Player Matchup

Neith
Neith
BBCSCYLLA1
Neith
Level 17
God Stats
1W - 2L
1,365 SR
Queue Stats
6W - 7L
1,376 Elo+
Party 1
Hercules
Hercules
DeLiYuReK TR64
Hercules
Level 128
God Stats
15W - 15L
1,520 SR
Queue Stats
73W - 72L
1,450 Elo+
Party 1
Kukulkan
Kukulkan
LaZuSaK TR
Kukulkan
Level 143
God Stats
0W - 1L
1,666 SR
Queue Stats
36W - 40L
1,421 Elo+
Party 1
Team Averages
Level 96
1,517 SR
1,416 Elo+

VS

Team Averages
Level 76
1,487 SR
1,491 Elo+
Sylvanus
Sylvanus
Hoendervleis
Sylvanus
Level 106
God Stats
9W - 2L
1,537 SR
Queue Stats
77W - 74L
1,469 Elo+
Party 2
Danzaburou
Danzaburou
Rmteh
Danzaburou
Level 27
God Stats
28W - 16L
1,508 SR
Queue Stats
33W - 20L
1,522 Elo+
Party 2
Chang'e
Chang'e
lhubbz
Chang'e
Level 94
God Stats
2W - 0L
1,415 SR
Queue Stats
82W - 78L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
12 / 11 / 7
21,161
661
47,937
33,121
11,321
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
20
7 / 9 / 9
19,723
616
25,280
49,412
70,118
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Kukulkan
LaZuSaK TR
Kukulkan
20
4 / 15 / 13
20,761
649
36,996
33,679
10,224
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hoendervleis
Sylvanus
20
5 / 5 / 27
21,471
671
20,832
50,607
82,741
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Rmteh
Danzaburou
20
8 / 10 / 16
19,894
622
33,338
33,275
17,745
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
lhubbz
Chang'e
20
22 / 8 / 8
23,850
745
41,353
42,867
17,567
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
86
23
Kills
35
35
Deaths
23
29
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Neith
12
11
7
1.41
L
Hercules
7
9
9
1.28
W
Sylvanus
Hoendervleis
Sylvanus
5
5
27
3.7
L
Kukulkan
LaZuSaK TR
Kukulkan
4
15
13
0.7
W
Danzaburou
Rmteh
Danzaburou
8
10
16
1.6
W
Chang'e
lhubbz
Chang'e
22
8
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,213
Damage
95,523
116,212
Taken
126,749
91,663
Mitigated
118,053
28,817
Healing
43,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
47,937
10,963
546
6,774
33,121
11,321
439
16,625
16,246
0
122,435
L
Hercules
25,280
7,750
1,013
16,212
49,412
70,118
115
20,415
28,225
2,018
67,069
W
Sylvanus
Hoendervleis
Sylvanus
20,832
6,770
6,512
12,771
50,607
82,741
731
15,209
35,398
60,850
10,296
L
Kukulkan
LaZuSaK TR
Kukulkan
36,996
1,617
596
3,676
33,679
10,224
308
22,356
10,945
118,956
0
W
Danzaburou
Rmteh
Danzaburou
33,338
9,631
0
1,897
33,275
17,745
1,862
10,153
23,122
0
91,103
W
Chang'e
lhubbz
Chang'e
41,353
2,581
7,439
15,084
42,867
17,567
1,195
14,815
28,052
106,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,645
Gold Earned
65,215
374
Minions Killed
325
17
Camps Cleared
8
1,464,815
Distance Traveled
1,626,194
30
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
21,161
661
119
4
8
475,202
8
L
Hercules
19,723
616
78
2
2
524,437
13
W
Sylvanus
21,471
671
103
3
1
550,511
2
L
Kukulkan
20,761
649
177
6
7
465,176
9
W
Danzaburou
19,894
622
92
3
0
524,596
0
W
Chang'e
23,850
745
130
4
7
551,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role