Player Matchup

Zeus
Zeus
Silver II
Ariztotelez
Zeus
Silver II
Level 85
God Stats
8W - 7L
1,458 SR
Queue Stats
38W - 68L
1,126 MMR
Party 2
Mulan
Mulan
Gold III
Sergi_lol413
Mulan
Gold III
Level 86
God Stats
7W - 4L
1,656 SR
Queue Stats
39W - 54L
1,635 MMR
Party 2
Horus
Horus
Silver I
Tn_TAMAYO_nT
Horus
Silver I
Level 89
God Stats
5W - 3L
1,742 SR
Queue Stats
37W - 51L
1,334 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 87
1,618 SR
1,365 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,541 SR
1,249 MMR
Fenrir
Fenrir
Silver IV
XV_EkuZa
Fenrir
Silver IV
Level 74
God Stats
6W - 11L
1,410 SR
Queue Stats
10W - 19L
1,419 MMR
Party 1
Poseidon
Poseidon
Silver II
rasta-rocket--19
Poseidon
Silver II
Level 126
God Stats
2W - 2L
1,721 SR
Queue Stats
85W - 117L
1,025 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
ze--peck--78
Sun Wukong
Gold V
Level 106
God Stats
50W - 73L
1,492 SR
Queue Stats
105W - 150L
1,302 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 5 / 10
12,946
681
22,741
12,111
5,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 2 / 12
13,145
692
17,130
17,335
21,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
5 / 0 / 17
12,597
663
8,306
22,434
34,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ThothAchillesKumbhakarnaBastetAphrodite

VS

Bans
GilgameshKukulkanAresOlorunAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
XV_EkuZa
Fenrir
13
4 / 9 / 2
10,806
569
7,776
17,316
8,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 9 / 2
10,688
563
17,969
12,392
2,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
ze--peck--78
Sun Wukong
14
1 / 5 / 5
11,546
608
11,975
23,461
20,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
16
23
Kills
7
7
Deaths
23
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
9
5
10
2.8
W
9
2
12
7.5
W
5
0
17
13.5
L
Fenrir
XV_EkuZa
Fenrir
4
9
2
0.56
L
2
9
2
0.33
L
Sun Wukong
ze--peck--78
Sun Wukong
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,177
Damage
37,720
51,880
Taken
53,169
61,783
Mitigated
32,255
23,021
Healing
7,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,741
2,159
0
1,227
12,111
5,777
1,201
3,384
8,516
60,922
0
W
17,130
2,547
0
4,236
17,335
21,125
868
8,383
8,680
0
46,116
W
8,306
3,942
7,171
10,387
22,434
34,881
535
7,474
14,769
2,707
30,196
L
Fenrir
XV_EkuZa
Fenrir
7,776
1,508
0
609
17,316
8,851
144
7,369
8,758
0
14,078
L
17,969
2,059
0
250
12,392
2,918
360
4,446
7,304
57,195
0
L
Sun Wukong
ze--peck--78
Sun Wukong
11,975
2,544
464
6,437
23,461
20,486
530
10,054
11,293
0
27,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,688
Gold Earned
33,040
176
Minions Killed
148
11
Camps Cleared
4
1,035,949
Distance Traveled
939,326
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,946
681
75
4
5
299,008
2
W
Mulan
13,145
692
67
4
3
352,716
2
W
Horus
12,597
663
34
2
3
384,225
4
L
Fenrir
10,806
569
18
1
2
304,985
4
L
Poseidon
10,688
563
105
6
2
299,320
5
L
Sun Wukong
11,546
608
25
1
0
335,021
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role