Player Matchup

Hun Batz
Hun Batz
Hexalle
Hun Batz
Level 26
God Stats
1W - 0L
1,688 SR
Queue Stats
12W - 11L
1,465 Elo+
Party 1
Janus
Janus
Spagtoot
Janus
Level 75
God Stats
1W - 0L
1,656 SR
Queue Stats
7W - 11L
1,465 Elo+
Party 1
Chaac
Chaac
Xenorae
Chaac
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,601 Elo+
Party 1
Team Averages
Level 52
1,615 SR
1,510 Elo+

VS

Team Averages
Level 37
1,474 SR
1,297 Elo+
Pele
Pele
MaziveVelocity
Pele
Level 44
God Stats
6W - 9L
1,423 SR
Queue Stats
10W - 17L
1,356 Elo+
Solo
Achilles
Achilles
Panda147
Achilles
Level 50
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 11L
1,413 Elo+
Party 2
Baron Samedi
Baron Samedi
SirVanHoose
Baron Samedi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,121 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Hexalle
Hun Batz
15
9 / 9 / 15
12,143
810
11,794
14,218
5,301
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Janus
Spagtoot
Janus
17
11 / 0 / 15
12,769
851
23,185
8,525
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Xenorae
Chaac
17
10 / 2 / 18
12,457
830
22,575
24,102
27,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 11 / 9
9,469
631
3,142
18,040
6,490
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
Panda147
Achilles
15
8 / 5 / 1
11,149
743
18,162
26,759
34,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Baron Samedi
SirVanHoose
Baron Samedi
12
1 / 14 / 6
9,186
612
7,428
21,569
11,328
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
25
30
Kills
9
11
Deaths
30
48
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Hexalle
Hun Batz
9
9
15
1.83
L
0
11
9
0.41
L
Achilles
Panda147
Achilles
8
5
1
1.7
L
Baron Samedi
SirVanHoose
Baron Samedi
1
14
6
0.29
W
Janus
Spagtoot
Janus
11
0
15
18.5
W
Chaac
Xenorae
Chaac
10
2
18
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,554
Damage
28,732
46,845
Taken
66,368
35,535
Mitigated
51,891
10,329
Healing
9,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Hexalle
Hun Batz
11,794
3,516
0
245
14,218
5,301
0
3,272
10,507
0
36,370
L
3,142
650
0
1,968
18,040
6,490
0
6,481
11,274
0
26,294
L
Achilles
Panda147
Achilles
18,162
4,422
0
3,322
26,759
34,073
0
10,903
15,228
8,346
24,698
L
Baron Samedi
SirVanHoose
Baron Samedi
7,428
813
1,324
3,171
21,569
11,328
0
7,194
13,703
25,386
0
W
Janus
Spagtoot
Janus
23,185
1,683
0
1,094
8,525
2,792
1,261
1,834
6,413
46,495
0
W
Chaac
Xenorae
Chaac
22,575
4,546
629
8,361
24,102
27,442
140
5,991
17,345
1,242
50,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,369
Gold Earned
29,804
168
Minions Killed
122
11
Camps Cleared
3
834,578
Distance Traveled
698,394
0
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,143
810
28
2
4
236,334
0
L
Pele
9,469
631
42
3
3
232,365
10
L
Achilles
11,149
743
37
2
0
275,633
10
L
Baron Samedi
9,186
612
43
3
0
190,396
0
W
Janus
12,769
851
68
5
6
306,812
0
W
Chaac
12,457
830
72
5
1
291,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role