Player Matchup

Sylvanus
Sylvanus
Gold V
MurokayBR
Sylvanus
Gold V
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
579W - 540L
1,101 MMR
Party 2
Gilgamesh
Gilgamesh
Gold I
PrimodoPlay
Gilgamesh
Gold I
Level 159
God Stats
20W - 12L
1,660 SR
Queue Stats
562W - 556L
1,392 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
creoledagoat
Baron Samedi
Bronze III
Level 82
God Stats
6W - 1L
1,500 SR
Queue Stats
20W - 27L
1,197 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,553 SR
1,230 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,508 SR
1,053 MMR
Bacchus
Bacchus
Silver IV
Kamui1097
Bacchus
Silver IV
Level 84
God Stats
1W - 1L
1,573 SR
Queue Stats
9W - 10L
1,362 MMR
Party 1
Mercury
Mercury
Silver III
Wildfire826
Mercury
Silver III
Level 99
God Stats
0W - 1L
1,335 SR
Queue Stats
28W - 34L
951 MMR
Party 1
Mulan
Mulan
Silver IV
shadowfighter91
Mulan
Silver IV
Level 94
God Stats
5W - 4L
1,616 SR
Queue Stats
19W - 28L
848 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MurokayBR
Sylvanus
16
4 / 6 / 10
14,027
668
16,975
23,509
18,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
PrimodoPlay
Gilgamesh
17
8 / 2 / 5
14,278
680
22,938
28,966
33,558
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
creoledagoat
Baron Samedi
16
4 / 4 / 9
13,270
632
20,793
18,796
16,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BastetAphroditeChaacChang'eOdin

VS

Bans
ZeusMorgan Le FayAh Muzen CabPersephoneIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kamui1097
Bacchus
16
0 / 6 / 12
12,276
585
16,827
23,322
31,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
Wildfire826
Mercury
16
2 / 5 / 5
12,263
584
12,813
19,746
7,486
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
10 / 5 / 1
14,115
672
23,810
32,613
30,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
30
16
Kills
12
12
Deaths
16
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Kamui1097
Bacchus
0
6
12
1
W
Sylvanus
MurokayBR
Sylvanus
4
6
10
1.5
W
Gilgamesh
PrimodoPlay
Gilgamesh
8
2
5
5.25
L
Mercury
Wildfire826
Mercury
2
5
5
0.9
W
Baron Samedi
creoledagoat
Baron Samedi
4
4
9
2.13
L
10
5
1
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,706
Damage
53,450
71,271
Taken
75,681
68,661
Mitigated
69,188
25,044
Healing
15,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Kamui1097
Bacchus
16,827
2,947
446
4,164
23,322
31,668
0
14,825
7,507
42,712
0
W
Sylvanus
MurokayBR
Sylvanus
16,975
4,709
4,264
7,446
23,509
18,524
1,183
6,469
16,035
34,542
4,963
W
Gilgamesh
PrimodoPlay
Gilgamesh
22,938
4,443
0
4,008
28,966
33,558
1,144
6,694
20,556
13,356
49,388
L
Mercury
Wildfire826
Mercury
12,813
5,232
0
2,303
19,746
7,486
0
8,523
10,534
0
61,494
W
Baron Samedi
creoledagoat
Baron Samedi
20,793
1,149
3,464
5,862
18,796
16,579
386
6,356
11,545
54,430
0
L
23,810
2,570
0
9,047
32,613
30,034
0
16,454
15,055
7,094
47,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,575
Gold Earned
38,654
191
Minions Killed
191
10
Camps Cleared
7
1,051,558
Distance Traveled
1,140,015
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,276
585
59
3
4
359,538
3
W
Sylvanus
14,027
668
49
2
2
295,916
6
W
Gilgamesh
14,278
680
66
3
5
406,075
2
L
Mercury
12,263
584
75
4
2
431,853
2
W
Baron Samedi
13,270
632
76
4
3
349,567
4
L
Mulan
14,115
672
57
3
1
348,624
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role