Player Matchup

Nike
Nike
Darkesource
Nike
Level 128
God Stats
1W - 1L
1,887 SR
Queue Stats
146W - 121L
1,599 Elo+
Party 2
Discordia
Discordia
JPStonegear
Discordia
Level 69
God Stats
0W - 1L
1,363 SR
Queue Stats
70W - 41L
1,606 Elo+
Solo
Susano
Susano
MrSerenityKJ
Susano
Level 119
God Stats
6W - 7L
1,443 SR
Queue Stats
230W - 197L
1,589 Elo+
Solo
Zhong Kui
Zhong Kui
SaltyObject
Zhong Kui
Level 148
God Stats
3W - 1L
1,716 SR
Queue Stats
87W - 64L
1,591 Elo+
Solo
Neith
Neith
SuckHotFartsPls
Neith
Level 89
God Stats
9W - 4L
1,866 SR
Queue Stats
233W - 204L
1,594 Elo+
Party 2
Team Averages
Level 111
1,655 SR
1,596 Elo+

VS

Team Averages
Level 123
1,607 SR
1,620 Elo+
Janus
Janus
Arax0
Janus
Level 143
God Stats
4W - 7L
1,441 SR
Queue Stats
95W - 72L
1,625 Elo+
Party 1
Charybdis
Charybdis
CoolerSphinx
Charybdis
Level 157
God Stats
6W - 6L
1,641 SR
Queue Stats
139W - 121L
1,629 Elo+
Party 1
Geb
Geb
DarknessRising2
Geb
Level 69
God Stats
6W - 6L
1,721 SR
Queue Stats
36W - 27L
1,634 Elo+
Party 1
King Arthur
King Arthur
Dinosos
King Arthur
Level 102
God Stats
4W - 3L
1,526 SR
Queue Stats
52W - 50L
1,592 Elo+
Party 1
Ne Zha
Ne Zha
SalvationAwaits
Ne Zha
Level 146
God Stats
3W - 2L
1,704 SR
Queue Stats
97W - 91L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
7,288
607
10,810
15,200
9,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
JPStonegear
Discordia
14
0 / 3 / 8
7,808
651
9,548
7,539
2,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Susano
14
2 / 4 / 5
7,899
658
6,633
8,973
3,420
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
SaltyObject
Zhong Kui
16
4 / 4 / 4
9,593
799
10,104
13,937
10,170
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
2 / 3 / 5
8,299
692
7,308
9,747
3,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Arax0
Janus
17
6 / 0 / 9
10,401
867
12,153
8,623
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
CoolerSphinx
Charybdis
16
2 / 4 / 6
9,030
753
8,835
10,195
3,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
3 / 1 / 13
10,210
851
10,069
12,531
14,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Dinosos
King Arthur
15
2 / 1 / 10
8,811
734
5,113
10,984
8,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 3 / 9
10,174
848
11,506
11,215
6,142
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
66
9
Kills
19
19
Deaths
9
26
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Janus
Arax0
Janus
6
0
9
10.5
W
Charybdis
CoolerSphinx
Charybdis
2
4
6
1.25
L
1
5
4
0.6
W
3
1
13
9.5
W
King Arthur
Dinosos
King Arthur
2
1
10
7
L
Discordia
JPStonegear
Discordia
0
3
8
1.33
L
Susano
2
4
5
1.13
L
Zhong Kui
SaltyObject
Zhong Kui
4
4
4
1.5
W
6
3
9
3.5
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,403
Damage
47,676
55,396
Taken
53,548
29,562
Mitigated
36,797
8,850
Healing
11,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Arax0
Janus
12,153
381
249
2,394
8,623
2,843
881
3,248
5,020
44,426
0
W
Charybdis
CoolerSphinx
Charybdis
8,835
5,051
0
1,710
10,195
3,990
993
3,877
6,108
0
37,019
L
10,810
1,957
0
1,329
15,200
9,761
46
3,955
11,245
0
20,926
W
10,069
489
0
1,473
12,531
14,946
0
4,187
7,669
20,706
0
W
King Arthur
Dinosos
King Arthur
5,113
76
1,342
836
10,984
8,876
280
3,919
6,570
216
16,659
L
Discordia
JPStonegear
Discordia
9,548
278
0
500
7,539
2,516
246
3,341
4,198
36,563
0
L
Susano
6,633
683
0
616
8,973
3,420
0
4,719
4,254
0
16,263
L
Zhong Kui
SaltyObject
Zhong Kui
10,104
804
0
4,096
13,937
10,170
0
5,255
8,682
39,059
0
W
11,506
2,195
0
3,938
11,215
6,142
899
3,779
7,159
370
38,492
L
7,308
2,636
0
2,309
9,747
3,695
660
5,514
4,233
0
30,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,887
Gold Earned
48,626
292
Minions Killed
286
8
Camps Cleared
7
1,112,148
Distance Traveled
1,216,440
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,401
867
108
9
1
259,571
1
W
Charybdis
9,030
753
81
7
2
209,919
10
L
Nike
7,288
607
36
3
2
229,651
2
W
Geb
10,210
851
20
2
1
268,745
5
W
King Arthur
8,811
734
21
2
0
236,937
2
L
Discordia
7,808
651
74
6
3
217,987
0
L
Susano
7,899
658
26
2
1
229,578
4
L
Zhong Kui
9,593
799
87
7
2
233,083
1
W
Ne Zha
10,174
848
56
5
3
241,268
1
L
Neith
8,299
692
69
6
0
201,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role