Player Matchup

Merlin
Merlin
Gold IV
Andrewf
Merlin
Gold IV
Level 63
God Stats
5W - 11L
1,430 SR
Queue Stats
15W - 22L
1,387 MMR
Party 1
Odin
Odin
Gold III
Gosykiller
Odin
Gold III
Level 147
God Stats
165W - 119L
1,570 SR
Queue Stats
582W - 695L
1,471 MMR
Solo
Medusa
Medusa
Gold V
УткаЛесбиянка
Medusa
Gold V
Level 47
God Stats
1W - 1L
2,015 SR
Queue Stats
18W - 24L
1,307 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 86
1,672 SR
1,388 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 105
1,604 SR
1,749 MMR
Camazotz
Camazotz
Masters
ADCorTroII
Camazotz
Masters
Level 101
God Stats
2W - 1L
1,746 SR
Queue Stats
221W - 159L
2,685 MMR
Solo
Scylla
Scylla
Gold I
XearzYRho
Scylla
Gold I
Level 129
God Stats
32W - 33L
1,564 SR
Queue Stats
620W - 598L
1,438 MMR
Solo
Nu Wa
Nu Wa
Gold I
ifairy33isback
Nu Wa
Gold I
Level 86
God Stats
6W - 6L
1,501 SR
Queue Stats
205W - 236L
1,124 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Andrewf
Merlin
14
4 / 8 / 1
10,780
634
9,470
17,108
5,926
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 7 / 7
10,310
606
9,210
19,880
15,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 6 / 2
11,662
686
19,597
19,345
6,865
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ThothAh Muzen CabSolBastetGeb

VS

Bans
FenrirPersephoneZeusGilgameshAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
ADCorTroII
Camazotz
17
8 / 3 / 10
13,364
786
25,450
30,692
20,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
XearzYRho
Scylla
16
3 / 4 / 12
11,114
654
10,188
9,833
3,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
10 / 5 / 7
12,501
735
17,120
8,718
3,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
12
Kills
21
21
Deaths
12
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Camazotz
ADCorTroII
Camazotz
8
3
10
4.33
L
Merlin
Andrewf
Merlin
4
8
1
0.56
L
1
7
7
0.64
W
Scylla
XearzYRho
Scylla
3
4
12
2.25
W
10
5
7
2.7
L
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,277
Damage
52,758
56,333
Taken
49,243
28,271
Mitigated
27,072
5,019
Healing
23,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
ADCorTroII
Camazotz
25,450
5,793
0
20,051
30,692
20,123
1,703
7,187
22,752
0
46,826
L
Merlin
Andrewf
Merlin
9,470
595
0
1,945
17,108
5,926
0
8,104
8,476
36,813
0
L
9,210
3,705
0
2,949
19,880
15,480
0
10,544
7,844
0
25,108
W
Scylla
XearzYRho
Scylla
10,188
793
0
1,760
9,833
3,625
572
1,475
8,102
39,335
0
W
17,120
4,638
0
1,438
8,718
3,324
383
1,312
7,332
52,569
0
L
19,597
7,302
0
125
19,345
6,865
0
6,466
12,389
0
71,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,752
Gold Earned
36,979
206
Minions Killed
197
6
Camps Cleared
9
892,514
Distance Traveled
914,183
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
13,364
786
42
2
3
327,912
3
L
Merlin
10,780
634
49
3
3
276,140
2
L
Odin
10,310
606
34
2
1
308,517
3
W
Scylla
11,114
654
66
4
2
307,978
2
W
Nu Wa
12,501
735
89
5
4
278,293
5
L
Medusa
11,662
686
123
7
2
307,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role