Player Matchup

Bakasura
Bakasura
BerzerkersFury
Bakasura
Level 152
God Stats
0W - 2L
1,672 SR
Queue Stats
131W - 95L
1,519 Elo+
Party 1
Khepri
Khepri
GunayDinGunay_
Khepri
Level 86
God Stats
1W - 1L
1,753 SR
Queue Stats
161W - 135L
1,376 Elo+
Party 1
Yemoja
Yemoja
Zoxésís
Yemoja
Level 149
God Stats
0W - 1L
1,151 SR
Queue Stats
127W - 111L
1,445 Elo+
Party 1
Team Averages
Level 129
1,525 SR
1,446 Elo+

VS

Team Averages
Level 85
1,549 SR
1,515 Elo+
Zeus
Zeus
Champion228
Zeus
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,420 Elo+
Party 2
Medusa
Medusa
TRUEshigid
Medusa
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
ultrakiller98
Erlang Shen
Level 125
God Stats
29W - 16L
1,646 SR
Queue Stats
167W - 159L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
8 / 6 / 0
10,282
734
12,587
21,982
15,991
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 9 / 6
8,462
604
5,440
18,173
8,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
Zoxésís
Yemoja
12
1 / 4 / 5
8,519
609
5,474
18,216
9,006
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 2 / 7
11,578
827
28,367
8,323
2,993
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
TRUEshigid
Medusa
14
3 / 4 / 11
9,747
696
10,230
8,401
2,887
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
ultrakiller98
Erlang Shen
15
5 / 3 / 13
10,572
755
14,651
14,017
9,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
9
Kills
19
19
Deaths
9
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Bakasura
8
6
0
1.33
W
11
2
7
7.25
L
0
9
6
0.33
W
Medusa
TRUEshigid
Medusa
3
4
11
2.13
L
Yemoja
Zoxésís
Yemoja
1
4
5
0.88
W
Erlang Shen
ultrakiller98
Erlang Shen
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,501
Damage
53,248
58,371
Taken
30,741
33,489
Mitigated
15,710
8,566
Healing
10,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
12,587
8,257
142
2,273
21,982
15,991
0
8,583
13,085
475
15,753
W
28,367
2,229
234
2,308
8,323
2,993
451
3,775
4,203
59,833
0
L
5,440
1,207
613
2,417
18,173
8,492
0
9,691
8,164
28,687
1,368
W
Medusa
TRUEshigid
Medusa
10,230
3,498
364
2,045
8,401
2,887
969
2,929
4,912
0
29,833
L
Yemoja
Zoxésís
Yemoja
5,474
1,539
1,955
1,166
18,216
9,006
180
9,621
8,259
17,714
0
W
Erlang Shen
ultrakiller98
Erlang Shen
14,651
8,305
173
5,070
14,017
9,830
834
4,710
6,830
0
39,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,263
Gold Earned
31,897
103
Minions Killed
181
4
Camps Cleared
9
715,619
Distance Traveled
801,184
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,282
734
32
2
3
232,106
3
W
Zeus
11,578
827
84
6
1
271,342
5
L
Khepri
8,462
604
50
4
0
216,733
3
W
Medusa
9,747
696
48
3
1
257,354
3
L
Yemoja
8,519
609
21
2
1
266,780
3
W
Erlang Shen
10,572
755
49
4
7
272,488
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role