Player Matchup

Xing Tian
Xing Tian
CRITICAL MA55 9
Xing Tian
Level 160
God Stats
1W - 0L
2,058 SR
Queue Stats
77W - 71L
1,534 Elo+
Party 2
Khepri
Khepri
IKNGHT
Khepri
Level 160
God Stats
2W - 0L
1,670 SR
Queue Stats
22W - 11L
1,689 Elo+
Party 3
Agni
Agni
Nameless2000
Agni
Level 147
God Stats
2W - 0L
1,613 SR
Queue Stats
89W - 64L
1,620 Elo+
Party 3
Freya
Freya
Zero Dustiness
Freya
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 48L
1,564 Elo+
Party 2
Skadi
Skadi
redminotaur21
Skadi
Level 160
God Stats
16W - 9L
1,644 SR
Queue Stats
647W - 663L
1,592 Elo+
Solo
Team Averages
Level 157
1,697 SR
1,600 Elo+

VS

Team Averages
Level 146
1,521 SR
1,640 Elo+
Skadi
Skadi
Astuté
Skadi
Level 160
God Stats
1W - 5L
1,244 SR
Queue Stats
272W - 284L
1,594 Elo+
Solo
Hou Yi
Hou Yi
Draíden
Hou Yi
Level 134
God Stats
0W - 1L
1,721 SR
Queue Stats
11W - 5L
1,754 Elo+
Party 1
Cthulhu
Cthulhu
liquidenemy
Cthulhu
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 25L
1,671 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
rsmohammed
Morgan Le Fay
Level 121
God Stats
1W - 2L
1,531 SR
Queue Stats
260W - 254L
1,585 Elo+
Solo
Anubis
Anubis
sseverin
Anubis
Level 159
God Stats
1W - 4L
1,608 SR
Queue Stats
105W - 81L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CRITICAL MA55 9
Xing Tian
18
3 / 3 / 12
11,129
856
6,694
20,543
25,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Khepri
IKNGHT
Khepri
17
2 / 4 / 17
11,073
852
5,243
19,284
26,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
9 / 4 / 9
11,477
883
11,098
12,355
5,576
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 6 / 11
9,529
733
9,064
14,067
5,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
7 / 5 / 11
11,400
877
17,668
11,771
4,635
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Astuté
Skadi
16
2 / 4 / 15
9,571
736
10,093
10,013
4,243
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Hou Yi
Draíden
Hou Yi
17
7 / 5 / 12
10,443
803
18,139
10,189
4,492
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Cthulhu
liquidenemy
Cthulhu
17
2 / 4 / 17
10,168
782
14,742
17,009
19,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Morgan Le Fay
rsmohammed
Morgan Le Fay
18
8 / 4 / 8
10,815
832
13,217
9,965
4,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
sseverin
Anubis
17
3 / 7 / 13
9,961
766
11,501
12,750
7,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
87
23
Kills
22
22
Deaths
24
60
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Skadi
Astuté
Skadi
2
4
15
2.38
W
Xing Tian
CRITICAL MA55 9
Xing Tian
3
3
12
3
L
Hou Yi
Draíden
Hou Yi
7
5
12
2.6
W
Khepri
IKNGHT
Khepri
2
4
17
2.63
W
9
4
9
3.38
W
2
6
11
1.25
L
Cthulhu
liquidenemy
Cthulhu
2
4
17
2.63
W
7
5
11
2.5
L
Morgan Le Fay
rsmohammed
Morgan Le Fay
8
4
8
3
L
Anubis
sseverin
Anubis
3
7
13
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,767
Damage
67,692
78,020
Taken
59,926
68,480
Mitigated
40,318
21,682
Healing
15,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Astuté
Skadi
10,093
3,340
595
981
10,013
4,243
2,486
5,647
4,366
0
24,744
W
Xing Tian
CRITICAL MA55 9
Xing Tian
6,694
653
684
2,936
20,543
25,784
360
9,762
10,227
16,968
0
L
Hou Yi
Draíden
Hou Yi
18,139
4,988
244
1,010
10,189
4,492
925
5,849
4,340
0
29,340
W
Khepri
IKNGHT
Khepri
5,243
221
1,189
2,522
19,284
26,527
179
6,834
11,914
13,128
0
W
11,098
557
3,578
3,577
12,355
5,576
1,502
5,233
6,889
26,898
0
W
9,064
2,722
875
2,408
14,067
5,958
1,767
8,949
4,582
21,963
0
L
Cthulhu
liquidenemy
Cthulhu
14,742
289
2,745
4,547
17,009
19,672
0
8,646
8,363
20,566
0
W
17,668
7,028
2,221
1,692
11,771
4,635
2,689
6,468
4,948
0
38,672
L
Morgan Le Fay
rsmohammed
Morgan Le Fay
13,217
1,180
186
2,232
9,965
4,793
541
5,093
4,872
27,165
0
L
Anubis
sseverin
Anubis
11,501
351
0
2,970
12,750
7,118
242
6,864
5,886
26,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,608
Gold Earned
50,958
138
Minions Killed
140
0
Camps Cleared
0
1,265,006
Distance Traveled
1,152,339
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,571
736
28
2
0
227,680
3
W
Xing Tian
11,129
856
5
0
0
275,071
4
L
Hou Yi
10,443
803
19
1
0
227,266
0
W
Khepri
11,073
852
7
1
0
250,963
1
W
Agni
11,477
883
37
3
0
264,911
3
W
Freya
9,529
733
47
4
0
229,167
2
L
Cthulhu
10,168
782
22
2
0
254,393
3
W
Skadi
11,400
877
42
3
0
244,894
1
L
Morgan Le Fay
10,815
832
31
2
0
249,462
0
L
Anubis
9,961
766
40
3
0
193,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role