8,140
0
27,596
W
Mulan
jimmygiv
Mulan
15,896
2,288
0
4,491
14,781
14,669
0
5,061
9,720
0
35,392
W
12,626
1,928
0
1,076
7,088
2,575
272
3,104
3,984
27,863
0
L
Yemoja
shimmeries
Yemoja
6,995
2,051
2,393
2,942
11,452
9,281
0
5,619
5,196
24,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,795
Gold Earned
26,147
135
Minions Killed
136
6
Camps Cleared
5
724,929
Distance Traveled
699,083
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,693
621
70
5
1
217,694
5
W
Geb
9,078
648
42
3
5
246,699
0
L
Fenrir
8,625
616
30
2
4
253,428
4
W
Mulan
10,028
716
40
3
1
240,334
3
W
Sol
9,689
692
53
4
0
237,896
1
L
Yemoja
8,829
631
36
3
0
227,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role