Player Matchup

Susano
Susano
FlawsComboU
Susano
Level 26
God Stats
7W - 4L
1,644 SR
Queue Stats
32W - 29L
1,490 Elo+
Party 2
Guan Yu
Guan Yu
Gotstastay
Guan Yu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
Jerrytrev
Yemoja
Level 48
God Stats
1W - 3L
1,527 SR
Queue Stats
37W - 19L
1,618 Elo+
Party 2
Agni
Agni
RunsWithFeet
Agni
Level 28
God Stats
12W - 10L
1,574 SR
Queue Stats
23W - 16L
1,564 Elo+
Party 2
Thanatos
Thanatos
RunsWithPope
Thanatos
Level 99
God Stats
2W - 2L
1,489 SR
Queue Stats
43W - 41L
1,516 Elo+
Party 2
Team Averages
Level 42
1,547 SR
1,538 Elo+

VS

Team Averages
Level 81
1,479 SR
1,488 Elo+
Izanami
Izanami
 
Izanami
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
BadRamen
Ganesha
Level 29
God Stats
6W - 10L
1,399 SR
Queue Stats
15W - 20L
1,442 Elo+
Party 1
The Morrigan
The Morrigan
CrimsonClown
The Morrigan
Level 159
God Stats
10W - 22L
1,420 SR
Queue Stats
629W - 586L
1,619 Elo+
Party 1
Ra
Ra
Kassupernova
Ra
Level 87
God Stats
7W - 6L
1,561 SR
Queue Stats
185W - 204L
1,423 Elo+
Party 1
Thor
Thor
charlescc9
Thor
Level 83
God Stats
6W - 4L
1,518 SR
Queue Stats
47W - 44L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
2 / 4 / 0
9,357
936
8,126
13,553
7,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
Gotstastay
Guan Yu
15
0 / 7 / 2
8,457
846
1,279
11,476
9,261
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Breastplate

Breastplate

+20
Physical Protection

Yemoja
Jerrytrev
Yemoja
15
0 / 0 / 3
10,105
1,011
8,723
8,845
9,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 1 / 2
9,559
956
7,770
7,742
2,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
RunsWithPope
Thanatos
15
0 / 8 / 3
9,169
917
4,739
14,419
5,122
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Team 1 Tickets

149

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
2 / 0 / 12
9,803
980
4,165
2,917
1,207
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
BadRamen
Ganesha
17
0 / 2 / 17
9,765
977
5,903
10,425
12,635
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Morrigan
CrimsonClown
The Morrigan
17
8 / 0 / 10
11,167
1,117
19,128
2,685
1,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
5 / 0 / 13
11,112
1,111
13,238
9,441
4,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 1 / 6
10,072
1,007
8,996
8,871
3,389
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
78
3
Kills
20
20
Deaths
3
10
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
12
8
W
Ganesha
BadRamen
Ganesha
0
2
17
4.25
W
The Morrigan
CrimsonClown
The Morrigan
8
0
10
13
L
Susano
2
4
0
0.5
L
Guan Yu
Gotstastay
Guan Yu
0
7
2
0.14
L
Yemoja
Jerrytrev
Yemoja
0
0
3
1.5
W
5
0
13
11.5
L
1
1
2
2
L
Thanatos
RunsWithPope
Thanatos
0
8
3
0.19
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,637
Damage
51,430
56,035
Taken
34,339
33,519
Mitigated
22,428
11,521
Healing
6,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,165
2,235
0
387
2,917
1,207
0
1,702
1,215
0
20,804
W
Ganesha
BadRamen
Ganesha
5,903
42
17
290
10,425
12,635
0
4,350
5,784
13,307
0
W
The Morrigan
CrimsonClown
The Morrigan
19,128
2,533
0
363
2,685
1,097
0
1,177
1,469
35,885
7,151
L
Susano
8,126
722
0
540
13,553
7,184
0
5,895
7,287
0
21,623
L
Guan Yu
Gotstastay
Guan Yu
1,279
37
1,208
856
11,476
9,261
0
6,770
4,473
0
3,421
L
Yemoja
Jerrytrev
Yemoja
8,723
1,653
2,209
1,417
8,845
9,516
0
4,848
3,652
23,787
0
W
13,238
131
1,868
2,885
9,441
4,100
0
5,093
4,308
44,376
0
L
7,770
546
318
743
7,742
2,436
0
4,122
3,456
48,212
0
L
Thanatos
RunsWithPope
Thanatos
4,739
353
0
4,230
14,419
5,122
0
11,157
3,118
0
27,279
W
8,996
408
266
531
8,871
3,389
0
4,171
4,254
0
15,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,647
Gold Earned
51,919
205
Minions Killed
217
5
Camps Cleared
9
984,574
Distance Traveled
1,021,035
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,803
980
43
4
2
192,701
0
W
Ganesha
9,765
977
0
0
0
192,485
0
W
The Morrigan
11,167
1,117
64
6
5
221,402
3
L
Susano
9,357
936
39
4
0
197,785
0
L
Guan Yu
8,457
846
8
1
0
167,491
3
L
Yemoja
10,105
1,011
18
2
2
213,728
0
W
Ra
11,112
1,111
97
10
1
234,003
0
L
Agni
9,559
956
103
10
1
201,731
0
L
Thanatos
9,169
917
37
4
2
203,839
2
W
Thor
10,072
1,007
13
1
1
180,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role