Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
ExplosoUS
Bastet
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,564 Elo+
Party 1
Hel
Hel
eaexavier_
Hel
Level 145
God Stats
13W - 10L
1,629 SR
Queue Stats
491W - 394L
1,576 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
haghenhag
Ah Muzen Cab
Level 47
God Stats
9W - 23L
1,274 SR
Queue Stats
79W - 81L
1,451 Elo+
Solo
Team Averages
Level 99
1,481 SR
1,518 Elo+

VS

Team Averages
Level 85
1,573 SR
1,557 Elo+
Achilles
Achilles
Erhaus
Achilles
Level 41
God Stats
1W - 2L
1,473 SR
Queue Stats
115W - 144L
1,463 Elo+
Party 3
Sun Wukong
Sun Wukong
RokuroKage
Sun Wukong
Level 140
God Stats
59W - 47L
1,586 SR
Queue Stats
1,159W - 1,208L
1,522 Elo+
Party 2
Anubis
Anubis
alfijustriki
Anubis
Level 8
God Stats
0W - 2L
1,788 SR
Queue Stats
3W - 2L
1,817 Elo+
Party 2
Da Ji
Da Ji
iMelloMK
Da Ji
Level 148
God Stats
2W - 8L
1,373 SR
Queue Stats
652W - 659L
1,534 Elo+
Party 2
Anhur
Anhur
nicolaslewi586
Anhur
Level 86
God Stats
4W - 3L
1,644 SR
Queue Stats
249W - 298L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
1 / 1 / 1
7,690
592
3,176
6,658
4,184
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
 
Geb
11
1 / 1 / 5
6,432
495
3,439
9,050
2,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
ExplosoUS
Bastet
10
2 / 1 / 5
6,274
483
7,923
7,511
1,817
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
5 / 1 / 6
7,058
543
6,356
6,537
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
haghenhag
Ah Muzen Cab
13
6 / 0 / 4
7,447
573
6,851
9,138
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Erhaus
Achilles
11
0 / 1 / 1
5,318
409
2,828
5,493
4,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
RokuroKage
Sun Wukong
10
2 / 1 / 1
6,576
506
3,996
9,495
6,100
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
8
0 / 6 / 3
5,056
389
2,217
8,160
2,758
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
iMelloMK
Da Ji
9
1 / 3 / 1
5,749
442
5,262
7,779
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 1
6,534
503
6,611
8,154
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
15
Kills
4
4
Deaths
15
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
1
1.5
W
Geb
 
Geb
1
1
5
3.5
L
Achilles
Erhaus
Achilles
0
1
1
0.5
W
Bastet
ExplosoUS
Bastet
2
1
5
4.5
L
Sun Wukong
RokuroKage
Sun Wukong
2
1
1
2.5
L
Anubis
0
6
3
0.25
W
5
1
6
8
W
Ah Muzen Cab
haghenhag
Ah Muzen Cab
6
0
4
8
L
Da Ji
iMelloMK
Da Ji
1
3
1
0.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,745
Damage
20,914
38,894
Taken
39,081
12,722
Mitigated
17,116
18,857
Healing
10,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
3,176
637
0
4,029
6,658
4,184
0
519
6,139
50,147
0
W
Geb
 
Geb
3,439
180
0
1,345
9,050
2,685
0
751
8,299
32,151
0
L
Achilles
Erhaus
Achilles
2,828
372
0
1,347
5,493
4,181
0
2,231
3,262
0
21,164
W
Bastet
ExplosoUS
Bastet
7,923
1,207
0
1,294
7,511
1,817
7
386
7,125
0
26,719
L
Sun Wukong
RokuroKage
Sun Wukong
3,996
647
0
2,883
9,495
6,100
0
3,175
6,320
559
22,833
L
Anubis
2,217
429
0
2,050
8,160
2,758
0
4,615
3,545
17,071
0
W
6,356
422
3,332
3,730
6,537
2,010
77
561
5,976
39,210
0
W
Ah Muzen Cab
haghenhag
Ah Muzen Cab
6,851
2,698
0
5,127
9,138
2,026
652
163
8,975
0
43,211
L
Da Ji
iMelloMK
Da Ji
5,262
918
0
2,422
7,779
2,359
0
2,633
5,146
0
26,459
L
6,611
2,192
0
1,707
8,154
1,718
0
317
7,837
0
41,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,901
Gold Earned
29,233
372
Minions Killed
250
0
Camps Cleared
0
1,242,985
Distance Traveled
1,044,698
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,690
592
120
9
0
189,082
2
W
Geb
6,432
495
55
4
0
274,395
1
L
Achilles
5,318
409
42
3
0
227,501
2
W
Bastet
6,274
483
48
4
0
264,624
3
L
Sun Wukong
6,576
506
43
3
0
230,269
2
L
Anubis
5,056
389
31
2
0
175,070
0
W
Hel
7,058
543
73
6
0
260,766
1
W
Ah Muzen Cab
7,447
573
76
6
0
254,118
2
L
Da Ji
5,749
442
46
4
0
205,120
1
L
Anhur
6,534
503
88
7
0
206,738
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role