Player Matchup

Danzaburou
Danzaburou
DangerMan53
Danzaburou
Level 4
God Stats
0W - 3L
1,442 SR
Queue Stats
0W - 4L
1,125 Elo+
Party 1
Arachne
Arachne
EbnBbn
Arachne
Level 24
God Stats
0W - 5L
1,114 SR
Queue Stats
15W - 20L
1,402 Elo+
Party 1
Xing Tian
Xing Tian
Tigimon1
Xing Tian
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,307 Elo+
Party 1
Anubis
Anubis
Tomoki57
Anubis
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 20L
1,402 Elo+
Party 1
Bellona
Bellona
Vadomori
Bellona
Level 3
God Stats
0W - 4L
1,259 SR
Queue Stats
0W - 5L
1,291 Elo+
Party 1
Team Averages
Level 18
1,363 SR
1,305 Elo+

VS

Team Averages
Level 75
1,531 SR
1,472 Elo+
Vulcan
Vulcan
B1avleren
Vulcan
Level 83
God Stats
5W - 6L
1,358 SR
Queue Stats
404W - 430L
1,443 Elo+
Party 2
Chaac
Chaac
Brunó
Chaac
Level 94
God Stats
6W - 7L
1,516 SR
Queue Stats
227W - 235L
1,487 Elo+
Party 2
Ymir
Ymir
Icetech07
Ymir
Level 23
God Stats
41W - 32L
1,566 SR
Queue Stats
53W - 47L
1,488 Elo+
Party 2
Loki
Loki
Oxal
Loki
Level 67
God Stats
4W - 4L
1,329 SR
Queue Stats
132W - 143L
1,492 Elo+
Party 2
Olorun
Olorun
ShadowSoulReaper
Olorun
Level 109
God Stats
5W - 1L
1,885 SR
Queue Stats
201W - 222L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DangerMan53
Danzaburou
11
1 / 0 / 0
7,029
469
2,857
4,395
1,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
EbnBbn
Arachne
11
6 / 3 / 1
7,210
481
5,890
8,351
4,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Xing Tian
Tigimon1
Xing Tian
9
1 / 2 / 2
5,806
387
3,529
12,199
7,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Tomoki57
Anubis
9
2 / 6 / 2
6,092
406
5,370
9,396
3,863
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bellona
Vadomori
Bellona
10
0 / 5 / 1
6,222
415
5,834
10,556
7,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
B1avleren
Vulcan
13
7 / 2 / 2
8,331
555
9,670
6,698
2,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Brunó
Chaac
13
3 / 1 / 3
8,426
562
7,446
9,924
6,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ymir
12
4 / 3 / 3
7,954
530
2,618
10,908
8,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
Oxal
Loki
13
2 / 3 / 9
7,720
515
5,186
8,440
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 2 / 3
7,177
478
5,305
7,006
2,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
10
Kills
16
16
Deaths
11
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Vulcan
B1avleren
Vulcan
7
2
2
4
W
Chaac
Brunó
Chaac
3
1
3
4.5
L
Danzaburou
DangerMan53
Danzaburou
1
0
0
1
L
Arachne
EbnBbn
Arachne
6
3
1
2.17
W
Ymir
4
3
3
1.83
W
Loki
Oxal
Loki
2
3
9
2.17
W
0
2
3
0.75
L
Xing Tian
Tigimon1
Xing Tian
1
2
2
1
L
Anubis
Tomoki57
Anubis
2
6
2
0.5
L
Bellona
Vadomori
Bellona
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,480
Damage
30,225
44,897
Taken
42,976
25,488
Mitigated
22,349
9,918
Healing
15,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
B1avleren
Vulcan
9,670
2,394
0
1,848
6,698
2,245
457
3,358
3,340
44,314
0
W
Chaac
Brunó
Chaac
7,446
1,052
0
4,145
9,924
6,703
600
1,440
8,484
1,713
43,655
L
Danzaburou
DangerMan53
Danzaburou
2,857
1,078
0
824
4,395
1,560
0
1,316
3,071
0
39,533
L
Arachne
EbnBbn
Arachne
5,890
3,844
0
2,735
8,351
4,848
0
2,584
5,685
0
33,077
W
Ymir
2,618
478
0
1,197
10,908
8,859
315
2,548
8,360
22,088
0
W
Loki
Oxal
Loki
5,186
1,393
0
3,631
8,440
2,368
468
1,817
6,623
0
45,351
W
5,305
2,627
380
3,804
7,006
2,174
1,069
894
6,112
50,661
0
L
Xing Tian
Tigimon1
Xing Tian
3,529
648
0
3,267
12,199
7,437
0
7,536
4,433
11,219
0
L
Anubis
Tomoki57
Anubis
5,370
484
0
789
9,396
3,863
0
4,170
4,962
26,761
0
L
Bellona
Vadomori
Bellona
5,834
705
0
2,303
10,556
7,780
0
1,763
8,063
5,862
22,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,359
Gold Earned
39,608
254
Minions Killed
392
0
Camps Cleared
0
1,432,386
Distance Traveled
1,451,914
10
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,331
555
78
5
0
313,052
5
W
Chaac
8,426
562
99
7
0
289,695
9
L
Danzaburou
7,029
469
88
6
0
290,499
0
L
Arachne
7,210
481
54
4
0
310,700
2
W
Ymir
7,954
530
39
3
0
288,109
6
W
Loki
7,720
515
82
5
0
325,394
5
W
Olorun
7,177
478
94
6
0
235,664
4
L
Xing Tian
5,806
387
10
1
0
309,446
4
L
Anubis
6,092
406
45
3
0
234,161
4
L
Bellona
6,222
415
57
4
0
287,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role