Player Matchup

Terra
Terra
DethPK
Terra
Level 108
God Stats
6W - 4L
1,691 SR
Queue Stats
207W - 203L
1,624 Elo+
Solo
Izanami
Izanami
GoofproofMIAH
Izanami
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,367 Elo+
Party 1
Xbalanque
Xbalanque
GuardianDave
Xbalanque
Level 149
God Stats
3W - 3L
1,564 SR
Queue Stats
546W - 486L
1,598 Elo+
Party 1
Cabrakan
Cabrakan
KimLongJohnSilv
Cabrakan
Level 61
God Stats
5W - 2L
1,780 SR
Queue Stats
87W - 66L
1,633 Elo+
Solo
Arachne
Arachne
LasagneOp
Arachne
Level 109
God Stats
2W - 6L
1,266 SR
Queue Stats
655W - 623L
1,538 Elo+
Solo
Team Averages
Level 115
1,560 SR
1,552 Elo+

VS

Team Averages
Level 91
1,573 SR
1,534 Elo+
Hel
Hel
Geckoguy6000
Hel
Level 88
God Stats
0W - 1L
1,754 SR
Queue Stats
388W - 379L
1,580 Elo+
Solo
Mulan
Mulan
Ranger20SF
Mulan
Level 83
God Stats
15W - 20L
1,447 SR
Queue Stats
413W - 446L
1,377 Elo+
Solo
Terra
Terra
SarinSauce
Terra
Level 103
God Stats
18W - 17L
1,589 SR
Queue Stats
255W - 223L
1,597 Elo+
Solo
Set
Set
Walppins
Set
Level 115
God Stats
6W - 12L
1,477 SR
Queue Stats
331W - 326L
1,562 Elo+
Solo
Hou Yi
Hou Yi
vSteals
Hou Yi
Level 64
God Stats
9W - 9L
1,600 SR
Queue Stats
76W - 51L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
DethPK
Terra
15
1 / 2 / 3
10,494
477
7,460
12,610
13,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
18
1 / 4 / 2
12,053
548
8,607
12,911
5,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Xbalanque
GuardianDave
Xbalanque
20
4 / 3 / 3
12,610
573
13,315
14,333
4,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
20
3 / 1 / 5
13,887
631
15,441
12,917
16,201
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
LasagneOp
Arachne
20
9 / 1 / 3
13,646
620
14,779
17,520
8,777
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 4
11,045
502
14,580
13,067
4,475
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
18
2 / 6 / 0
11,342
516
5,896
26,432
21,487
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Terra
14
1 / 1 / 4
9,448
429
5,775
15,894
16,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
4 / 4 / 2
11,142
506
8,170
14,734
6,995
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
vSteals
Hou Yi
18
1 / 4 / 3
10,881
495
6,899
15,198
3,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
24
18
Kills
11
11
Deaths
18
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Terra
DethPK
Terra
1
2
3
1.25
L
3
3
4
1.67
W
Izanami
1
4
2
0.5
W
Xbalanque
GuardianDave
Xbalanque
4
3
3
1.83
W
Cabrakan
3
1
5
5.5
W
Arachne
LasagneOp
Arachne
9
1
3
10.5
L
Mulan
2
6
0
0.33
L
Terra
1
1
4
3
L
4
4
2
1.25
L
Hou Yi
vSteals
Hou Yi
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,602
Damage
41,320
70,291
Taken
85,325
47,591
Mitigated
53,175
31,204
Healing
28,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
DethPK
Terra
7,460
501
4,862
4,441
12,610
13,039
272
5,369
7,241
33,498
0
L
14,580
1,106
1,757
5,452
13,067
4,475
0
2,276
10,791
98,252
0
W
Izanami
8,607
5,568
0
1,732
12,911
5,543
2,480
8,497
4,414
0
103,952
W
Xbalanque
GuardianDave
Xbalanque
13,315
5,491
0
3,833
14,333
4,031
358
2,055
12,278
0
104,273
W
Cabrakan
15,441
2,223
0
4,925
12,917
16,201
0
1,825
11,092
107,480
0
W
Arachne
LasagneOp
Arachne
14,779
10,680
0
11,411
17,520
8,777
1,469
4,007
13,513
0
123,655
L
Mulan
5,896
662
0
7,336
26,432
21,487
0
12,943
13,489
7,465
80,534
L
Terra
5,775
1,465
3,080
4,018
15,894
16,369
68
4,301
11,593
29,609
0
L
8,170
3,298
0
3,042
14,734
6,995
0
3,109
11,625
0
103,564
L
Hou Yi
vSteals
Hou Yi
6,899
4,364
0
4,214
15,198
3,849
0
272
14,926
0
69,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,690
Gold Earned
53,858
784
Minions Killed
728
0
Camps Cleared
0
2,105,057
Distance Traveled
2,024,875
35
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,494
477
40
2
0
459,526
7
L
Hel
11,045
502
198
9
0
412,867
4
W
Izanami
12,053
548
186
8
0
378,574
10
W
Xbalanque
12,610
573
173
8
0
376,216
5
W
Cabrakan
13,887
631
221
10
0
404,183
4
W
Arachne
13,646
620
164
7
0
486,558
9
L
Mulan
11,342
516
199
9
0
328,939
0
L
Terra
9,448
429
34
2
0
445,681
9
L
Set
11,142
506
158
7
0
464,985
4
L
Hou Yi
10,881
495
139
6
0
372,403
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role