Player Matchup

Sol
Sol
Gold IV
Andrewf
Sol
Gold IV
Level 63
God Stats
3W - 5L
1,662 SR
Queue Stats
15W - 22L
1,447 MMR
Party 1
Odin
Odin
Gold IV
Gosykiller
Odin
Gold IV
Level 147
God Stats
165W - 119L
1,578 SR
Queue Stats
582W - 695L
1,445 MMR
Solo
Chiron
Chiron
Gold V
УткаЛесбиянка
Chiron
Gold V
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,366 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 85
1,580 SR
1,419 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,500 SR
1,500 MMR
Medusa
Medusa
Bronze I
 
Medusa
Bronze I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold I
 
Vulcan
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
1 / 3 / 1
6,379
638
6,478
8,532
1,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
1 / 6 / 1
6,557
656
4,486
8,058
4,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 3 / 2
6,197
620
3,026
8,183
1,876
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
BastetGilgameshPersephoneAchillesThoth

VS

Bans
Ah Muzen CabNoxHou YiUllrCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
7 / 1 / 3
8,396
840
9,987
6,698
2,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
 
Bacchus
12
2 / 0 / 9
8,334
833
4,474
10,059
10,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
 
Vulcan
12
3 / 1 / 8
7,882
788
8,386
5,052
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
12
12
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
3
8.5
W
Bacchus
 
Bacchus
2
0
9
6.5
W
Vulcan
 
Vulcan
3
1
8
7
L
Sol
1
3
1
0.5
L
1
6
1
0.25
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,990
Damage
22,847
24,773
Taken
21,809
8,424
Mitigated
15,513
4,870
Healing
7,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,987
2,468
37
2,162
6,698
2,977
1,387
1,366
4,968
0
41,252
W
Bacchus
 
Bacchus
4,474
710
440
3,712
10,059
10,788
70
3,752
5,796
13,336
0
W
Vulcan
 
Vulcan
8,386
3,461
0
1,484
5,052
1,748
730
914
3,988
32,613
0
L
Sol
6,478
1,296
0
2,278
8,532
1,833
0
4,700
3,774
18,426
0
L
4,486
683
0
1,256
8,058
4,715
0
3,376
4,574
0
11,058
L
3,026
812
466
870
8,183
1,876
0
4,426
3,517
0
19,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,133
Gold Earned
24,612
100
Minions Killed
131
1
Camps Cleared
8
570,575
Distance Traveled
605,784
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,396
840
64
6
6
189,929
1
W
Bacchus
8,334
833
19
2
1
207,268
5
W
Vulcan
7,882
788
48
5
1
208,587
2
L
Sol
6,379
638
39
4
0
180,061
0
L
Odin
6,557
656
20
2
1
185,092
3
L
Chiron
6,197
620
41
4
0
205,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role