Player Matchup

Pele
Pele
BigGiantKnife
Pele
Level 51
God Stats
0W - 1L
1,191 SR
Queue Stats
2W - 4L
1,501 Elo+
Party 2
Anhur
Anhur
BreadRips
Anhur
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,350 Elo+
Party 1
Vulcan
Vulcan
IBRINGTHEWOOD
Vulcan
Level 83
God Stats
0W - 1L
1,546 SR
Queue Stats
0W - 3L
1,241 Elo+
Party 1
Sylvanus
Sylvanus
StrolledHeart72
Sylvanus
Level 126
God Stats
0W - 4L
1,535 SR
Queue Stats
4W - 10L
1,337 Elo+
Party 2
Team Averages
Level 87
1,443 SR
1,357 Elo+

VS

Team Averages
Level 75
1,585 SR
1,546 Elo+
Raijin
Raijin
FrankenFrog
Raijin
Level 85
God Stats
1W - 0L
1,837 SR
Queue Stats
3W - 1L
1,711 Elo+
Party 3
Sylvanus
Sylvanus
Gay_Boi_24
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,452 Elo+
Solo
Charybdis
Charybdis
Kl1pse
Charybdis
Level 98
God Stats
1W - 0L
1,502 SR
Queue Stats
2W - 2L
1,457 Elo+
Party 3
Bellona
Bellona
SpacemanFerris
Bellona
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
7,532
753
1,946
9,100
3,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anhur
BreadRips
Anhur
13
1 / 3 / 1
7,291
729
2,090
4,432
1,464
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 3 / 3
7,253
725
5,449
4,327
1,613
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
13
3 / 5 / 2
7,623
762
5,755
10,921
9,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
14
5 / 2 / 4
8,724
872
5,696
4,012
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Gay_Boi_24
Sylvanus
14
2 / 2 / 7
8,593
859
6,615
8,025
4,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Kl1pse
Charybdis
15
6 / 0 / 5
8,878
888
5,853
3,654
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
5 / 2 / 9
9,086
909
4,845
7,735
8,316
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
6
Kills
18
18
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
Anhur
BreadRips
Anhur
1
3
1
0.5
W
Raijin
5
2
4
3.5
W
Sylvanus
Gay_Boi_24
Sylvanus
2
2
7
2.75
L
0
3
3
0.5
W
Charybdis
Kl1pse
Charybdis
6
0
5
8.5
W
5
2
9
4.75
L
Sylvanus
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,240
Damage
23,009
28,780
Taken
23,426
16,254
Mitigated
15,201
4,040
Healing
9,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,946
529
22
328
9,100
3,321
350
4,377
4,493
0
15,610
L
Anhur
BreadRips
Anhur
2,090
841
0
0
4,432
1,464
358
700
3,730
0
15,786
W
Raijin
5,696
203
0
385
4,012
1,482
1,168
2,058
1,954
19,662
0
W
Sylvanus
Gay_Boi_24
Sylvanus
6,615
2,122
1,087
3,560
8,025
4,175
655
3,887
4,138
26,492
6,391
L
5,449
2,555
101
832
4,327
1,613
92
1,318
2,917
25,792
0
W
Charybdis
Kl1pse
Charybdis
5,853
3,592
0
1,773
3,654
1,228
488
2,183
1,471
0
26,646
W
4,845
604
0
2,635
7,735
8,316
498
2,892
4,843
0
21,096
L
Sylvanus
5,755
1,906
489
2,268
10,921
9,856
33
5,159
5,546
14,044
3,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,699
Gold Earned
35,281
140
Minions Killed
175
7
Camps Cleared
14
673,462
Distance Traveled
731,329
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,532
753
26
3
1
161,995
0
L
Anhur
7,291
729
30
3
3
192,838
3
W
Raijin
8,724
872
43
4
0
178,499
1
W
Sylvanus
8,593
859
45
5
9
153,339
0
L
Vulcan
7,253
725
54
5
2
178,265
1
W
Charybdis
8,878
888
64
6
3
202,053
0
W
Bellona
9,086
909
23
2
2
197,438
2
L
Sylvanus
7,623
762
30
3
1
140,364
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role