Player Matchup

Serqet
Serqet
Gonzales1824
Serqet
Level 113
God Stats
5W - 6L
1,493 SR
Queue Stats
381W - 409L
1,466 Elo+
Solo
Sylvanus
Sylvanus
LoneAssassin011
Sylvanus
Level 126
God Stats
0W - 3L
1,114 SR
Queue Stats
313W - 298L
1,476 Elo+
Solo
Agni
Agni
Rads2626
Agni
Level 122
God Stats
3W - 5L
1,569 SR
Queue Stats
645W - 631L
1,494 Elo+
Solo
Hun Batz
Hun Batz
THuNdR_BLaDez_29
Hun Batz
Level 123
God Stats
6W - 8L
1,509 SR
Queue Stats
530W - 540L
1,495 Elo+
Party 2
Charybdis
Charybdis
TiPsY_BLaDez_29
Charybdis
Level 64
God Stats
5W - 7L
1,445 SR
Queue Stats
130W - 190L
1,435 Elo+
Party 2
Team Averages
Level 110
1,426 SR
1,473 Elo+

VS

Team Averages
Level 112
1,484 SR
1,473 Elo+
Ra
Ra
AutumnLeaf1
Ra
Level 120
God Stats
29W - 34L
1,527 SR
Queue Stats
327W - 331L
1,465 Elo+
Party 1
Nox
Nox
BalthXone
Nox
Level 118
God Stats
19W - 22L
1,474 SR
Queue Stats
879W - 828L
1,459 Elo+
Solo
Bastet
Bastet
BussyBopper69
Bastet
Level 88
God Stats
6W - 5L
1,629 SR
Queue Stats
27W - 27L
1,501 Elo+
Solo
Nike
Nike
klogan431027
Nike
Level 89
God Stats
40W - 36L
1,534 SR
Queue Stats
105W - 104L
1,477 Elo+
Solo
Jing Wei
Jing Wei
xSpartanGR44x
Jing Wei
Level 144
God Stats
3W - 7L
1,253 SR
Queue Stats
249W - 288L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
0 / 5 / 5
7,149
447
4,758
13,272
5,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
12
0 / 3 / 0
8,139
509
7,718
11,461
6,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Agni
15
5 / 4 / 0
9,287
580
7,068
8,020
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 3 / 5
8,178
511
7,913
12,442
3,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
TiPsY_BLaDez_29
Charybdis
14
2 / 3 / 2
8,358
522
4,697
7,137
2,286
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 1
9,283
580
6,449
9,479
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 3 / 4
7,269
454
4,507
8,437
4,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
8 / 0 / 5
9,592
600
8,633
10,895
3,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 1 / 6
8,652
541
7,511
14,116
8,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
xSpartanGR44x
Jing Wei
14
3 / 2 / 2
8,069
504
2,936
7,355
2,041
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
36
9
Kills
18
18
Deaths
9
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
3
1
1.17
W
2
3
4
1.33
W
8
0
5
10.5
L
Serqet
0
5
5
0.5
L
Sylvanus
0
3
0
0
L
Agni
5
4
0
1.25
L
2
3
5
1.5
L
Charybdis
TiPsY_BLaDez_29
Charybdis
2
3
2
1
W
2
1
6
5
W
Jing Wei
xSpartanGR44x
Jing Wei
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,154
Damage
30,036
52,332
Taken
50,282
20,497
Mitigated
21,530
14,587
Healing
15,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,449
230
341
3,040
9,479
3,267
0
5,205
4,274
63,270
0
W
4,507
482
252
1,094
8,437
4,566
330
1,352
6,768
23,749
0
W
8,633
2,366
0
5,761
10,895
3,525
87
1,082
9,681
0
59,844
L
Serqet
4,758
525
0
2,687
13,272
5,491
0
3,676
9,118
0
17,169
L
Sylvanus
7,718
2,323
0
5,365
11,461
6,585
391
885
9,895
40,030
11,015
L
Agni
7,068
424
0
730
8,020
2,413
0
3,469
4,285
57,649
0
L
7,913
1,726
0
4,451
12,442
3,722
0
2,292
9,890
0
52,132
L
Charybdis
TiPsY_BLaDez_29
Charybdis
4,697
2,459
0
1,354
7,137
2,286
543
1,337
5,638
0
51,183
W
7,511
1,080
0
4,949
14,116
8,131
131
6,487
7,527
6,270
45,907
W
Jing Wei
xSpartanGR44x
Jing Wei
2,936
2,199
0
0
7,355
2,041
0
334
6,889
0
51,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,111
Gold Earned
42,865
426
Minions Killed
470
0
Camps Cleared
0
1,470,889
Distance Traveled
1,588,911
21
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,283
580
130
8
0
328,977
5
W
Nox
7,269
454
42
3
0
301,136
8
W
Bastet
9,592
600
89
6
0
346,060
8
L
Serqet
7,149
447
26
2
0
327,919
5
L
Sylvanus
8,139
509
108
7
0
182,285
6
L
Agni
9,287
580
101
6
0
323,120
3
L
Hun Batz
8,178
511
84
5
0
337,130
7
L
Charybdis
8,358
522
107
7
0
300,435
0
W
Nike
8,652
541
112
7
0
315,245
5
W
Jing Wei
8,069
504
97
6
0
297,493
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role