Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
 
Sol
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Damfishy
Kukulkan
Level 49
God Stats
7W - 2L
1,733 SR
Queue Stats
111W - 96L
1,548 Elo+
Party 2
Fenrir
Fenrir
FaTe_damo
Fenrir
Level 115
God Stats
4W - 4L
1,357 SR
Queue Stats
182W - 183L
1,525 Elo+
Party 2
Bellona
Bellona
PerishSongWRATH
Bellona
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
264W - 200L
1,566 Elo+
Party 3
Team Averages
Level 89
1,518 SR
1,528 Elo+

VS

Team Averages
Level 56
1,518 SR
1,495 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Artio
Artio
ChildeSimp
Artio
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,395 Elo+
Party 4
Xbalanque
Xbalanque
DaedrA522
Xbalanque
Level 36
God Stats
6W - 14L
1,401 SR
Queue Stats
125W - 103L
1,572 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ShayKray33
Morgan Le Fay
Level 104
God Stats
27W - 15L
1,687 SR
Queue Stats
494W - 478L
1,514 Elo+
Party 1
Cthulhu
Cthulhu
Vholran19
Cthulhu
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 34L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
6
0 / 1 / 0
3,599
720
1,870
3,064
1,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sol
 
Sol
6
1 / 0 / 0
3,591
718
294
1,201
249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Damfishy
Kukulkan
6
0 / 0 / 0
3,612
722
379
791
221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
FaTe_damo
Fenrir
5
0 / 0 / 0
3,202
640
338
1,821
440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 1 / 0
3,154
631
391
2,539
1,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
2
0 / 0 / 0
2,597
519
0
876
158
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
1
0 / 0 / 0
2,409
482
0
0
0
Xbalanque
DaedrA522
Xbalanque
6
0 / 1 / 0
3,311
662
726
2,099
421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morgan Le Fay
ShayKray33
Morgan Le Fay
6
1 / 0 / 0
3,460
692
1,047
1,882
480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Vholran19
Cthulhu
6
1 / 0 / 0
3,128
626
942
2,714
1,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
0
1
0
0
W
Sol
 
Sol
1
0
0
1
L
Hun Batz
 
Hun Batz
0
0
0
0
L
Artio
0
0
0
0
L
Xbalanque
DaedrA522
Xbalanque
0
1
0
0
W
Kukulkan
Damfishy
Kukulkan
0
0
0
0
W
Fenrir
FaTe_damo
Fenrir
0
0
0
0
W
0
1
0
0
L
Morgan Le Fay
ShayKray33
Morgan Le Fay
1
0
0
1
L
Cthulhu
Vholran19
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,272
Damage
2,715
9,416
Taken
7,571
3,416
Mitigated
2,372
5,138
Healing
2,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
1,870
679
0
1,601
3,064
1,326
0
783
2,122
0
15,963
W
Sol
 
Sol
294
162
0
668
1,201
249
0
0
1,201
11,390
2,839
L
Hun Batz
 
Hun Batz
0
0
0
0
876
158
0
0
876
0
3,436
L
Artio
0
0
0
0
0
0
0
0
0
0
0
L
Xbalanque
DaedrA522
Xbalanque
726
321
0
795
2,099
421
0
242
1,857
0
14,069
W
Kukulkan
Damfishy
Kukulkan
379
89
0
522
791
221
0
427
354
17,464
0
W
Fenrir
FaTe_damo
Fenrir
338
54
0
1,454
1,821
440
0
194
1,593
0
8,611
W
391
26
0
893
2,539
1,180
0
362
2,157
0
12,025
L
Morgan Le Fay
ShayKray33
Morgan Le Fay
1,047
300
0
579
1,882
480
0
379
1,503
12,385
0
L
Cthulhu
Vholran19
Cthulhu
942
178
0
1,066
2,714
1,313
0
0
2,529
7,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,158
Gold Earned
14,905
156
Minions Killed
93
0
Camps Cleared
0
504,257
Distance Traveled
332,875
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
3,599
720
32
6
0
96,203
1
W
Sol
3,591
718
28
6
0
90,522
3
L
Hun Batz
2,597
519
8
2
0
41,996
0
L
Artio
2,409
482
0
0
0
0
0
L
Xbalanque
3,311
662
34
7
0
91,018
2
W
Kukulkan
3,612
722
42
8
0
94,694
2
W
Fenrir
3,202
640
25
5
0
112,243
1
W
Bellona
3,154
631
29
6
0
110,595
1
L
Morgan Le Fay
3,460
692
39
8
0
102,762
3
L
Cthulhu
3,128
626
12
2
0
97,099
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role