Player Matchup

Danzaburou
Danzaburou
ArnyEh
Danzaburou
Level 125
God Stats
0W - 2L
1,215 SR
Queue Stats
115W - 102L
1,486 Elo+
Party 1
Anubis
Anubis
KngChappe
Anubis
Level 95
God Stats
17W - 14L
1,634 SR
Queue Stats
73W - 58L
1,568 Elo+
Party 3
Baron Samedi
Baron Samedi
LunarHaze19
Baron Samedi
Level 49
God Stats
1W - 2L
1,550 SR
Queue Stats
17W - 23L
1,421 Elo+
Party 3
Hercules
Hercules
Wet Nova
Hercules
Level 15
God Stats
4W - 3L
1,685 SR
Queue Stats
6W - 3L
1,302 Elo+
Party 1
Mulan
Mulan
zPulse II
Mulan
Level 105
God Stats
0W - 4L
1,459 SR
Queue Stats
17W - 29L
1,346 Elo+
Solo
Team Averages
Level 78
1,509 SR
1,425 Elo+

VS

Team Averages
Level 86
1,475 SR
1,542 Elo+
Medusa
Medusa
PILINCHO_PR_JR
Medusa
Level 160
God Stats
3W - 4L
1,465 SR
Queue Stats
618W - 489L
1,594 Elo+
Party 2
Cerberus
Cerberus
PinkMarie-
Cerberus
Level 159
God Stats
2W - 2L
1,384 SR
Queue Stats
377W - 314L
1,560 Elo+
Party 2
Ao Kuang
Ao Kuang
Terroli
Ao Kuang
Level 67
God Stats
1W - 1L
1,646 SR
Queue Stats
287W - 220L
1,557 Elo+
Party 2
Nu Wa
Nu Wa
fwateful
Nu Wa
Level 27
God Stats
9W - 16L
1,278 SR
Queue Stats
9W - 18L
1,247 Elo+
Solo
Bellona
Bellona
x007Knowlegex
Bellona
Level 15
God Stats
2W - 0L
1,601 SR
Queue Stats
9W - 5L
1,753 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArnyEh
Danzaburou
18
2 / 1 / 8
10,637
709
16,700
17,456
7,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
KngChappe
Anubis
19
5 / 5 / 5
11,262
751
16,754
19,172
10,567
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
LunarHaze19
Baron Samedi
17
3 / 4 / 3
10,695
713
7,463
10,011
5,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Wet Nova
Hercules
16
1 / 1 / 5
10,020
668
6,293
16,601
17,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mulan
zPulse II
Mulan
17
4 / 5 / 4
10,419
695
15,103
17,904
15,172
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 4
11,918
795
18,578
10,390
5,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
PinkMarie-
Cerberus
17
1 / 1 / 12
9,967
664
12,430
16,514
19,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
Terroli
Ao Kuang
18
4 / 4 / 8
11,221
748
12,264
16,621
8,165
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
fwateful
Nu Wa
16
1 / 6 / 8
10,020
668
14,978
14,326
4,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
17
3 / 4 / 10
12,184
812
13,726
24,852
29,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
58
15
Kills
16
16
Deaths
15
25
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ArnyEh
Danzaburou
2
1
8
6
L
Anubis
KngChappe
Anubis
5
5
5
1.5
L
Baron Samedi
LunarHaze19
Baron Samedi
3
4
3
1.13
W
7
0
4
9
W
Cerberus
PinkMarie-
Cerberus
1
1
12
7
W
Ao Kuang
Terroli
Ao Kuang
4
4
8
2
L
Hercules
Wet Nova
Hercules
1
1
5
3.5
W
Nu Wa
fwateful
Nu Wa
1
6
8
0.83
W
Bellona
3
4
10
2
L
Mulan
zPulse II
Mulan
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,313
Damage
71,976
81,144
Taken
82,703
55,673
Mitigated
67,331
23,182
Healing
23,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ArnyEh
Danzaburou
16,700
6,463
0
5,690
17,456
7,568
0
8,618
8,183
0
56,670
L
Anubis
KngChappe
Anubis
16,754
551
122
7,726
19,172
10,567
0
7,814
10,894
59,534
0
L
Baron Samedi
LunarHaze19
Baron Samedi
7,463
573
1,099
2,054
10,011
5,205
1
4,562
5,262
28,537
0
W
18,578
7,481
0
2,440
10,390
5,239
2,807
2,853
7,479
0
57,975
W
Cerberus
PinkMarie-
Cerberus
12,430
341
1,382
5,908
16,514
19,851
97
4,950
11,350
32,075
0
W
Ao Kuang
Terroli
Ao Kuang
12,264
3,688
0
2,516
16,621
8,165
0
3,448
13,099
37,006
0
L
Hercules
Wet Nova
Hercules
6,293
1,428
0
4,508
16,601
17,161
423
6,541
9,167
5,520
15,296
W
Nu Wa
fwateful
Nu Wa
14,978
3,922
54
1,352
14,326
4,568
456
7,245
6,957
34,889
0
W
Bellona
13,726
3,571
3,314
6,811
24,852
29,508
580
6,600
18,090
0
36,136
L
Mulan
zPulse II
Mulan
15,103
1,567
0
1,983
17,904
15,172
429
10,120
7,214
0
31,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,033
Gold Earned
55,310
348
Minions Killed
359
9
Camps Cleared
6
1,312,668
Distance Traveled
1,460,923
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,637
709
109
7
2
303,167
2
L
Anubis
11,262
751
104
7
3
243,915
4
L
Baron Samedi
10,695
713
61
4
1
195,483
0
W
Medusa
11,918
795
104
7
2
304,084
3
W
Cerberus
9,967
664
78
5
1
308,178
4
W
Ao Kuang
11,221
748
62
4
2
279,803
2
L
Hercules
10,020
668
36
2
0
311,366
2
W
Nu Wa
10,020
668
74
5
0
251,723
2
W
Bellona
12,184
812
41
3
1
317,135
3
L
Mulan
10,419
695
38
3
3
258,737
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role