Player Matchup

Hera
Hera
Chonchi348
Hera
Level 23
God Stats
0W - 1L
1,753 SR
Queue Stats
5W - 15L
1,189 Elo+
Party 1
Chiron
Chiron
FORE5
Chiron
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 15L
1,189 Elo+
Party 1
Sun Wukong
Sun Wukong
LegitDestroyeL
Sun Wukong
Level 98
God Stats
2W - 2L
1,596 SR
Queue Stats
71W - 71L
1,394 Elo+
Party 1
Bacchus
Bacchus
cypress007
Bacchus
Level 80
God Stats
16W - 10L
1,440 SR
Queue Stats
64W - 107L
1,313 Elo+
Solo
Mercury
Mercury
roquesrolando
Mercury
Level 149
God Stats
0W - 1L
1,628 SR
Queue Stats
117W - 118L
1,418 Elo+
Party 1
Team Averages
Level 75
1,583 SR
1,301 Elo+

VS

Team Averages
Level 56
1,553 SR
1,379 Elo+
Izanami
Izanami
Ibcman33
Izanami
Level 86
God Stats
3W - 4L
1,391 SR
Queue Stats
10W - 17L
1,303 Elo+
Solo
Mercury
Mercury
KukuMoto4830
Mercury
Level 49
God Stats
1W - 0L
1,910 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Onlyfriends8536
Sylvanus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
YallTrippin
Gilgamesh
Level 85
God Stats
146W - 119L
1,602 SR
Queue Stats
467W - 547L
1,447 Elo+
Solo
Bellona
Bellona
lI-imShadow-Il
Bellona
Level 29
God Stats
3W - 2L
1,362 SR
Queue Stats
25W - 29L
1,148 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 4
8,346
642
9,830
11,006
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
FORE5
Chiron
15
3 / 2 / 1
9,073
698
7,741
10,744
3,167
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
LegitDestroyeL
Sun Wukong
15
1 / 5 / 5
8,569
659
11,313
15,481
16,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
cypress007
Bacchus
13
0 / 5 / 1
7,518
578
6,958
16,537
12,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
15
3 / 6 / 4
9,355
720
9,306
10,558
4,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ibcman33
Izanami
18
2 / 1 / 3
9,850
758
6,295
7,826
3,659
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
KukuMoto4830
Mercury
18
11 / 3 / 7
11,875
913
13,902
18,367
11,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
17
7 / 1 / 14
11,652
896
20,338
16,103
10,814
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
YallTrippin
Gilgamesh
16
4 / 2 / 11
10,235
787
7,781
12,987
10,188
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Short Bow

Short Bow

+15%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 1 / 6
9,185
707
5,610
8,626
5,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
68
8
Kills
27
27
Deaths
8
15
Assists
41
Player
Kills
Deaths
Assists
KDA
L
1
9
4
0.33
L
Chiron
FORE5
Chiron
3
2
1
1.75
W
Izanami
Ibcman33
Izanami
2
1
3
3.5
W
Mercury
KukuMoto4830
Mercury
11
3
7
4.83
L
Sun Wukong
LegitDestroyeL
Sun Wukong
1
5
5
0.7
W
Sylvanus
7
1
14
14
W
Gilgamesh
YallTrippin
Gilgamesh
4
2
11
4.75
L
Bacchus
cypress007
Bacchus
0
5
1
0.1
W
3
1
6
6
L
Mercury
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,148
Damage
53,926
64,326
Taken
63,909
39,596
Mitigated
42,233
14,857
Healing
27,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,830
2,333
450
394
11,006
2,842
0
4,915
5,955
28,879
0
L
Chiron
FORE5
Chiron
7,741
1,967
718
2,760
10,744
3,167
0
5,269
5,390
0
28,466
W
Izanami
Ibcman33
Izanami
6,295
3,452
0
2,204
7,826
3,659
1,818
1,634
6,074
0
45,878
W
Mercury
KukuMoto4830
Mercury
13,902
8,208
0
4,897
18,367
11,983
2,502
4,417
11,920
0
42,903
L
Sun Wukong
LegitDestroyeL
Sun Wukong
11,313
1,605
600
3,899
15,481
16,898
0
4,279
10,937
0
25,388
W
Sylvanus
20,338
5,952
5,230
8,018
16,103
10,814
1,032
5,175
10,568
34,957
0
W
Gilgamesh
YallTrippin
Gilgamesh
7,781
1,507
0
3,496
12,987
10,188
0
3,215
9,249
1,773
22,822
L
Bacchus
cypress007
Bacchus
6,958
1,092
203
4,789
16,537
12,416
0
2,038
14,168
22,349
0
W
5,610
2,162
965
2,532
8,626
5,589
138
2,165
6,237
0
19,543
L
Mercury
9,306
2,937
0
1,044
10,558
4,273
0
4,324
6,158
0
20,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,861
Gold Earned
52,797
237
Minions Killed
293
4
Camps Cleared
10
1,141,081
Distance Traveled
1,249,778
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,346
642
63
5
0
196,642
1
L
Chiron
9,073
698
64
5
0
228,066
0
W
Izanami
9,850
758
115
9
2
224,733
0
W
Mercury
11,875
913
66
5
7
266,124
2
L
Sun Wukong
8,569
659
38
3
1
238,455
2
W
Sylvanus
11,652
896
35
3
1
231,100
1
W
Gilgamesh
10,235
787
52
4
0
253,073
0
L
Bacchus
7,518
578
29
2
2
209,224
0
W
Bellona
9,185
707
25
2
0
274,748
0
L
Mercury
9,355
720
43
3
1
268,694
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role