Player Matchup

Neith
Neith
 
Neith
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AnAwkwardCamel
Fenrir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,716 Elo+
Party 1
Kukulkan
Kukulkan
AnAwkwardMoose24
Kukulkan
Level 155
God Stats
1W - 0L
1,399 SR
Queue Stats
126W - 99L
1,587 Elo+
Party 1
Osiris
Osiris
TheZander96
Osiris
Level 42
God Stats
5W - 3L
1,522 SR
Queue Stats
6W - 6L
1,581 Elo+
Party 1
Ymir
Ymir
YuthInAsia
Ymir
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 1L
1,716 Elo+
Party 1
Team Averages
Level 52
1,484 SR
1,620 Elo+

VS

Team Averages
Level 66
1,452 SR
1,474 Elo+
Heimdallr
Heimdallr
Fionnaghuala
Heimdallr
Level 127
God Stats
23W - 29L
1,391 SR
Queue Stats
1,047W - 1,245L
1,530 Elo+
Party 2
Raijin
Raijin
Parzival1
Raijin
Level 34
God Stats
2W - 7L
1,319 SR
Queue Stats
15W - 18L
1,461 Elo+
Party 3
Vamana
Vamana
Peperonii
Vamana
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 190L
1,426 Elo+
Solo
Olorun
Olorun
inyohead
Olorun
Level 43
God Stats
62W - 64L
1,550 SR
Queue Stats
150W - 157L
1,545 Elo+
Party 2
Ares
Ares
xxJoshyxx12
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,410 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 1 / 4
7,269
519
3,634
6,830
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
8 / 2 / 5
8,788
628
9,664
11,502
5,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 2 / 8
8,608
615
10,848
6,500
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
15
2 / 1 / 3
8,049
575
6,278
7,960
5,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
6 / 0 / 5
8,137
581
4,226
10,443
8,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Fionnaghuala
Heimdallr
13
4 / 4 / 0
7,859
561
4,104
10,146
4,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Parzival1
Raijin
8
0 / 6 / 1
5,305
379
3,188
7,054
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
Peperonii
Vamana
12
1 / 6 / 2
7,539
539
5,967
13,392
5,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
inyohead
Olorun
12
0 / 2 / 1
7,170
512
6,945
7,736
2,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 4 / 3
6,656
475
4,527
11,422
9,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
22
Kills
5
6
Deaths
22
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
4
4
W
8
2
5
5.25
W
4
2
8
4
L
Heimdallr
Fionnaghuala
Heimdallr
4
4
0
1
L
Raijin
Parzival1
Raijin
0
6
1
0.08
L
Vamana
Peperonii
Vamana
1
6
2
0.33
W
Osiris
2
1
3
3.5
W
6
0
5
8.5
L
Olorun
inyohead
Olorun
0
2
1
0.25
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,650
Damage
24,731
43,235
Taken
49,750
23,775
Mitigated
24,576
12,114
Healing
12,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,634
1,585
0
1,119
6,830
2,366
0
3,683
3,128
0
42,271
W
9,664
2,204
0
3,774
11,502
5,324
0
2,676
8,746
0
53,839
W
10,848
2,151
0
770
6,500
2,423
338
3,785
2,485
67,926
0
L
Heimdallr
Fionnaghuala
Heimdallr
4,104
1,126
0
2,954
10,146
4,442
0
3,670
6,476
0
44,866
L
Raijin
Parzival1
Raijin
3,188
327
0
852
7,054
2,458
32
4,615
2,439
20,842
0
L
Vamana
Peperonii
Vamana
5,967
2,817
0
4,416
13,392
5,871
0
1,469
11,923
0
44,499
W
Osiris
6,278
2,270
0
2,261
7,960
5,308
94
0
7,960
5,146
44,967
W
4,226
1,017
1,851
2,339
10,443
8,354
80
4,029
6,253
25,712
0
L
Olorun
inyohead
Olorun
6,945
3,992
68
2,558
7,736
2,488
0
1,151
6,585
49,322
0
L
4,527
73
0
1,212
11,422
9,317
0
4,847
6,575
16,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,851
Gold Earned
34,529
429
Minions Killed
338
0
Camps Cleared
0
1,478,848
Distance Traveled
1,291,974
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,269
519
78
6
0
291,587
4
W
Fenrir
8,788
628
78
6
0
332,789
2
W
Kukulkan
8,608
615
131
9
0
270,255
5
L
Heimdallr
7,859
561
86
6
0
252,936
3
L
Raijin
5,305
379
39
3
0
182,137
2
L
Vamana
7,539
539
89
6
0
267,229
0
W
Osiris
8,049
575
99
7
0
268,518
1
W
Ymir
8,137
581
43
3
0
315,699
3
L
Olorun
7,170
512
103
7
0
277,848
4
L
Ares
6,656
475
21
2
0
311,824
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role