Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Blueberry9803
Atlas
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 165L
1,486 Elo+
Party 2
Freya
Freya
HiTzBlunT5173
Freya
Level 129
God Stats
4W - 8L
1,373 SR
Queue Stats
249W - 252L
1,485 Elo+
Party 2
Artemis
Artemis
Sidedsamwich
Artemis
Level 84
God Stats
7W - 10L
1,697 SR
Queue Stats
154W - 165L
1,529 Elo+
Party 2
Hades
Hades
xXx UpRiZe xXx
Hades
Level 156
God Stats
16W - 14L
1,555 SR
Queue Stats
522W - 501L
1,522 Elo+
Solo
Team Averages
Level 111
1,525 SR
1,505 Elo+

VS

Team Averages
Level 87
1,502 SR
1,541 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
BlondeBadger511
Bastet
Level 47
God Stats
6W - 7L
1,512 SR
Queue Stats
59W - 71L
1,444 Elo+
Solo
Thanatos
Thanatos
Kapipara99
Thanatos
Level 123
God Stats
52W - 73L
1,407 SR
Queue Stats
1,046W - 1,128L
1,448 Elo+
Solo
Ymir
Ymir
lIBruticusIl
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,712 Elo+
Party 1
Persephone
Persephone
unfixingpower15
Persephone
Level 143
God Stats
6W - 5L
1,593 SR
Queue Stats
498W - 505L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 4 / 0
7,095
507
3,318
10,810
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 5 / 2
5,880
420
3,165
10,903
6,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 3 / 0
6,689
478
3,919
9,015
3,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
Sidedsamwich
Artemis
9
1 / 5 / 0
5,830
416
3,448
6,519
1,169
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 4 / 5
7,651
547
8,012
9,455
5,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
6 / 1 / 2
8,474
605
9,721
6,683
2,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 4 / 5
6,892
492
5,341
10,527
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thanatos
Kapipara99
Thanatos
14
3 / 1 / 1
7,828
559
4,390
7,626
3,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 1 / 5
7,406
529
6,733
9,010
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Persephone
unfixingpower15
Persephone
14
6 / 0 / 3
8,514
608
8,256
6,227
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
7
Kills
21
21
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
4
0
0.75
W
Danzaburou
 
Danzaburou
6
1
2
7
W
2
4
5
1.13
L
0
5
2
0.2
L
2
3
0
0.67
W
Thanatos
Kapipara99
Thanatos
3
1
1
3.5
L
Artemis
Sidedsamwich
Artemis
1
5
0
0.2
W
4
1
5
6.5
W
Persephone
unfixingpower15
Persephone
6
0
3
7.5
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,862
Damage
34,441
46,702
Taken
40,073
20,234
Mitigated
13,977
12,744
Healing
21,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,318
2,226
0
3,796
10,810
4,260
0
4,689
5,824
0
37,723
W
Danzaburou
 
Danzaburou
9,721
4,468
0
3,569
6,683
2,203
142
2,715
3,968
0
51,558
W
5,341
1,775
0
4,635
10,527
2,909
96
3,351
6,963
0
33,308
L
3,165
1,236
0
1,831
10,903
6,484
0
2,401
8,401
12,195
0
L
3,919
1,268
0
2,621
9,015
3,039
0
3,654
5,045
25,113
3,429
W
Thanatos
Kapipara99
Thanatos
4,390
1,334
0
8,423
7,626
3,146
711
3,017
3,946
0
47,219
L
Artemis
Sidedsamwich
Artemis
3,448
1,309
0
716
6,519
1,169
0
1,336
5,135
0
24,715
W
6,733
2,141
0
3,286
9,010
3,849
0
4,198
4,675
38,462
3,357
W
Persephone
unfixingpower15
Persephone
8,256
248
0
1,584
6,227
1,870
815
631
5,323
48,229
0
L
8,012
785
133
3,647
9,455
5,282
0
1,844
7,211
45,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,145
Gold Earned
39,114
339
Minions Killed
416
0
Camps Cleared
0
1,304,664
Distance Traveled
1,351,783
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,095
507
95
7
0
315,009
3
W
Danzaburou
8,474
605
104
7
0
254,796
6
W
Bastet
6,892
492
54
4
0
298,056
7
L
Atlas
5,880
420
13
1
0
248,429
1
L
Freya
6,689
478
65
5
0
257,773
0
W
Thanatos
7,828
559
94
7
0
237,057
6
L
Artemis
5,830
416
49
4
0
229,553
4
W
Ymir
7,406
529
73
5
0
278,907
2
W
Persephone
8,514
608
91
7
0
282,967
2
L
Hades
7,651
547
117
8
0
253,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role