Player Matchup

Izanami
Izanami
DovahkiinIX
Izanami
Level 64
God Stats
4W - 3L
1,566 SR
Queue Stats
104W - 136L
1,400 Elo+
Party 2
Ra
Ra
FrankieArtiller
Ra
Level 127
God Stats
1W - 1L
1,807 SR
Queue Stats
720W - 731L
1,442 Elo+
Party 3
Cabrakan
Cabrakan
Kuroashi28
Cabrakan
Level 96
God Stats
11W - 8L
1,586 SR
Queue Stats
434W - 468L
1,406 Elo+
Party 3
Tsukuyomi
Tsukuyomi
OneAngrySmallMan
Tsukuyomi
Level 32
God Stats
3W - 9L
1,498 SR
Queue Stats
85W - 111L
1,334 Elo+
Party 2
Hera
Hera
kaiwynter
Hera
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 86L
1,392 Elo+
Party 2
Team Averages
Level 71
1,591 SR
1,395 Elo+

VS

Team Averages
Level 102
1,420 SR
1,402 Elo+
Fenrir
Fenrir
Mohamon15
Fenrir
Level 100
God Stats
4W - 3L
1,588 SR
Queue Stats
181W - 201L
1,360 Elo+
Party 4
Rama
Rama
Selvex93
Rama
Level 107
God Stats
10W - 12L
1,457 SR
Queue Stats
254W - 271L
1,380 Elo+
Party 1
Ravana
Ravana
TheMeech
Ravana
Level 66
God Stats
9W - 13L
1,347 SR
Queue Stats
144W - 185L
1,444 Elo+
Solo
Janus
Janus
abax104
Janus
Level 128
God Stats
3W - 7L
1,276 SR
Queue Stats
289W - 304L
1,401 Elo+
Party 4
Hercules
Hercules
xUltimatexHunter
Hercules
Level 108
God Stats
4W - 9L
1,430 SR
Queue Stats
141W - 137L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DovahkiinIX
Izanami
10
1 / 4 / 3
6,203
414
7,195
8,888
2,340
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 5 / 1
7,861
524
5,505
9,065
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Kuroashi28
Cabrakan
13
1 / 4 / 0
7,319
488
7,908
12,155
14,101
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
12
1 / 8 / 2
7,040
469
6,203
12,304
3,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Hera
11
2 / 6 / 2
6,443
430
3,258
7,476
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mohamon15
Fenrir
11
5 / 2 / 6
7,769
518
5,052
12,925
8,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
13
2 / 2 / 7
8,067
538
4,861
8,248
2,450
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
TheMeech
Ravana
15
8 / 0 / 9
9,345
623
9,395
6,114
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Janus
abax104
Janus
16
8 / 2 / 4
10,021
668
7,193
7,304
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
4 / 2 / 7
8,300
553
9,393
14,208
11,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
8
Kills
27
27
Deaths
8
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Izanami
DovahkiinIX
Izanami
1
4
3
0.63
L
3
5
1
0.7
L
Cabrakan
Kuroashi28
Cabrakan
1
4
0
0.25
W
Fenrir
Mohamon15
Fenrir
5
2
6
4
L
Tsukuyomi
1
8
2
0.25
W
Rama
2
2
7
2.75
W
Ravana
TheMeech
Ravana
8
0
9
12.5
W
Janus
abax104
Janus
8
2
4
5
L
Hera
2
6
2
0.5
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,069
Damage
35,894
49,888
Taken
48,799
25,108
Mitigated
26,786
12,473
Healing
19,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DovahkiinIX
Izanami
7,195
5,040
0
2,517
8,888
2,340
0
582
8,274
0
37,843
L
5,505
187
207
2,266
9,065
2,830
0
1,643
7,264
50,738
0
L
Cabrakan
Kuroashi28
Cabrakan
7,908
1,540
0
3,483
12,155
14,101
0
2,645
8,568
39,771
0
W
Fenrir
Mohamon15
Fenrir
5,052
720
604
3,310
12,925
8,017
0
2,309
10,384
0
14,982
L
Tsukuyomi
6,203
1,297
0
3,013
12,304
3,746
0
3,211
8,774
0
42,570
W
Rama
4,861
3,685
615
2,501
8,248
2,450
1,903
1,680
6,386
0
53,932
W
Ravana
TheMeech
Ravana
9,395
2,557
0
2,913
6,114
2,418
612
1,489
4,521
0
55,098
W
Janus
abax104
Janus
7,193
122
131
2,493
7,304
2,191
0
2,519
4,349
67,936
0
L
Hera
3,258
1,125
0
987
7,476
2,091
0
1,306
6,136
21,983
0
W
9,393
3,205
0
7,044
14,208
11,710
610
7,863
6,313
9,615
32,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,866
Gold Earned
43,502
398
Minions Killed
432
0
Camps Cleared
0
1,268,052
Distance Traveled
1,356,900
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,203
414
65
4
0
225,454
1
L
Ra
7,861
524
112
7
0
275,618
3
L
Cabrakan
7,319
488
96
6
0
252,714
0
W
Fenrir
7,769
518
18
1
0
276,659
2
L
Tsukuyomi
7,040
469
82
5
0
273,476
0
W
Rama
8,067
538
93
6
0
246,499
3
W
Ravana
9,345
623
98
7
0
280,429
1
W
Janus
10,021
668
148
10
0
310,364
2
L
Hera
6,443
430
43
3
0
240,790
6
W
Hercules
8,300
553
75
5
0
242,949
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role