Player Matchup

Apollo
Apollo
 
Apollo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
FirerPlayer
Nemesis
Level 152
God Stats
7W - 12L
1,443 SR
Queue Stats
452W - 437L
1,559 Elo+
Party 2
Achilles
Achilles
Yitxz
Achilles
Level 58
God Stats
0W - 5L
1,301 SR
Queue Stats
177W - 196L
1,464 Elo+
Solo
Nu Wa
Nu Wa
hi gamess
Nu Wa
Level 46
God Stats
1W - 3L
1,315 SR
Queue Stats
28W - 27L
1,539 Elo+
Solo
Bacchus
Bacchus
hwmanz
Bacchus
Level 28
God Stats
6W - 12L
1,510 SR
Queue Stats
21W - 30L
1,389 Elo+
Party 2
Team Averages
Level 81
1,414 SR
1,490 Elo+

VS

Team Averages
Level 90
1,534 SR
1,478 Elo+
Nemesis
Nemesis
 
Nemesis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Bull_Dog-OwO
Gilgamesh
Level 124
God Stats
5W - 3L
1,530 SR
Queue Stats
204W - 204L
1,519 Elo+
Party 3
Geb
Geb
DMONTOYA0106
Geb
Level 138
God Stats
21W - 19L
1,554 SR
Queue Stats
376W - 381L
1,398 Elo+
Party 1
Zeus
Zeus
GizModo4956
Zeus
Level 79
God Stats
332W - 332L
1,529 SR
Queue Stats
384W - 440L
1,445 Elo+
Solo
Izanami
Izanami
Jharifasc
Izanami
Level 82
God Stats
23W - 15L
1,558 SR
Queue Stats
411W - 412L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
1 / 1 / 2
6,153
440
3,026
6,303
1,874
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
FirerPlayer
Nemesis
12
6 / 2 / 3
7,807
558
9,692
12,266
3,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Yitxz
Achilles
10
1 / 4 / 2
6,220
444
4,689
11,117
7,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
hi gamess
Nu Wa
15
3 / 0 / 3
8,515
608
7,851
3,894
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
hwmanz
Bacchus
10
0 / 0 / 4
6,360
454
2,271
4,693
2,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
1 / 3 / 2
7,413
530
4,355
10,617
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Bull_Dog-OwO
Gilgamesh
14
4 / 2 / 1
7,911
565
9,184
10,744
7,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 0 / 2
5,959
426
3,867
9,660
4,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 3 / 0
7,164
512
2,156
7,570
3,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Jharifasc
Izanami
12
2 / 3 / 0
7,285
520
5,502
6,940
1,936
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
11
Kills
7
7
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
1
2
2
W
Nemesis
 
Nemesis
1
3
2
0.67
W
Gilgamesh
Bull_Dog-OwO
Gilgamesh
4
2
1
2.25
W
0
0
2
1
L
Nemesis
FirerPlayer
Nemesis
6
2
3
3.75
W
0
3
0
0
W
Izanami
Jharifasc
Izanami
2
3
0
0.67
L
Achilles
Yitxz
Achilles
1
4
2
0.5
L
Nu Wa
hi gamess
Nu Wa
3
0
3
4.5
L
Bacchus
hwmanz
Bacchus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,529
Damage
25,064
38,273
Taken
45,531
17,263
Mitigated
21,057
11,880
Healing
13,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,026
1,315
0
1,881
6,303
1,874
623
1,003
5,197
0
32,815
W
Nemesis
 
Nemesis
4,355
1,799
0
4,731
10,617
3,371
0
1,365
8,937
0
47,761
W
Gilgamesh
Bull_Dog-OwO
Gilgamesh
9,184
3,344
0
3,691
10,744
7,518
830
594
9,553
0
44,017
W
3,867
327
107
3,035
9,660
4,589
314
2,639
6,867
19,156
0
L
Nemesis
FirerPlayer
Nemesis
9,692
4,009
0
4,068
12,266
3,726
440
2,716
9,304
0
45,988
W
2,156
508
0
836
7,570
3,643
54
2,788
4,460
50,474
0
W
Izanami
Jharifasc
Izanami
5,502
3,628
0
1,434
6,940
1,936
1,708
1,890
4,942
0
52,623
L
Achilles
Yitxz
Achilles
4,689
1,285
0
2,850
11,117
7,688
84
161
10,925
0
24,975
L
Nu Wa
hi gamess
Nu Wa
7,851
2,577
0
1,764
3,894
1,153
206
1,079
2,700
63,800
0
L
Bacchus
hwmanz
Bacchus
2,271
193
0
1,317
4,693
2,822
0
429
4,124
15,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,055
Gold Earned
35,732
325
Minions Killed
433
0
Camps Cleared
0
1,309,478
Distance Traveled
1,373,967
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,153
440
62
4
0
209,781
4
W
Nemesis
7,413
530
91
7
0
297,083
6
W
Gilgamesh
7,911
565
76
5
0
296,221
3
W
Geb
5,959
426
31
2
0
278,935
1
L
Nemesis
7,807
558
79
6
0
291,146
5
W
Zeus
7,164
512
125
9
0
244,246
2
W
Izanami
7,285
520
110
8
0
257,482
2
L
Achilles
6,220
444
48
3
0
239,567
2
L
Nu Wa
8,515
608
102
7
0
270,165
2
L
Bacchus
6,360
454
34
2
0
298,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role